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https://drive.google.com/file/d/1mnpgyyrP6_-w9qxUR9Gg-df6fR-0A5kC/view?usp=sharing
CHATGPT
There is an issue with XEH_postInit.sqf: the TeamSwitch handler executes XEH_postInit.sqf recursively without a safeguard, which causes crashes after multiple switches.
Suggested fix: check if the player has already been initialized before executing again.
Add this check:
if (!(_newUnit getVariable ["WBK_AlreadyInitialized", false])) then { ... }