Arma 3
Improved Melee System
Matekosh 6 Feb, 2021 @ 9:27pm
titleCut Fade in & Out Issues
Hi, I love this mod, and I want to thank you for the great work you have done. But today I noticed a problem and wanted to report it. In context, I make missions for my unit and I usually use a lot the titleCut ["", "BLACK OUT", 5]; or titleCut ["", "BLACK IN", 5]; command to create text dialogs or time transitions.

I recently decided to perform a stealth mission to use the stealth takedowns, but it seems that this mod breaks this command and completely loses its purpose, when the command is executed, nothing happens, the image does not darken in a full black fade.

I tried disabling several mods without success, until I disabled your mod and the problem was solved, adding that I tried the same in a separate scenario loading only CBA_A3 and the Improved Melee System, but the problem persists.

It has to do with something with the fade to black effect, because it also happens with the BIS_fnc_endMission command when using fadeType. Any idea why this happens?

Thank you very much again for your excellent work, best regards.
< >
Showing 1-6 of 6 comments
WebKnight  [developer] 17 Feb, 2021 @ 3:50pm 
Originally posted by Matekosh:
Hi, I love this mod, and I want to thank you for the great work you have done. But today I noticed a problem and wanted to report it. In context, I make missions for my unit and I usually use a lot the titleCut ["", "BLACK OUT", 5]; or titleCut ["", "BLACK IN", 5]; command to create text dialogs or time transitions.

I recently decided to perform a stealth mission to use the stealth takedowns, but it seems that this mod breaks this command and completely loses its purpose, when the command is executed, nothing happens, the image does not darken in a full black fade.

I tried disabling several mods without success, until I disabled your mod and the problem was solved, adding that I tried the same in a separate scenario loading only CBA_A3 and the Improved Melee System, but the problem persists.

It has to do with something with the fade to black effect, because it also happens with the BIS_fnc_endMission command when using fadeType. Any idea why this happens?

Thank you very much again for your excellent work, best regards.

Yes my mod do disable ability to use titleCut. But! Wait for next update, i added special param that you can use. It will disable stamina hud and you will be able to use titleCut again. After you finished with titleCut, you can enable stamina hud again if you want to.
Matekosh 17 Feb, 2021 @ 5:35pm 
Great, thank you very much!
WebKnight  [developer] 6 Mar, 2021 @ 1:17am 
Originally posted by Matekosh:
Great, thank you very much!
Update is out, you can disable hud via WBK_ShowHud = false/true
Moon Crow 24 Mar, 2021 @ 5:22am 
Originally posted by WebKnight:
Originally posted by Matekosh:
Great, thank you very much!
Update is out, you can disable hud via WBK_ShowHud = false/true
PLZ CHECK.
if use "WBK_ShowHud = false;"

Stamina cannot recover
IceBreakr 14 Apr, 2021 @ 1:31pm 
Was that resolved?
TheNotRealGN 5 May, 2022 @ 4:45am 
my friend found a roundabout way of fixing this, credit to Xephros from SGC, so what you do is: you use layers and cutText instead of titleText, so here's a script example

[] spawn {
1 cutText ["","BLACK OUT",5];
sleep 8;
1 cutText ["","BLACK IN",3];
};

this works with IMS
< >
Showing 1-6 of 6 comments
Per page: 1530 50