Griftlands

Griftlands

The Democratic Race (Alpha)
MaximuS_42 10 Oct, 2023 @ 12:50am
Suggestions/Requests
I decided it would be better to write suggestions here.
I just don't want to clog up the comments section.
Last edited by MaximuS_42; 8 Jan @ 4:06am
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Showing 1-5 of 5 comments
MaximuS_42 10 Oct, 2023 @ 2:08am 
This is one of the most unique mods I know for Griftlands. And it's great.

Well, let's get started.

1. Faction Quests. I always wanted that when a player interacts with other Candidates, and then agrees to join an alliance with them, the player could come to their leader, and that candidate would give you a quest for which the player would receive support points and other bonuses.

2. Advisors of other candidates. It would be logical if all Candidates had their own advisors, the same as the player's advisors. Just imagine: (Barons)Fellemo - Arint. (Rise)Kalandra - Flekfis/Seemli. (Jakes)Andwanette - Theroux. (Cult)Vixmalli - Pallitriax/Gorgula. (Spree)Nadan - Denikus. And (Admiralty)Oolo - Mullifee/Eden. And in the situation with the Admiralty, you can even make a Faction Quest (!). Oolo will ask you to help her choose an advisor. Mullifee and Eden will offer different bonuses to the player depending on the player's choice (plus, this choice may affect the player's political stance. Mullifee - enhanced Admiralty security. Eden - more taxes, idk)

3. The Fourth Advisor. How about an Advisor-engineer based on item cards? Btw, let him have the ability to change ordinary cards into item cards.
UPD: And also, let it be an automech (cool, right?) who was a mechanic in the past and found his own mind.
Last edited by MaximuS_42; 11 Oct, 2023 @ 5:20am
soppyamoeba8402 7 Jul, 2024 @ 3:36am 
What about an option to disable advisor music? not everybody likes it.
MaximuS_42 31 Oct, 2024 @ 6:39am 
Hey, I remembered! How about adding some heshian theme to cognitive Hesh?
MaximuS_42 9 Nov, 2024 @ 4:17am 
It has always been unclear to me why when people help a player in negotiations, it is always different arguments or bonuses that depend on the faction and class. But when people help the enemy in negotiations, it’s always plus 1 to damage, nah.

I propose adding bonuses and arguments to some factions and classes to help the opponent and make negotiations more difficult, the main thing is that these bonuses should be almost similar to those that NPCs give to the player.
RageLeague  [developer] 5 Jan @ 7:54pm 
Sorry for being late. I don't constantly monitor the mod page because I am really busy with life.

Originally posted by Maximal_42:
1. Faction Quests. I always wanted that when a player interacts with other Candidates, and then agrees to join an alliance with them, the player could come to their leader, and that candidate would give you a quest for which the player would receive support points and other bonuses.

2. Advisors of other candidates. It would be logical if all Candidates had their own advisors, the same as the player's advisors. Just imagine: (Barons)Fellemo - Arint. (Rise)Kalandra - Flekfis/Seemli. (Jakes)Andwanette - Theroux. (Cult)Vixmalli - Pallitriax/Gorgula. (Spree)Nadan - Denikus. And (Admiralty)Oolo - Mullifee/Eden. And in the situation with the Admiralty, you can even make a Faction Quest (!). Oolo will ask you to help her choose an advisor. Mullifee and Eden will offer different bonuses to the player depending on the player's choice (plus, this choice may affect the player's political stance. Mullifee - enhanced Admiralty security. Eden - more taxes, idk)

3. The Fourth Advisor. How about an Advisor-engineer based on item cards? Btw, let him have the ability to change ordinary cards into item cards.
UPD: And also, let it be an automech (cool, right?) who was a mechanic in the past and found his own mind.

These are interesting suggestions. Unfortunately they are too massive of changes, so I won't implement them. I am basically the only person working on this mod right now, and my schedules are very inconsistent. If I have more time, I might consider adding some suggestions, but right now, it's impossible.

Originally posted by soppyamoeba8402:
What about an option to disable advisor music? not everybody likes it.

I added this option in the new experimental update. Hopefully I can get it pushed to the main branch some time soon.

Originally posted by Maximal_42:
Hey, I remembered! How about adding some heshian theme to cognitive Hesh?

I did consider it! If I have time, that is definitely something I want to implement. Unfortunately right now I compose these themes by myself, and I'm not very good at them.

Originally posted by Maximal_42:
It has always been unclear to me why when people help a player in negotiations, it is always different arguments or bonuses that depend on the faction and class. But when people help the enemy in negotiations, it’s always plus 1 to damage, nah.

I propose adding bonuses and arguments to some factions and classes to help the opponent and make negotiations more difficult, the main thing is that these bonuses should be almost similar to those that NPCs give to the player.

These are the behavior of the base game. It is definitely a good idea to add custom hinder mechanics if I have time, but it's not the top priority.
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