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Thanks, but this completely disables the ancient fuelweaver fight inside the atrium and would definitely lose the renewability of resources. I'd still like to keep this setting just in case.
Would these updates also apply to previously created worlds or do I completely have to make a new one?
2. the new settings are for world settings, please state that you can disable more keys and they are described in the menu.
part of the atrium map cannot be corrected.
I tried playing with it and when the Ancient fuelweaver was disabled, it will only spawn the forest reanimated skeleton inside the atrium despite the ancient key being installed. Is it intended to be like this if disabled?
And my apologies, by renewable resources, i mean the monsters respawning in ruins like the Ancient Guardian. If the Ancient Fuelweaver is enabled, it will still allow respawn ruin monsters and the Ancient Guardian within 20 days, allowing another ancient fuelweaver fight every cycle.
Nevertheless, I really appreciate your quick response and your help in this mod as this is by far the best mod i have for caves since i own a sh*tty computer that can't do the real caves.
I will need more information to be able to answer.
what message is showing?
É no último trecho que vc desativa o Ancient Fuelw? Desativando aquilo pode usar para farmar com o da floresta e ainda assim matar o normal das caves no atrium?
vc tem que escolher um ou outro vc pode mata ele primeiro depois desativa ai fica seu criterio pois pode ser que ele nao reset e estiver desativado a opção