RimWorld

RimWorld

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The Masterlist (Empire + SoS2) for 1.2
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Description
The Masterlist

Please VOTE for this collection!
Only so it rise in the steam preview - there are to much lazy collections on top.

I builded this collection for me because i tried out several others which had nearly all big flaws and bugs. I tried to address that with this list.



Since mid Novenber Empire and Save our Ship 2 are compatible.
This list build around this both mods trying to give the ultimate SciFi experience which is Nov, 2020 possible (which tells you something about all that pre november collections with CE, Empire and SOS2 claiming it will run).
With 2 goals in mind:
- make it playable performance wise
- still be balanced
- add mods which are compatible and even not only compatible but enhancing each other

Version 4.6 (18.12.20)
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2295724271/2969524118000501676/

Why is performance a topic?
Because a list like this with around 400 mods will usually become mid game an unplayable slide show. We also skipped some group of mods which will have in the end a bad effect on your game without adding to much new.

Why is balance a topic?
Because Empire and SOS2 define a kind of game play and science grow which will, when broken, destroys their game play.

What means compatible / not only compatible?
Mods can either be compatible or not. But compatible alone only means they do not bug out the game, usually they just exist next to each other, adding their own game element. The other kind of mods aware of other major mods and chain or patch them so all works smooth together. If we can, we use the last type of mods, even when they have a feature less because in the end they give the player much more.

This mod list, properly installed, will startup the game with one red line (when you have development mode activ, from Rimfeller, its a false positive invoked by DocWorld) and no exception. Creating a world, prepare and landing should give usually just one another red warning. There *can* be Exceptions by real ruins, which just tell you that they skipped some incompatible items. The game will drop only a few debug lines which are mostly from mods telling you in that way they skipped stuff, often items or body parts which are not fit both. That will not harm your game.

TPS?
Ticks per Second: I have a strong computer but just 4 core (i/-6700k) and i get max TPS (ticks per second) at start and the first 1-2 years. Even when using dev mode and creating a example colony with like 30-50 pawns, i get up to 600. Be warned, having alot harmed pawns will trigger the health tasks, which all, vanilla or mod, eat up alot frames. Ensure a good health for your pawn for the health of your game.


Can i add more mods?
Yes and no. There are some kind of mods we have NOT added. Thats for example:

- no biome mods
- no race mods, no race mod frameworks
- no extra animal mods beside AA, dinosaurs and megafauna (you need not more, this are compatible with other mods we use)
- no Android mod (we have Robots)
- no Combat Extended

No races and no additional biomes and animals (no VE animals) is critical. Do NOT add them. Androids are also races, we have robots instead. You do not need both. You will BECOME them. This mod adds so many protheses, genetic modifications and cyber stuff, you will make your kind of androids out of your pawns. Do not add more animals, every mod more will harm your frames.

CE will not work. To much good mods from this list will not fit. CE is still not compatible with some, named SOS2 (torpedo bug). Its also no fun with such a list like this. Because there are so many weapon types in, you either use CE without ammo (which is buggy with many mods) or you will end up with 40 pawns each using their own ammo type, which will make you mid game an ammo industrial.

Yayo's Combat 3 can be played save with or without ammo modus and will only add 5 base types. It will be a bit wierd first when you know CE but you will see its alot better playable.

Mods which are save to add
I skipped some mods because game balance, but you can add them if you like (or remove some)
- Rock Trader (to trade chunks, add that mode right above DocWorld)
- SRTS Expanded mods, add them after SOS2 (remember they are not 100% compatible with SoS2, read their wiki)

Mods which are save to remove
- real ruins
- Coal Expanded
- Expanded Materials - Metals
- RimPlas (you have to remove ghost gear too)
- every mod which adds tabs or textures
- special item mods - but check first, some are needed

** remove "Map Reroll" and "More Planning" after you are done with them **

Mods to avoid
There a several mods which are not compatible. 99% of all collections do not care, we do.
Gunplay - will not work with SoS2 and add more bad effects with this list
Glass+Light - SoS2 not compatible
CE - not compatible
Hero Pawns - will make the game freeze
Tech mods like Glitter Tech or other uber tech end game mods will destroy the game play. SoS2 *is* your uber end game tech mod, adding more will kill the end game.

