Sid Meier's Civilization VI

Sid Meier's Civilization VI

Cohort - Dynamic Unit Names
SeelingCat  [developer] 12 Nov, 2020 @ 5:52pm
Bugs/Typos/Errors
Report any oopsies, such as broken LOC names or typos here!
< >
Showing 1-12 of 12 comments
Really minor issue: when a city produces more than 10 units they start getting names like "11st" or "13rd"
SeelingCat  [developer] 19 Nov, 2020 @ 5:48pm 
Thanks for the headsup! I'll get that patched!
This seems to cause desync issues in multiplayer. From what we've seen, units sometimes spawn with the default name when a client player creates them, then get updated to a cohort name between turns. Client games desync once the name changes.
SeelingCat  [developer] 12 Dec, 2020 @ 2:10pm 
@Allthegoodnamestaken - thanks for the report! I'll see if there's anything I can do to fix that
Dante.Enoshima 18 Dec, 2020 @ 12:12am 
O yeah. For my case, if say, you upgrade a naval unit (in Fleet or Armada) to it's newer type, the name will change from Fleet/Armada to Corps/Army. Idk if it's just me or it's from the mod.
SeelingCat  [developer] 18 Dec, 2020 @ 3:23pm 
@Dante.Enoshima - thanks for the report! I'll look into it!
B3C4U5E 30 Dec, 2020 @ 7:30am 
Upgrading units deletes their city allocation. I think it is because it deletes the old unit and then recreates a new unit with the same abilities (eg +25% xp from encampment training).
Laguette 15 Mar, 2021 @ 11:27am 
Hovering over the button for pillaging (not sure if specifically a Barb Clan or just a general pillage, sadly can't remember). Instead of saying the correct action or describing the action, it just said a random entry typical of Cohort, something like "First Warriors of..."
SeelingCat  [developer] 15 Mar, 2021 @ 12:19pm 
@Laguette - hmm strange! Thanks for the report - I'll take a look at what might be going on there!
NuDDen 1 May, 2021 @ 3:31am 
Small typo: 1st Man-At-Armss
Juicydeath1025 23 Oct, 2021 @ 1:16pm 
Originally posted by B3C4U5E:
Upgrading units deletes their city allocation. I think it is because it deletes the old unit and then recreates a new unit with the same abilities (eg +25% xp from encampment training).
Has this problem been fixed yet, because when I upgrade my units I lose track of which city I made them in and they just get renamed to "# [st, nd, rd, or th] (name of unit)." :steamsad:
Last edited by Juicydeath1025; 23 Oct, 2021 @ 1:17pm
ajgoulet 12 Nov, 2021 @ 7:08am 
Canadian Ships have the prefix HMCS (Her Majesty's Canadian Ship)
< >
Showing 1-12 of 12 comments
Per page: 1530 50