Space Engineers

Space Engineers

Halo UNSC Ship Weapons (WeaponCore)
 This topic has been pinned, so it's probably important
MajorXAce  [developer] 15 Nov, 2020 @ 7:44pm
Planned Additions and Requests for Weapons
Read before posting

I have a spreadsheet of all the weapons I have made or plan on making. I'll add ones that have been requested here and make notes for ones that haven't been accepted.

Spreadsheet[docs.google.com]

A few things to keep in mind before posting.
  • Don't request Covenant weapons*
  • I will only make ship weapons, so no ground based ones in this pack
  • Don't request weapons that have very little or no reference material
  • Try not to request weapons that are extremely similar to ones that are already completed
* I do plan on making Covenant weapons in the future. I want to make a few more weapons for this pack, improve my skills and work on a few more projects before I get to it though.

Requests
If you didn't see it in the spreadsheet, feel free to post your request and I'll add it to the appropriate section, if its something I'd rather not do I'll at least discuss it before making my decisions.

Any request that has been posted previously and/or added already will be ignored. Read before posting please.
Last edited by MajorXAce; 15 May, 2021 @ 4:19pm
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Showing 1-15 of 166 comments
RD1Ghost 17 Nov, 2020 @ 11:55pm 
Just an idea: Shiva-Class Nuclear Missile Launcher
MajorXAce  [developer] 18 Nov, 2020 @ 12:35am 
I knew that request was coming eventually lol. So missiles in general I wanted to stay away from since Mexpex already has good ones but the Shiva isn't really something we have a good representation for. Now the question for that is how would I go about handling a nuke in space since thermonuclear weapons behave very differently in space which is even mentioned in some of the lore on Halo which can be inconsistent at times.

With that said, I'm gonna have to put it in the same category as the Onager, I don't really know a good way of implementing it. EMP or just an explosion, maybe both. So its not a no, I'll have to circle back to it and come up with some more ideas on it.
Last edited by MajorXAce; 18 Nov, 2020 @ 12:35am
RD1Ghost 18 Nov, 2020 @ 1:00am 
I knew such a reply would come, lol. I've been thinking about all of that too, and taking into account the limitations of Space Engineers and what people's computers can handle. The lore of the weapons is constantly inconsistent with almost each book or story having a different way of portraying something such as the Shiva, what seems to make the most sense however is that according to real scientific data, nuclear ordinance detonated at high altitudes or even in low to mid orbit causes far more of an EMP effect than anything, so given that, I would expect the Shiva to behave in a similar fashion in space. When it comes to planet-side, a detonation and the effects that come afterward would be far too much for the game to compute, leading to a guaranteed crash, however if scaled down to something similar to the vanilla warhead, it could still be an insanely effective piece of ordinance when dropped on a battlefield or enemy base, and with it's EMP effect it could be extremely useful in space battles as while performing the "Keyes Loop", Captain Keyes detonated a Shiva-Class Nuclear Missile to disable 3 Covenant ships, destroying two (That was due to a blast that should not be possible) and disabling a third and knocking out its shields. I wouldn't know how to set it so that no explosion occurs in space but does in atmosphere, but definitely keep it as a consideration until it can truly be figured out, lol, it is a lot for one weapon, and like the Onager, it's a tough one to figure out
RD1Ghost 18 Nov, 2020 @ 1:08am 
I would honestly suggest the Bident Missile, but there doesn't seem to be much usage of it and nothing showing what it looks like, however warheads can be swapped to be purely kinetic, X-ray laser type explosion (An explosion of pure radiation in space would make sense) and regular nuclear warheads. On top of that its specs seem to be doable, but there's still the issue of not much information or what it looks like
MajorXAce  [developer] 18 Nov, 2020 @ 1:08am 
I think the hardest part like you mentioned is the duality of the fact it can be used both in space and in atmosphere but you brought up a good solution. If I make the explosion still occur in space but only make it like the vanilla warhead and give it an EMP it wouldn't be overpowered and still be viable in both scenarios.

That's a pretty good compromise as far as I'm concerned, I actually might bump it into working on category. I'll wait to see with others think on it since I want to finish the MACs and coilguns before I move on to other weapon systems.
Last edited by MajorXAce; 18 Nov, 2020 @ 1:11am
RD1Ghost 18 Nov, 2020 @ 1:08am 
Alrighty, sounds good to me!
bigbuilder 18 Nov, 2020 @ 3:04am 
I know that it would be really difficult, but could you consider some kind of shield generator that looks like halo ones? as far as I know, there is no real representation of halo shields in space engineers, with the energy shields coming kind of close, but have hp based on amount of generators.
MajorXAce  [developer] 18 Nov, 2020 @ 1:45pm 
Now that's a bit outside the scope of this mod but I was thinking about making a utility pack with reactors and other components.

Now I'm assuming you're talking about the actual graphics of the shield to hug the hull of the ship. Right now I'm adding my weapons to DarkStar's API, I haven't had to write my own code from start to finish. What you're asking is to make a new shield mod from scratch which would probably be a bit too hard for me at the moment. DarkStar and Co are still working on Defense Shields, they may add that as an option in the future anyway.

So let's wait and see for that one, I'm going to finish most of the stuff on the list before I move on to something else.
Know there is a mod in terms for missiles, but the Archer Pods would be an interesting model to see for this weapon pack
MajorXAce  [developer] 18 Nov, 2020 @ 7:04pm 
Yeah honestly it wouldn't be a true UNSC pack without the Archer missiles in it. I'll consider it, performance wise they wouldn't be too different from Mexpex's Destroyers which is one reason I don't have it listed. Maybe you guys can come up with some differences before I circle back to it.
bigbuilder 19 Nov, 2020 @ 11:03am 
archer pods carry large amounts so it would be more like the swarm missiles mexpex made. unsc ships can also run out of those missiles, so mabye a one use missile pod, that would need like 15 minutes to recharche?

sorry if i'm saying things that are not true. I just looked these things up. i'm kinda new to halo
RD1Ghost 19 Nov, 2020 @ 1:25pm 
Actually I get what you're saying, they are very much like the M-12 Swarm missiles, but more to the scale of M-8s and above, with the difference being that Archer Missile pods carry more than the M-8 and have similar behavior to the M-12s
Wingnut 19 Nov, 2020 @ 9:11pm 
I'm putting a bunch of ideas inside of one comment

You could turn the Shiva Missile into a warhead so people can make guided missiles with a nuclear bomb strapped to it, but that's just an idea

Any thoughts on adding Small Ship stationary weapons for something like a Saber or Longsword though?

Also Covenant weapons would be cool later in the development of the mod
Last edited by Wingnut; 19 Nov, 2020 @ 9:20pm
RD1Ghost 19 Nov, 2020 @ 9:13pm 
Here's an idea, the ANVIL-II ASM Missile Pods that are most commonly mounted on the D77-TC Pelican Dropship
MajorXAce  [developer] 19 Nov, 2020 @ 9:21pm 
@dGWingnut, I want all of the items in this pack to be fully functional weapons without the need to use scripts outside of weaponcore for them to function. Now eventually I might make a utility pack that adds the warheads themselves but for now its just weapons.

@Citizen_Soldier I actually forgot those even existed for a second there, now they're called missiles but are they actually guided? I don't see an answer on halopedia atleast.
Last edited by MajorXAce; 19 Nov, 2020 @ 9:22pm
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