Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://old.reddit.com/r/MEIOUandTaxes/
So the plan is to add population with different religions, urbanity and social classes based on provinces producing goods as well as having needs and trading with each other provinces. (for contextual reasons as well as performance limited geographical trade except for rare/luxurious trade).
Those populations should be the premise of tax extraction as well as military source based on their wealth and cultural recruitement practices.
I briefly implemented the static basis of this system for CK2 some months before CK3 came out so the plan is to take back the premises of that.