ALOT other mods you miss are usually incompatble or added by the patch mods like DocWorld.

*DO NOT ADD MORE MODS EXCEPT YOU ARE AN EXPERIENCED MODDER*

Initial loading times
We have alot patchers added, loading times are around 7-8 minutes on my system. Research Tab have an "sort by tech level" options, that activated will increase it 3 times. Be warned.

**INSTALL **
To make this list work, you have to add performance fixed mods from Dubs discord and 2 special mods from github,

Yes, you HAVE to add them. You can skip this. Your game will become slowly unplayable.
*YOU CAN'T exchange normal workshop mods with fix list mods mid game. They are not compatible and WILL kill your save file*
You have to make this now or you suffer without.
You are be warned and only once.

Look here if you do not know how to install mods manually
https://www.youtube.com/watch?v=xgJLM01NDQI&loop=0

Fix-List Mods HowTo
Get the mods and a small tutorial here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2295724271/2969524118002954609/

Install RimPy Mod Manager
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1847679158

Now import this load list to RimPy Mod Manager
https://drive.google.com/file/d/1C0jk8vPZz7ODCH3Mqa2DTOuasHX100dn/view?usp=sharing

When you hit the import button, you will see to which directory you have to copy this file.
** DO NOT USE AUTO SORT - It will break the game **

* YOU WILL GET PERHAPS WARNINGS ABOUT NEWER MODS AVAIBLE (like Achtung!) *
Ignore that, when the newer steam version has the performance fixes, the discord team will remove the fix list version, if there is a fix list mod, it means the original author still not fixed his mod.

an advice: I suggest that you add for every other mod a local copy. OR you zip your steam mod directory to make a copy of all installed mods. Playing this list will last long, you can manually select and fix the rimworld version itself in steam but not mods.

