Barotrauma

Barotrauma

baroSOMA - Not Updated
Scale  [developer] 31 Oct, 2020 @ 12:39pm
Balancing
Lemme know what needs to be buffed/nerfed based on your experience with missions and events.
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Showing 1-5 of 5 comments
HUE 31 Oct, 2020 @ 11:25pm 
The gulpers seem to do a ludicrous amount of damage to humans, 2 bites from one that had boarded the sub nearly killed took all my health, aside from that they seem to somehow ignore coilgun shots every once in a while, not taking damage from what seemed to be a direct hit
Scale  [developer] 31 Oct, 2020 @ 11:42pm 
Originally posted by HUE:
The gulpers seem to do a ludicrous amount of damage to humans, 2 bites from one that had boarded the sub nearly killed took all my health, aside from that they seem to somehow ignore coilgun shots every once in a while, not taking damage from what seemed to be a direct hit

Thanks for letting me know. I’ll do some rebalancing of their character damage soon, and see if I also have trouble with coilguns passing through them like you mentioned.
HUE 1 Nov, 2020 @ 3:45pm 
Found a few more issues:

Constructs: Have unlootable bodies, cannot grab their corpses

WAU crawler: able to hit things from a long range when they clearly cant reach them, a bit of a personal gripe but i think it regenerates health a bit too fast

Scavenger: If a scavenger is attacked by a thalamus' leucocyte it will clog the console with error messages

Leviathan: Leviathans will completly avoid attacking players outside the sub, in fact they almost seem to run away from them
silverfox123 6 Nov, 2020 @ 11:36am 
Gulpers are never hit when fast running. And only sometimes hit when slowly swimming.
silverfox123 6 Nov, 2020 @ 9:48pm 
Vipers shake the entire ship. Was testing on prometheus and only 2 vipers gave me low health due to me having my bones broken onto a wall whilst the ship shakes every 0.2 seconds. Lower attack speed would fix this problem majorly with all creatures.
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