XCOM 2
[WOTC] ADVENT Armor: LWOTC Edition
Kiruka  [sviluppatore] 2 nov 2020, ore 4:59
Advent Armor variant changes and details
Each one of these armors requires the Reverse-Engineering research as well as the corresponding Autopsy to unlock for construction in Engineering.

Advent Trooper Armor

This armor offers minimal protection (+1 HP), but also offers the best infiltration bonus (70% of a Kevlar Armor's value) and detection radius reduction (25%) due to how common Advent Troopers are. Each one needs 5 Supplies, 1 Alien Alloy, and 1 Trooper Corpse to build.

Advent Officer Armor

This armor offers solid protection (+3 HP), and also offers an infiltration bonus (85% of a Kevlar Armor's value) and detection radius reduction (20%). It no longer grants an extra utility slot (LWOTC soldiers already get 3 each), but instead grants the Mark Target ability that the Officers use. Note that this ability WILL break concealment (unless you also subscribe to my Buildable Units mod which will make it stealthy). Additionally, if the soldier wearing the armor has Squadsight, Mark Target can be used at Squadsight range too (this is actually a little-known vanilla trait it has). Each one needs 15 Supplies, 4 Alien Alloys, 1 Elerium Dust and 1 Officer Corpse to build.

Advent Stun Lancer Armor

This armor offers moderate protection (+2 HP), high mobility (+2), and also offers an infiltration bonus (75% of a Kevlar Armor's value) and detection radius reduction (20%). Each one needs 15 Supplies, 2 Alien Alloys, 2 Elerium Dust and 1 Stun Lancer Corpse to build.

Advent Purifier Armor

This armor offers solid protection (+2 HP and +1 armor), but only offers a smaller infiltration bonus (90% of a Kevlar Armor's value) and smaller detection radius reduction (15%) due to the armor's bulk and relative uncommon sight of Purifiers themselves. This armor no longer reduces mobility, but it also no longer grants acid immunity (only fire and poison, in addition to radiation if you have the Advent Assault Troopers mod), nor does it grant an extra utility slot. It does, however, give you 3 extra charges for your equipped Canister, if you have one (note that this ability is tied to the new immunity ability, so maybe don't try to change it back to the Hazmat one if you want to do your scorched earth stuff). Each one needs 20 Supplies, 5 Alien Alloys, 3 Elerium Dust and 1 Purifier Corpse to build.

Advent Shieldbearer Armor

This armor offers superior protection (+4 HP and +2 armor), but only offers the smallest infiltration bonus (95% of a Kevlar Armor's value) and smaller detection radius reduction (15%) due to the armor's bulk and relative uncommon sight of Shieldbearers themselves. The Energy Shield ability is still available and unaltered. Each one needs 30 Supplies, 8 Alien Alloys, 5 Elerium Dust, 1 Elerium Core and 1 Shieldbearer Corpse to build.

Advent Priest Armor

This armor offers moderate protection (+2 HP), and also offers an infiltration bonus (80% of a Kevlar Armor's value) and detection radius reduction (20%). It still comes with the Sustain ability. Each one needs 25 Supplies, 2 Alien Alloys, 4 Elerium Dust and 1 Priest Corpse to build.
Ultima modifica da Kiruka; 26 lug 2021, ore 3:17