Settings
After you started the game the first time, you have to setup the mods and restart.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2295724271/2969524117995393596/
Items (408)
4M Mehni's Misc Modifications [1.2-1.4]
Created by Miyuri
Adds various settings to customise your RimWorld experience. FEATURES - Bugfixes for vanilla issues The game gives up on sending you manhunter packs once you reach a certain size. No more! - Extend the time for pawns to undraft themselves Stay where I put ...
[OLD VERSION] A Dog Said... Animal Prosthetics
Created by witchyspoon
NEW VERSION NEW VERSION NEW VERSION NEW VERSION A Dog Said... Animal Prosthetics 2 >>> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3238353862 <<< FEEL FREE TO SUB AND USE THE NEW VERSION OF THIS AS I AM NO LONGER MODDING. IT IS VERY SIMILAR, AND...
Achtung!
Created by Brrainz
❗️ Command your colonists like a boss! Pronounced like “A - tung” where “” is like the beginning sound of the superhero name “Hulk”. ❗️ The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how ...
Add Transport Pod
Created by Saucy_Pigeon
Can now quickly build transport pods from the pod launcher without having to go to a separate menu. For version 1.0: save game compatible - add and remove with no problems. For versions 1.1 and above: does not work with unmodded saves with pod launchers al...
Advanced Hydroponics
Created by WexMan
This is a mod by jonny02 , rework for version 1.4 (also can work 1.3, 1.2, 1.1 and 1.0). Adds 4 hydroponic farms with increased plant growth rate. My Description: I like this mod, although someone will find it too OP. So, I decided to make it a new version...
Advanced Moisture Pump
Created by ISOREX
https://i.imgur.com/1uS1raO.png Bigger, better, faster, heavier and stronger. This advanced moisture pump solves all the problems you had with the vanilla one. No more waiting for years to remove just a bit of marshland. https://i.imgur.com/ZbN5vMW.png htt...
Advanced Shield Belts
Created by dninemfive
Adds three new shield belts, the Quick-Recharge Shield Belt, the Heavy Shield Belt, and the Ranged Shield Belt. As their names imply, the first recharges more quickly, the second has a higher max charge, and the last one allows the wearer to use ranged wea...
Advanced Transport Pods (Legacy)
Created by cyano
This version of the mod is deprecated. For a new experience, try out ATP v2: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3205648859 Adds a new pod launcher, and several new versions of the sub-orbital transport pod to the game. Inspired by 42656...
Allow Tool
Created by Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
Alpha Animals
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Adds multiple unique new animals to Rimworld. Features Adds 100+ new, vanilla-friendly creatures to the diverse biomes of your Rimworlds. The philosophy of this mod is that every new creatures tries to bring some new mechani...
Alternative Sapper AI (Deprecated)
Created by NilchEi
This experimental mod modifies Sapper AI and removes some of their original limitations to make them behave differently. Currently deprecated since Breacher introduced in 1.3 does similar thing. Mod features (for 1.1): - All humanlike pawns with mining ski...
Animal Tab
Created by Fluffy
Adds extra functionality to the Animals tab https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game. Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/title/Notes.png First released back in A12 (o...
Apex: Rimworld Legends
Created by Oskar Potocki
https://i.imgur.com/tEVjIBi.png https://i.imgur.com/iLkd0uO.png 1.3.0a (07/04/2019): Mod now compatible with Combat Extended using the patch in the following link. Thanks Andross for creating the patch. Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedeta...
Architect Expanded - Fences
Created by Nif
https://i.imgur.com/K2IR5XG.png A bit of misleading info on Cover percent. They're all based on <fillPercent> that has a range of 0-1 that I simply modified into 1-100%. Walls have a <fillPercent> of 1 or 100% in this case. However, since Rimworld does thi...
Architect Icons
Created by marcin212
Architect Icons adds visual cues to the Arrchitect Tab. No more random clicking to find stuff! If a mod isn't supported, a placeholder icon is used. You can suggest icon support for specific mods. In the future, there might be an API for mod authors to inc...
Area Unlocker
Created by Fluffy
Removes the (arbitrary) limit to the number of areas you can create, change area colours. https://headers.karel-kroeze.nl/title/Notes.png While this completely removes the limit on the number of areas you can create, the area selection widget in other part...
Auto links
Created by AUTOMATIC
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional in...
Auto-Cut Blight
Created by Razor 2.3
Automatically designate blighted plants to be cut. Only acts on blight spread, so it won't help you if you already have a blight. Use Allow Tool for that. Thanks to UnlimitedHugs. Allow Tool's source is what I used to figure out job orders. UPDATE: Added a...
Automatic Night Owl
Created by Ben
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait. 1.6 Update Updated for 1.6 - Should be compatible with prepare carefully when that gets updated. Biotech and Ideology Features New ...
