Space Engineers

Space Engineers

Halo UNSC Ship Weapons (WeaponCore)
1,381 Comments
elite24126 13 Jul @ 3:44pm 
@MajorXAce

I also wanted to chime in on the MAC gun distance, I remember the distance went from 10k down to sync range. Could it go back to being 10k?

Thanks for all your hard work over the years with this mod, definitely one of my favourites! I look forward to future updates whenever time allows for it.
miyuted 11 Jul @ 2:07pm 
I'm confused, sometimes the max distance for mac guns is 3km, and then some other times its 10km. Not sure what the cause of that is.
MajorXAce  [author] 7 Jul @ 10:49pm 
I have a long list of things I want to add to the mod but I'm too busy with real life obligations and I'm choosing to spend my free time outside of modding for the time being. So the mod is effectively on hiatus, but I do still comeback and fix any bugs that are reported to me.
Faded™ 7 Jul @ 11:48am 
Hey, really quick I was just wondering if this mod is still being updated and worked on. I know SE modding from what I heard is... weird but I was a curious on this mods current status.
The_MandoLorlan 4 Jul @ 11:26am 
the UNSC infinity had four CR-O3B Series 8 MACs i think i will get this and put four on a infinity i have(not mine.. workshop post)
DUMDUM50111 14 Jun @ 11:12am 
waw its so amaze
MajorXAce  [author] 6 Jun @ 4:33am 
@Plume41

Thanks for the kind words!

@Pina

That's fine. I went ahead and updated the section about re-uploads in the description. The only two things I need is for you to keep your version unlisted and link back to my page. I know you may need to make it public for adding to the server initially but afterwards please unlist the mod.
Pina 29 May @ 1:30pm 
Hello,
I'm an administrator for a Space Engineers server, and I'm very interested in using your mod.
My intention is to re-upload the mod for exclusive use on my server, making only some modifications to the damage values. I want to clarify that I will absolutely not use or copy any of your source code, models, or any other assets from your creation.
Of course, I will give explicit credit to your work as the original creator, including a direct link to your Steam Workshop page or wherever else you prefer.
Would I have your authorization to do this?

Thank you in advance for your time and consideration.
Plume41 15 May @ 9:40pm 
@MajorXAce

Don't get down! This is still one of the better working weapon core mods!
Thank you for all your hard work.

In my experience WC has become bloated and difficult to actually make work.
This mod just works for me. I have started using Vanilla+ more than WC due to ease of use but I will load up WC just for this mod. Keep up the good work.
@Hammezz
that is usually caused if a conenction error to the workshop server happens when the check for modupdates is done.
Hammezz 22 Mar @ 4:35pm 
This mod is causing my worlds where it's active to get the "Downloading mods has failed!" error. What gives?
MajorXAce  [author] 13 Mar @ 9:15pm 
I have been busy as of late, so please excuse my silence in the comments, but I try and address any issues with the mod. I just tested the MACs today in single player and they are working in both high and low power. Is there something specific that is wrong with them that I need to fix? I also tested the Archer missiles as well and they are working as intended and home to targets. At this point I assume the issues are possibly with people omitting to place the weapons in groups first. Weaponcore relies on weapon groups to function.

As for porting this over to another framework. My answer is still the same. For now I don't intend to use another framework unless there is a pressing concern or a big feature that Weaponcore is missing. Weaponcore is still the most used and neither framework is compatible with consoles. That would be the only reason I could think of to switch at this time.
Springheeled 6 Mar @ 2:11am 
Any chance of porting this to the vanilla+ framework? Can see you have mentioned this previously as a no, but it feels like this mod is currently broken (at least the MACs) and you have gone noticeably quiet. I totally understand wanting to maintain control of your work but if you are working on stuff, updates would be cool, and if not, can folks at least use your models as a jumping off point to make ports for other frameworks?
ATF_Coldblooded Carebear || 23 Jan @ 5:47pm 
@KhanTheMad there are 2 type of mine the normal ones and the smart one. the normal one are static and when enemy come close it goes boom. whlie the Smart one will mve and track the enemy within is range and once close enough Boom!

