Left 4 Dead 2
Z-Saber (Megaman X series)
Handle Still Missing Texture
Will this ever be addressed? Or will someone have to make another version with a fix?
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กำลังแสดง 1-7 จาก 7 ความเห็น
it's been six years and it's STILL not addressed.
โพสต์ดั้งเดิมโดย Major Poison:
it's been six years and it's STILL not addressed.
At this point I gave up and attempted to fix it myself. I got the texture working but the material is likely wrong due to its reflecting surface. (I have no idea how to do model textures but I noticed the text files were screwed up)

I can share it if needed.
โพสต์ดั้งเดิมโดย Slimothy:
โพสต์ดั้งเดิมโดย Major Poison:
it's been six years and it's STILL not addressed.
At this point I gave up and attempted to fix it myself. I got the texture working but the material is likely wrong due to its reflecting surface. (I have no idea how to do model textures but I noticed the text files were screwed up)

I can share it if needed.

Yeah please share how to fix it. I really wanna use this mod but the purple filter isn't helping.
โพสต์ดั้งเดิมโดย RNPlays:
โพสต์ดั้งเดิมโดย Slimothy:
At this point I gave up and attempted to fix it myself. I got the texture working but the material is likely wrong due to its reflecting surface. (I have no idea how to do model textures but I noticed the text files were screwed up)

I can share it if needed.

Yeah please share how to fix it. I really wanna use this mod but the purple filter isn't helping.

I checked in the text files that seem to handle texture assignment, at some point they seem to have been copypasted in the wrong places. I simply winged it with renaming and it 'fixed' it. I still have the addon in .vpk format if anyone's willing to bypass the process (which I literally guessed it and that was a few years ago when I did) and just have an unofficial fix.
โพสต์ดั้งเดิมโดย Slimothy:
โพสต์ดั้งเดิมโดย RNPlays:

Yeah please share how to fix it. I really wanna use this mod but the purple filter isn't helping.

I checked in the text files that seem to handle texture assignment, at some point they seem to have been copypasted in the wrong places. I simply winged it with renaming and it 'fixed' it. I still have the addon in .vpk format if anyone's willing to bypass the process (which I literally guessed it and that was a few years ago when I did) and just have an unofficial fix.

I see now why there is a missing texture around it: in order to fix itself, you have to also download the Zero's playermodel included as well and it will automatically fix itself. Kind of a bummer because I don't want to use this variant of Zero, and rather use the MMX DiVe model instead. I'm trying to do this fix myself however I get a little bit lost with the .vmt files, and ends up in a missing textures entirely.

It would've been better if you uploaded it to the workshop with the fix, unless you only want to share it as a .vpk instead.
โพสต์ดั้งเดิมโดย igames:
โพสต์ดั้งเดิมโดย Slimothy:

I checked in the text files that seem to handle texture assignment, at some point they seem to have been copypasted in the wrong places. I simply winged it with renaming and it 'fixed' it. I still have the addon in .vpk format if anyone's willing to bypass the process (which I literally guessed it and that was a few years ago when I did) and just have an unofficial fix.

I see now why there is a missing texture around it: in order to fix itself, you have to also download the Zero's playermodel included as well and it will automatically fix itself. Kind of a bummer because I don't want to use this variant of Zero, and rather use the MMX DiVe model instead. I'm trying to do this fix myself however I get a little bit lost with the .vmt files, and ends up in a missing textures entirely.

It would've been better if you uploaded it to the workshop with the fix, unless you only want to share it as a .vpk instead.

UPDATE: Just fixed it now, all I had to do was take out the Zero's model materials with the zero_weapon_normal.vmt and zero_weapon_normal.vtf files into the addon's materials folder. I tested it out right now and it works perfectly without Zero's models.
For those who don't want to fix it themselves, I posted a fixed version of the mod here on the workshop.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3306099980&searchtext=z+saber
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