Awesome Inventory
Created by NotooShabby
A spiritual successor of RPG Inventory. It offers a fine grain control on your inventory and a RPG style interface. If you want to support my work, don't forget to hit https://i.imgur.com/p7Fv1Z6.gif Preview images provided by Kasmex Forever#0915 Features ...
Begone, Message!
Created by lbmaian
You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top? This mod allows you to (by default): Dismiss a message by right-clicking that message. Dismiss all messages by shift-righ...
Better Infestations 1.4
Created by Machine
***UNSUPPORTED*** This mod changes almost everything about infestations, the way they produce and insect behavior. Features: Infestations can start in most biomes, almost anywhere. The only exception is icelands. The bugs like warmer, rocky areas, preferab...
Better Zzzt
Created by NECEROS
The Zzzt event will only take 75% of your power, not all of it. Shout out to SmashPhil for the code guidance! Github: https://github.com/Neceros/BetterZzzt Conflicts If you're using the RT_fuse mod this mod will not function. RT_Fuses uses a destructive pr...
Blueprints
Created by Fluffy
Blueprints allow the quick construction of repetitive rooms/areas. https://headers.karel-kroeze.nl/title/Features.png Create blueprint Use the 'Create' designator to drag over an area with existing constructions. Floors, walls and furniture will all be des...
Brain In a Jar
Created by Roasty Toasty
UPDATED FOR 1.5! Sacrifice people to boost research speed! This mod was created for people with huge mod lists. No longer will researching that mountain of tech be such a monumental feat! Safe to add or remove from existing saves! This mod adds in the abil...
Brain In a Jar Patch
Created by NECEROS
Reins in the research speeds granted by human brains. Now, it won't instantly research everything you have in a minute! Also spaces the brains out among the tech levels a little bit. Make sure it's loaded below (after) Brain in a Jar. Changes Brain Process...
Bulk Carrier
Created by Vaniat
This mod adjusted the mass capacity of vanilla. The adjusted mass capacity is depend on pawn's carrying capacity. If a pawn in caravan, it will carry (35*bodySize)kg in vanilla game. When you active this mod, the pawn will carry (carrying capacity * 0.5)kg...
Caravan Gear
Created by Jellypowered
Provides lightweight, portable gear specially designed for caravans and camping. Caravan Chair: - Prevents the "Uncomfortable (need something soft to sit on)" mood while on caravans - Weight: 1kg - Research requirement: Complex furniture Caravan Table: - P...
Centralized Climate Control (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of ColdToads mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=973091113 - Chinese translation by YangHgRi - Added hidden air-pipes on request and grouped the build-buttons - Improved graphics by spoden - Rem...
[Abandoned] Change Caravan Loadout
Created by Hultis
For some reason caravan formation doesn't have the remove item functionality that pod/ship loading has. This mod fixes that. Compatible with: Loading in Progress, Set Up Camp, Giddy-up: Caravan, SRTS Expanded, Caravan Adventures, Trade Helper, Animals Gend...
Choice Of Psycasts
Created by Azuraal
Description Allows manual selection of psycasts gained when increasing psylink level. When a pawn gains a psylink level, either by linking with Anima tree, during a bestowing ceremony or by using Psylink neuroformer instead of gaining a random psycast, you...
Coal Expanded
Created by NECEROS
Coal in your mountains! Burn wood into charcoal! Use that coal and charcoal to power new work benches, coal braziers and stoves, and a medieval cooler meant to keep food fresh! And more! Pollute the locals? Adds coal to your game which spawns above and bel...
Combat Training - Forked
Created by LaTrissTitude
This mod is currently unmaintained (I don't have time for modding anymore). https://i.imgur.com/QodMhYA.png Adds training dummies and a train combat job to train your colonists. Getting started: 1. Build a dummy 2. Click the dummy 3. Toggle the kind of tra...
Common Sense
Created by avil
Allows your pawns to act smarter. Look up mod settings to know more. Features - (optional) pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors; - (optional) pawns are encouraged to take account of potential mood in drug po...
Compact Hediffs
Created by PeteTimesSix
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable. Features - Customisability - Augmentations (ex: peg legs, archotech eyes, Pawnmorpher morphs) names get folded into the body part's name - Multiple icons for vari...
Conduit Deconstruct
Created by TheWireLord
THE FUCTION OF THIS MOD IS NOW INCLUDED IN THE BASE GAME AS OF UPDATE 1.6 This mod was designed to help those players, like myself, that find it annoying to have to delete a single power conduit at a time. With this mod you will be able to not only view yo...
Contractors Arsenal
Created by ZeroPhoenix
"The Rim can be defined by death, starvation, pirates, mercenaries and contractors; so why not bring some specialised equipment from home out on the hunt?" Adds in a set of unique power armour, 17 new weapons and a new faction to go with it. (Note:1.0 vers...
Cut plants before building[1.0-1.4]
Created by tammybee
