Don't Starve Together

Don't Starve Together

CaveOnGround (Atualizado)
 This topic has been pinned, so it's probably important
Cathion  [developer] 14 Nov, 2020 @ 7:41am
Bugs
put here the bugs that are happening
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Showing 1-15 of 19 comments
Atobá Azul 5 Dec, 2020 @ 2:13pm 
Sometimes around the Atrium wierd black tiles generate.
Cathion  [developer] 6 Dec, 2020 @ 11:24am 
Originally posted by Atobá Azul:
Sometimes around the Atrium wierd black tiles generate.
where does it appear, in the Atrium room?
Darkheart005 6 Dec, 2020 @ 2:15pm 
When you reanimate the odd skeleton it only summons the Cave version and not the forest one, will it be possible to change that when you summon it on certain biomes?
Cathion  [developer] 6 Dec, 2020 @ 4:24pm 
Originally posted by Darkheart005:
When you reanimate the odd skeleton it only summons the Cave version and not the forest one, will it be possible to change that when you summon it on certain biomes?
I'll go for an option to be able to disable it today or tomorrow so you can use it.
Atobá Azul 7 Dec, 2020 @ 1:40pm 
Originally posted by Cathion:
Originally posted by Atobá Azul:
Sometimes around the Atrium wierd black tiles generate.
where does it appear, in the Atrium room?
It appears near the atrium's whole biome, in the water, if I find it anytime soon, I'll show a picture of it.
Darkheart005 7 Dec, 2020 @ 3:06pm 
Originally posted by Cathion:
Originally posted by Darkheart005:
When you reanimate the odd skeleton it only summons the Cave version and not the forest one, will it be possible to change that when you summon it on certain biomes?
I'll go for an option to be able to disable it today or tomorrow so you can use it.

Thanks, but this completely disables the ancient fuelweaver fight inside the atrium and would definitely lose the renewability of resources. I'd still like to keep this setting just in case.

Would these updates also apply to previously created worlds or do I completely have to make a new one?

Cathion  [developer] 7 Dec, 2020 @ 3:50pm 
Originally posted by Darkheart005:
Originally posted by Cathion:
I'll go for an option to be able to disable it today or tomorrow so you can use it.

Thanks, but this completely disables the ancient fuelweaver fight inside the atrium and would definitely lose the renewability of resources. I'd still like to keep this setting just in case.

Would these updates also apply to previously created worlds or do I completely have to make a new one?
1. you can only kill the atrium once because the world doesn’t reset like the caves. you can disable the feature after creating the world, leaving the normal surface.
2. the new settings are for world settings, please state that you can disable more keys and they are described in the menu.
Cathion  [developer] 7 Dec, 2020 @ 3:52pm 
Originally posted by Atobá Azul:
Originally posted by Cathion:
where does it appear, in the Atrium room?
It appears near the atrium's whole biome, in the water, if I find it anytime soon, I'll show a picture of it.

part of the atrium map cannot be corrected.
Darkheart005 7 Dec, 2020 @ 4:41pm 
Originally posted by Cathion:
Originally posted by Darkheart005:

Thanks, but this completely disables the ancient fuelweaver fight inside the atrium and would definitely lose the renewability of resources. I'd still like to keep this setting just in case.

Would these updates also apply to previously created worlds or do I completely have to make a new one?
1. you can only kill the atrium once because the world doesn’t reset like the caves. you can disable the feature after creating the world, leaving the normal surface.
2. the new settings are for world settings, please state that you can disable more keys and they are described in the menu.

I tried playing with it and when the Ancient fuelweaver was disabled, it will only spawn the forest reanimated skeleton inside the atrium despite the ancient key being installed. Is it intended to be like this if disabled?

And my apologies, by renewable resources, i mean the monsters respawning in ruins like the Ancient Guardian. If the Ancient Fuelweaver is enabled, it will still allow respawn ruin monsters and the Ancient Guardian within 20 days, allowing another ancient fuelweaver fight every cycle.

Nevertheless, I really appreciate your quick response and your help in this mod as this is by far the best mod i have for caves since i own a sh*tty computer that can't do the real caves.
Cathion  [developer] 8 Dec, 2020 @ 3:44am 
Originally posted by Darkheart005:
Originally posted by Cathion:
1. you can only kill the atrium once because the world doesn’t reset like the caves. you can disable the feature after creating the world, leaving the normal surface.
2. the new settings are for world settings, please state that you can disable more keys and they are described in the menu.

I tried playing with it and when the Ancient fuelweaver was disabled, it will only spawn the forest reanimated skeleton inside the atrium despite the ancient key being installed. Is it intended to be like this if disabled?

And my apologies, by renewable resources, i mean the monsters respawning in ruins like the Ancient Guardian. If the Ancient Fuelweaver is enabled, it will still allow respawn ruin monsters and the Ancient Guardian within 20 days, allowing another ancient fuelweaver fight every cycle.

Nevertheless, I really appreciate your quick response and your help in this mod as this is by far the best mod i have for caves since i own a sh*tty computer that can't do the real caves.
I did some tests and was surprised because the respawn is working normally.
76561198325418027 13 Dec, 2020 @ 5:03am 
why my world crashed when i was on the island
Cathion  [developer] 13 Dec, 2020 @ 9:29am 
why my world crashed when i was on the island

I will need more information to be able to answer.
what message is showing?
VoxInfinitive 22 Dec, 2020 @ 8:33am 
Originally posted by Cathion:
Originally posted by Darkheart005:
When you reanimate the odd skeleton it only summons the Cave version and not the forest one, will it be possible to change that when you summon it on certain biomes?
I'll go for an option to be able to disable it today or tomorrow so you can use it.


É no último trecho que vc desativa o Ancient Fuelw? Desativando aquilo pode usar para farmar com o da floresta e ainda assim matar o normal das caves no atrium?
Cathion  [developer] 22 Dec, 2020 @ 12:04pm 
Originally posted by VoxInfinitive:
Originally posted by Cathion:
I'll go for an option to be able to disable it today or tomorrow so you can use it.


É no último trecho que vc desativa o Ancient Fuelw? Desativando aquilo pode usar para farmar com o da floresta e ainda assim matar o normal das caves no atrium?

vc tem que escolher um ou outro vc pode mata ele primeiro depois desativa ai fica seu criterio pois pode ser que ele nao reset e estiver desativado a opção
VoxInfinitive 22 Dec, 2020 @ 12:32pm 
Entendi, obrigado
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