Left 4 Dead 2

Left 4 Dead 2

Claustrophobia
My Review on Claustrophobia Campaign.
Review... Warning: Long Comment.

This took me 2 Hours to Beat.

At the start of Chapter 1, a cutscene plays showing the Sewers; however for some reason, the Bots are allowed to move and I wasn't, giving the Bots a chance to get their weapons... Turns out there were only enough Tier 1 Weapons for three, leaving me with a poor excuse for a melee weapon. I got very unlucky when a Tank spawned and downed me, infuriating me further. Despite this unfortunate happening, My mood got better in half of the First Chapter. Once we got into an Air Vent, I found Adrenaline (Which I didn't use until Chapter 7), and plopped into the Safe Room.

Chapter 2... I noticed that I fell into a Mental Hospital, hence the bars. I eventually got confused until I saw a bright object... collectible keys. I explored various rooms and kept finding keys, unlocking more doors, That's Very Creative. Unfortunately, after finding all the keys and finding a butcher's room, I didn't know what else to do, until I found a Random Button on the floor in a Security-Like Room, thinking this would do something... it did... it blew up the gate leading into the saferoom. Lol.

Chapter 3... I liked the battery find mission, which reminded me of Half-Life 2. The Two Tanks seemed a bit... well too far. Thankfully, None of my Teammates died and both survived the two tanks.

This game has some nice puzzling and rewards exploration in both Chapter 1, Chapter 2, and Chapter 3.

Chapter 4 was the weakest hence it was a bit short, I found a battery but I didn't know where else to find its place.

Chapter 5 is a bit better, but it was also a bit weak. I thought I only needed to find one gas can for the Generator, only for myself (dumbass) to realize that I needed 4 (actually 3 gas cans, 4 probably for backup in case the third one got shot at) to fill it up.

Chapter 6 is much better. The Tram is good for traversing the Canals; however, the only caveat is when there are zombies on the rails, the tram can get a bit stuck, thankfully this can be countered by getting off the tram or shooting the zombies till they drop. Note: If you are touching the Tram's Middle Rail, it will damage you (indicating that you are being shocked by the rail's electric current). That's a nice detail!

Chapter 7 at the start was a bit slow; However, I think the end was its strongest... and hardest. The Combine Technology doesn't fit much, but I'll let that slide considering this was made for Half-Life 2. Came across One Tank, but we were able to take it down. Two More Tanks came out after reaching a random house and opening a garage door. Despite this, we were able to demolish the tanks with our Tier 2 Weapons. When we reached a Tall House and noticed a Car at the end of the Road, we had to get Twelve Gas Cans... That's weird, On Normal it's usually set at eight, but twelve... I decided to perform a strategy used by speed runners (collect all the gas cans, once all are collected, use the adrenaline to fill the car up). This is where the Seventh Chapter got very hard. Two Tanks Spawned after collecting 6 Cans. Two of Us were almost downed, but we were able to make it. After collecting Nine Cans of Gasoline, Another Tanks Spawned, but thankfully we were prepared for such. After getting all twelve gas cans (13 in case), another tank was spawned. Again we were able to kill it even with the horde on our asses. I used my Adrenaline and filled the Car with all Twelve... We waited a bit until the screen turned black then a cutscene of Jimmy Gibbs Jr.'s Car running off, ending the Campaign. This was one of the hardest campaigns I've ever played; however, despite it being one of the hardest (and this is a controversial opinion) I've ever played... it was fair, balanced, and possible.


Despite the crappy start, alongside the two tank crescendo events, and the weak areas in Chapter 4, the Campaign is High Quality, Fair, Balanced, and Possible to beat. There are also some creative events to most of the campaign as well.

57 Smokers Killed (Me: 26, Francis: 11, Louis: 11, Zoey: 9)
50 Chargers Killed (Me: 20, Louis: 14, Francis: 10, Zoey: 6)
50 Jockeys Killed (Me: 24, Francis: 12, Zoey: 8, Louis: 6)
46 Hunters Killed (Me: 20, Francis: 14, Louis: 8, Zoey: 4)
42 Spitters Killed (Me: 19, Francis: 10, Zoey: 8, Louis: 6)
32 Boomers Killed (Me: 25, Louis: 4, Zoey: 3, Francis: 0)
17 Tanks Killed (Me: 8, Francis: 3, Louis: 3, Zoey: 3)
6 Witches Killed (Me: 4, Francis: 2, Louis: 0, Zoey: 0)

300 Special Infected Killed

2,983 Common Infected Killed

Total: 3,283 Zombies Killed.

Positives:
Challenging and Creative Puzzles
Fair, Balanced, and Possible Challenges
Creative Entrances for Safe Rooms
Attention to Detail
Well Optimized
No Geometry Glitches (not that I know of at least)
No Bugs (not that I know of at least)
An Abundance of Throwables, Items, and Melee Weapons.
Rewardable Exploration.

Negatives:
Cutscene gives Bots a headstart beating you to the Three Weapons, leaving you with only a Melee.
Two Tank Crescendoll Events (I've Encountered this Three Times, btw)
Two Weak Chapters.
Tedious Gas Can Collecting.
Scarce Ammunition Supply.


Overall Total: 89.5/100... Would Recommend.