If there is the plant that need to be cut on planned construction site or planned installation site or roof area, The MOD will designate to cut the plant. You can toggle auto felling designation mode by new play settings icon button or shortcut key(Default...
CyberNet
Created by K
Body parts that fail when the internet goes out! An expansion for GlitterNet Load after GlitterNet! Confused? Check out the GlitterNet Quick Guide (CyberNet guide at the bottom) or try the K's Mods Discord CyberNet adds even more GlitterNet connected devic...
Cybernetic Warfare and Special Weapons (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Trunken and Luizis mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1811369911 - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-...
D9 Framework
Created by dninemfive
Use Community Framework to get these features on RimWorld versions 1.3 and later! A framework mod which provides several useful utilities to mod authors. Doesn't make significant mechanical changes on its own, with the minor exception that it includes Deco...
Damage Indicators [1.6]
Created by CaesarV5
A simple QoL mod that shows the damage taken. Original mod ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=942369931 ) made by spdskatr, updated to Rimworld 1.6. Updates : 29/06/2025 - Update for Rimworld 1.6 15/03/2024 - Update for Rimworld 1.5 2...
Death Rattle Continued [1.2+]
Created by troopersmith1
Cat2002 has released an updated version of this mod that is compatible with biotech available at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2896207870 As well as an updated version of Life support available at https://steamhost.cn/steamcommunity_com/sharedf...
Defenses Expanded
Created by N7Huntsman
https://i.imgur.com/Rn7LB8n.png A collection of fortifications from throughout history. Includes my Razor Wire (With Damage) mod, built in. Additionally, while I have not packaged it with this mod because I am not the original creator, I also recommend the...
DermalRegenerator
Created by rselbo
Description Adds a machine with the ability to repair skin damage. Requires dermal regeneration research. Once machine is built, click on a colonist and use contextual menu on the machine, any permanent injury (scar) will be gradually healed while Dermal R...
Dinosauria
Created by spincrus
ANNOUNCEMENT (19 September 2022) A brand new DINOSAUR mod has been released! Brought to you by the awesome people over at Biomes!, lead by my good friend Draegon1993, a new mod by the name of Biomes! Prehistoric has been released. Click here for Biomes! Pr...
Dire Raids
Created by pyrce
Dire Raids Creates a mid-to-late game event called a Dire Raid. The new event triggers like a normal Raid, but more rarely, and multiplies the points available for the raid to use in purchasing pawns. The mod is intended to add more threat to established b...
DocPawnOverhaul
Created by Dr Zhivago
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government. This inability to speak openly and deleting my ability to speak with friends that I have built relationships...
DocWorld
Created by Dr Zhivago
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government. This inability to speak openly and deleting my ability to speak with friends that I have built relationships...
Doors Expanded (Dev)
Created by lbmaian
IMPORTANT You MUST UNSUBSCRIBE from the official version of Doors Expanded - unfortunately, their subscriptions are mutually exclusive. You will get an error about duplicate packageId if you are subscribed to both versions (packageId is not changed for mod...
Down For Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png Allow your pawn to pretend to be downed. No more wounded pawn crawling back to nearest medical unit. Now you can set them down and take care of them, without having to punch them until they are knocked out ;) Thanks to @5kat...
Drug Policy Fix (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2000335507 - German translation added, thanks Dimos! - Better support for mods like Cherry Picker, thanks sable-starflower! https://i.imgur.com/pu...
Dubs Bad Hygiene
Created by Dubwise
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!. Includes Lite mode. Multiplayer ready Odyssey expansion content - Vac t...
Dubs Break Mod
Created by Dubwise
Changes how mental breaks are triggered, e.g. for an extreme break a pawn has to have at least 1 extreme -20 thought, rather than a few small niggles. This is just a micro mod I don't like the way that a pawn can go on a murder spree just because they slep...
Dubs Mint Menus
Created by Dubwise
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running. Bug Reports / Issue Tracker https://github.com/Dubwi...
Dubs Mint Minimap
Created by Dubwise
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer. Multiplayer ready Click the minimap button in the bottom right control gorup, or set a keybind to open Bug Reports / Issue Tracker https://github.com/Dubwise56/Dubs-Mint-Minima...
Dubs Performance Analyzer
Created by Dubwise
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues. Bug Reports / Issue Tracker https://github.com/Dubwise56/Dubs-Performance-Analyzer/issues Don't go witch h...
Dubs Rimkit
Created by Dubwise
