饥荒联机版

饥荒联机版

CaveOnGround (Atualizado)
Atobá Azul 2020 年 12 月 7 日 下午 1:41
Worms replace hounds if on the caves.
Quite self-explanatory, make depths worms replace hounds in the caves, also, if possible, with Uncompromising Mode, make the waves spawn the electric worms aswell.
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Cathion  [开发者] 2020 年 12 月 8 日 上午 3:48 
Unfortunately, I don't know how to do this and I don't know if it's possible, but if there's something else that does that, let me know that I take a look and try to implement.
XDNick123 2023 年 9 月 11 日 上午 1:52 
Oque define as waves das Worms é o: prefabs/cave.lua

Por lá da pra ter uma noção de como adicionar, se você ainda tiver interesse em atualizar o mod.
最后由 XDNick123 编辑于; 2023 年 9 月 11 日 上午 1:56
XDNick123 2023 年 9 月 11 日 上午 2:14 
Se precisar oque define as waves de Hound é o: components/hounded.lua, components/houndedtarget.lua
最后由 XDNick123 编辑于; 2023 年 9 月 11 日 上午 2:17
gtajerry 2024 年 4 月 26 日 下午 5:34 
Don't do that, worms can't swim/jump onto boats so they can't attack or spawn correctly if you're out at sea (they would immediately drown and die if you leave the caves during the warning phase). It would be nice if you could find a way to make it work but I'm personally fine with just hounds as trying to rewrite the worm AI might cause conflicts.
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