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Báo cáo lỗi dịch thuật
Material engine/preloadtexture has bad reference count 0 when being bound
env_cubemap used on world geometry without rebuilding map. . ignoring: future/sidewalk_notiles
env_cubemap used on world geometry without rebuilding map. . ignoring: toyz4/light_wood
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glass01cull
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glass01
env_cubemap used on world geometry without rebuilding map. . ignoring: agency/floor/marble02a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metal_corrugated01b
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/offgaragedr
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/drainage_floor_02
env_cubemap used on world geometry without rebuilding map. . ignoring: room/white_wood
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/freezerwall01
env_cubemap used on world geometry without rebuilding map. . ignoring: future/reflective
Attempted to precache unknown particle system "muzzle_smoke_sniper_extra"!
Attempted to precache unknown particle system "muzzle_sparks_rifle"!
Attempted to precache unknown particle system "muzzle_sparks_pistol"!
Attempted to precache unknown particle system "muzzle_sparks_shotgun"!
Attempted to precache unknown particle system "muzzle_fire_simple"!
Attempted to precache unknown particle system "coffee_smoke"!