So pending on the setting of the mines, both required that the enemy ship chase you, as he chase you yu release the mine so the enemie will run into the mines.. if yoyu have them set to smart mine should the enemy fly inbetween them if the come close to their detection zone the mine will track and explode when they need to.
KhanTheMad 23 Jan @ 12:36pm 
how do the mines work?
Whitefire 25 Nov, 2024 @ 8:08am 
i do have the latest weaponcore 2.5 included on my server
Whitefire 25 Nov, 2024 @ 8:06am 
all weapons work fine except the archer missiles...they only fire with manual but dont go to tracked enemy, is there a script or something that was required without informing anyone?
UnknonRetad2546 16 Nov, 2024 @ 1:27pm 
Would it be a possibility to make a version of this mod without weapon core?
billybobster21 30 Oct, 2024 @ 5:14pm 
How do I get the MAC to fire?
airsoftstick 29 Aug, 2024 @ 5:04pm 
how do ya get the archers to fire?
Abisius Xarvenius Carbensius 22 Jul, 2024 @ 2:20pm 
@Orbitz
weapons becoming sorters is usually caused by either file corruption or a mod conflict.
mos wc based weapons are based on sorters and thus se is defaulting to sorter behaviour if it doesnt find anything telling it otherwise.
Orbitz 22 Jul, 2024 @ 12:36pm 
Is the mod broken at the moment? The MAC seems to have turned into a conveyor sorter, only mods on with testing were this one and WC
Garrett 30 Jun, 2024 @ 8:55pm 
Does the Deck Gun rotate or is it fixed in the direction that its built?
titanius anglesmith 25 Jun, 2024 @ 8:36am 
ah ok
MajorXAce  [author] 25 Jun, 2024 @ 6:31am 
I'd rather not have two versions of the same mod going around that need to be maintained separately, especially since one wouldn't even be maintained by me. If/when I get enough time to work on this again, you will have to keep up with my changes (IF those are even possible on the other framework). If I ever abandon this mod, then sure, but right now, I consider this on hiatus, but it is still a WIP project of mine.

TLDR: For now, no, but if I abandon the mod, then sure.
titanius anglesmith 24 Jun, 2024 @ 9:21am 
?
titanius anglesmith 21 Jun, 2024 @ 5:48am 
can have permission to do it ?
MajorXAce  [author] 21 Jun, 2024 @ 1:20am 
Sorry, I have no interest in dedicating time to learning another framework to port this mod over. If a day comes when WeaponCore is dethroned, then maybe.
titanius anglesmith 20 Jun, 2024 @ 8:46am 
kay
titanius anglesmith 10 Jun, 2024 @ 5:55pm 
can we get a vanilla+ version of this ?
archlovescats 4 May, 2024 @ 6:42am 
Please make a Covenant set.
c_bailey22304 27 Apr, 2024 @ 7:24pm 
cant find all the weapons or i only have some of them i need help getting all of them
nickforgie 24 Apr, 2024 @ 10:03am 
KarlThorsten89 the new weapon core works fine with this, all of the turrets and guns work.
Griede Starless 21 Apr, 2024 @ 4:17pm 
Clarification:
what ammo does this weapon take?
11A2R1
i have Options for HE and AP in the control pannel, but no size listing exsists.
Blitzkrieg762 6 Mar, 2024 @ 6:04pm 
MACs feel pretty weak overall. Shields eat them in most cases.
AHerasI 23 Feb, 2024 @ 8:36am 
I still have a problem with this mod when launching from Torch DS, seems it still try to find the original WeaponCore when this mod is enabled. (I deleted and re-downloaded the mod to avoid update corruption). ¿Any leads to avoid that? Thanks.
Ash Like Snow 18 Feb, 2024 @ 8:32pm 
Should be fixed now
Abisius Xarvenius Carbensius 18 Feb, 2024 @ 8:04pm 
for anyone havin probs cause of the missing requirement listing here is the link towards the maintained version of weaponcore:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3154371364
It's the crab 18 Feb, 2024 @ 5:51pm 
pretty please update to new weaponcore :(
GalliaRaxus 18 Feb, 2024 @ 5:24pm 
Update to the new weaponcore :(
VS-lockon 17 Feb, 2024 @ 8:55am 
Halo UNSC Ship Weapons (WeaponCore) come back i need my main cannon back
KarlThorsten89 11 Feb, 2024 @ 7:47pm 
Great, WeaponCore dev is done, the guy retired, now not a single turret functions. Have I wasted my time designing warships? I am commenting here because the original WC dev removed teh ability to comment in every possible way.
It's the crab 11 Feb, 2024 @ 7:20pm 
please don't let this mod die :(
Sam Klein 10 Feb, 2024 @ 11:40am 
big guns dont go brrrrr anymore :(
VS-lockon 9 Feb, 2024 @ 4:12pm 
update WeaponCore change owner and no longer updated by dark so pls i need a mac cannon for my main ship
Jasper 8 Feb, 2024 @ 10:28am 
Please update the dependencies to use the new weaponcore. This mod is causing conflicts and regrettfully, I will have to remove it from my server. Thanks for your consideration.
Abisius Xarvenius Carbensius 20 Jan, 2024 @ 2:32pm 
@Thrawn
did you try firing it with ammo added into it or just the pure creative way without any ammo?
Thrawn 20 Jan, 2024 @ 2:12pm 
In creative, the breakwater moves but doesn't fire. The other guns seem to work fine. Not sure what the issue with the breakwater is though.
Abisius Xarvenius Carbensius 20 Jan, 2024 @ 1:47pm 
@Maximus
you should be able to fire them manually on a target that you have aquired via the wc targeting system and as such is shown in the wc hud on the top of your screen as logn as that target is in range and falls in atleast one of the categories the archer pods have been assigned for targets.
Maximus 20 Jan, 2024 @ 1:26pm 
Never been able to get the M58 Archer Missile Pods
M42 Archer Missile Pods to work... Can someone point me in the right direction?