RimWorld

RimWorld

The Masterlist (Empire + SoS2) for 1.2
 This topic has been pinned, so it's probably important
Raptor  [developer] 30 Nov, 2020 @ 3:29pm
List Updated (18.12.2020)
Update to Version 3.1


Mods Added

[Kit] Graze Up
Fertile Fields
VFE Farming - Fertile Fields
VFE Farming - VGP Garden Tools
SF Grim Reality
Better Message Placement (Continued)
Tooltipped Long Names


Removed:

Grazing Lands

Notes:
The VFE patches are not 1.2 updated but only xml xpath patches, which are still compatible as the original mod not changed its basic xml files.

Update:
Running games can be updated. Loading old saves will drop some warnings but saved then and loaded again will run without more problems or warnings
Last edited by Raptor; 18 Dec, 2020 @ 1:21pm
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Raptor  [developer] 1 Dec, 2020 @ 7:57am 
Update to Version 3.2

removed Soyuz because its an experimental mod. Should not change anything, rocketman & soyuz are just performance booster.
Raptor  [developer] 3 Dec, 2020 @ 2:00pm 
Update to Version 3.3

Added:
Give up your building
Give up your building [No Menu Patch]

Removed:
[FSF] Meditation Freedom (conflict with adjustable anima)
Raptor  [developer] 5 Dec, 2020 @ 10:01am 
Update to Version 3.4

Added:
Better Map Sizes
Hotseat- Dynamic Storyteller Switcher
More Hull Corners
Net Gun
Optimization: Meats (1.2)
Perishable
Realistic Planets - Fan Update
TMC Armory- Community Pack
[FSF] Complex Jobs
[KYD] More Pawns Get Prosthetics!

Removed:
Optimization: Meats (Optimization: Meats (1.2) is an updated version)

Note:
You can safely remove Complex Jobs, Realistic Planets or Hotseat, if you do not like their game changes.
Raptor  [developer] 6 Dec, 2020 @ 4:48am 
Update to Version 3.5

Added:
[O21] Seamless Embrasures
Raptor  [developer] 8 Dec, 2020 @ 2:12pm 
Update to Version 4.0

Added:
- Argón Tribal Medicine
- Command Palette
- Fermenter (Continued)
- Fermenting Barrels Dropdown Menus
- LWM's Minor Changes
- Metals+
- Mod Medicine Patch
- More Hull Corners - Stuffed
- Quest Reward Rebalance
- Show Fertility
- Supreme Melee (Continued)
- Ultima Storage
- Vanilla Iron and Steel
- [WD] Simple Concrete

Removed:
- Suppression
- Infusion + FSharp Lib
- RealDining (Continued)
- Interaction Bubble
- Share the load
- Complex Jobs
- No Quests without Comms
- Holy Washer
- Prison Labor
- Expanded Material - Metals
- Tribal Psycast

Note:

Some of the changes my be a small surprise but i removed 2 kind of mods:

Mods with performance impacts
- Suppression
- RealDining
- Interaction Bubble
- Share the Load
- Complex Jobs

Removing this mods will change nothing really but increase the tps in the mid game alot.

The other mods are removed because they do not fit.
Prison Labor is a popular mod but it does not work really in this list, its not 100% compatible and it hurts performance. Game wise you have so much to do, that you do not have pawns to spare to guard the prisoners so they work. You want recruit your prisoners fast or sell them or farm them.

Interaction bubble is fun but hurts performance alot AND it breaks immersion because even in fights your pawns talk about their stuff. Its pretty stupid when your pawns talk about the latest ♥♥♥♥-chat and next to them lies their partner with a head shot.

Infusion is nice but it does not adds what our extensive list of items do not offer. It comes with alot impact, patches and performance. Again: Fun for smaller lists but does not delivers with 400+.

No Quest without Comms is a great idea but it does not work because it does not can patch all mods. In the end you get not the important quests but some other. Potential game breaking because that.

The Holy Washer is fun but i find it cheating, even more with all the good stuff on pawns and the mass of attackers.

Anyway: This is my default setup. If you want one of this mods back, simply add it to your personal tweaked masterlist. Its your choice.

Here is the link to the lastest 3.x load order, there you can see where you have to add that mods back if you want. But be warned in terms of performance.

https://drive.google.com/file/d/1IjH8gq9HFUtJtqp42FQ2oEeH0HmcJVeS/view?usp=sharing

Tribal Psycast was the reason for the bug report related to no psylink when getting ranks. Its no bug but i do not like the game mechanic change. Again: Read their description, if you like their changes, re-add it.

I explained here how to tweak the metal chains and whats the defaults now:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2295724271/2969524751720420721/
Last edited by Raptor; 8 Dec, 2020 @ 3:02pm
Raptor  [developer] 8 Dec, 2020 @ 3:43pm 
Update to Version 4.1

removed:
Overcapped Accuracy (performance problems)
Raptor  [developer] 10 Dec, 2020 @ 12:15pm 
Update to Version 4.2

Added:
Prisoners Need Recruiting
Tribal Medicine Add-On - Medical Pills

Removed:
[ZEN] Fermenting Barrels Dropdown Menus (mod was removed by author)
Mercer's Backpacks + Nano Suit

Notes:

This list moved MAI lower in the load order to try to help with a bug. Look in the bug thread to get in idea about it.

The Fermenting dropdown mod got removed by author it seems.
The Backpack mod is just to much. With this list bonis, you can make pawn out of the box without research a low cost backpack giving them around 225kg carry. Thats near cheating, if you want that you can adjust the base carry with the base carry mod we have. There are other backpacks in the list from other mods with sane settings.
Last edited by Raptor; 10 Dec, 2020 @ 12:16pm
Raptor  [developer] 10 Dec, 2020 @ 3:32pm 
Update to Version 4.3

Changed load order, moved [SYR] Set Up Camp before GiddyUp which seems to fix crashes to main menu when set up a camp.
Raptor  [developer] 11 Dec, 2020 @ 1:53pm 
Update to Version 4.4

Added:
Too Many Areas

Removed:
Psycast Preference

Disabled:
Giddy-up! Ride and Roll

Note:

I disabled Giddy-up! Ride and Roll because it was involved in alot exceptions. Its not the most important of the Giddy mods but i let in in the list. IF you want use, put it to the other Giddy mods. But i would let it disabled, the list is more stable so.
Raptor  [developer] 12 Dec, 2020 @ 10:24am 
Update to Version 4.5

Added:
Mo'Events (Continued)
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings
[KV] Weapon Storage
Raptor  [developer] 18 Dec, 2020 @ 1:24pm 
Update to Version 4.6

Added:
AI Upscaled Textures - Mods
BetterNutrientPasteDispenserControls
MeditateAsWorkType

Removed:
[1.1/1.2] TicksPerSecond
[OUTDATED] Yayo's Combat 3 fix patch

Note:
I updated the fix mods quick zip too, look at
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2295724271/2969524118002954609/
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