Set of accessories with abilities and stat boosts. Multiplayer ready Medkit accessory with buttons allowing the colonist to bandage their own wounds or others on the spot. Repair kit accessory which allows constructors to salvage broken components while re...
Dubs Skylights
Created by Dubwise
Simple skylight you can install into roofs to let in sunlight. Grow plants under sunlight indoors, also allows trees to be grown indoors. Build Indoor gardens where colonists can do outdoors activities by making a 100 cell room with at least 50 cells cover...
ED-Core
Created by Jaxxa
Version: 2.1.0.0 Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md This Project contains common code that is used between several of my mod projects. This mod itsel...
ED-Laser-Drill
Created by Jaxxa
Version: 1.3.0.0 Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md Adds a Drilling Laser Targeting system that allows the creation or removal of steam vents. After ...
EdB Prepare Carefully
Created by edbmods
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your s...
EPOE-Forked: Remove workbench patch
Created by Tarojun
Removes the EPOE workbench from the architect menu, therefore no longer able to build those workbenches. Any existing EPOE workbenches during mid-save will remain as they are and can still be used like normal. All recipes will now be added to the vanilla w...
EPOE-Forked: Royalty DLC expansion
Created by Tarojun
An optional expansion, that adds several new prosthesis and three new improvement type research for the Royalty DLC. - Advanced drill arm (Removed movement speed penalty) - Advanced field hand (Removed movement speed penalty) - Bionic hand talon (Improved ...
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Created by Victorique
https://i.imgur.com/oF7vHe2.png Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience. Today, EPOE Forked prides...
FashionRIMsta
Created by witchyspoon
AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.5) WAS THE LAST UPDATE Take care everyone, xxx spoon Welcome to FashionRIMsta! This mod has been made compatible in CE! ANYONE COMPLAINING ABOUT MILITARY FATIGUES: https://imgur.com/a/6JqEqW8 yes the i...
Fast regen 1.6
Created by DaLLaN
In A16 health regeneration speed was lowered, resulting in colonists that end up spending more than 2-3 days in beds to fully heal. It makes hardcore scenarios extremely hard, if not impossible to play. Wounded colonists constantly get mental breaks then f...
FloraTab
Created by bodlosh
BETA! A new tab to display trees, crops and bushes ordered by the distance from the home area center. ...
Follow Me
Created by Fluffy
Gives the camera tracking capabilities. https://headers.karel-kroeze.nl/title/Features.pngPress the 'Home' key (default, can be changed with in-game keybinding settings) while any colonist, enemy, animal or item is selected, and the camera will follow them...
Furnace
Created by Sam_
About A simple mod that adds a furnace building to heat up rooms to extreme temperatures. Good for disposing of many bodies, clothes, pests and prisoners... You will have to be clever with allowed areas, doors and vents, it is very easy to accidentally bur...
Fuse Plus
Created by NECEROS
Adds a few extra tiers to the RT Fuse mod, by Ratyzs. These circuit breakers are expensive to research and construct. Intended for late game. Industrial Circuit Breaker: Protects from 30,000 Kw electrical discharge Glitterworld City Circuit Breaker: Protec...
Gas Traps And Shells
Created by (04) PalverZ
***Please note YOU PEOPLE KEEP ME MOTIVATED, keep commenting and telling me what you like or dislike so I can adjust or help*** By popular demand I am adding a button for this: Support me on Ko-fi This is an update to a great mod from Distman, he has given...
Gas Traps And Shells Retextured
Created by Poet
MY OTHER MODS AND RETEXTURE PACKS CAN BE FOUND HERE WAR CRIMES HAVE NEVER BEEN MORE COLORFUL DETAILS This retexture mod changes all graphics for the Gas Traps And Shells mod and the Chemshine Mortar Shells addon. It also vastly increases the resolution for...
Gear Up And Go
Created by Uuugggg
Adds a button to draft, swap gear, then go to the target location --- "A Raid! Is it time for battle!" "Suit up!" "Okay I've got my armor vest, I'm going to go plant some corn" "I've already got armor so I'm still mining" "GET OVER HERE NOW" "But I haven't...
Genetic Rim [DEPRECATED]
Created by Sarg Bjornson
IMPORTANT: Genetic Rim is now deprecated. All the mod's content, plus that found on the old "patches" is now part of Vanilla Genetics Expanded, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2801160906 This will be left here for those who want to p...
Genetic Rim Addon Fix
Created by Aalnius
I didn't like having to build multiple seperate genepods to have access to the recipes so this fixes that issue by removing them from the build section and putting all their recipes into the standard/advanced genepod. I'm not associated with the original m...
GeneticRim Alpha Animals Patch [DEPRECATED]
Created by Sarg Bjornson
IMPORTANT: Genetic Rim is now deprecated. All the mod's content, plus that found on the old "patches" is now part of Vanilla Genetics Expanded, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2801160906 This will be left here for those who want to p...
GeneticRim Dinosauria Patch [DEPRECATED]
Created by Sarg Bjornson
IMPORTANT: Genetic Rim is now deprecated. All the mod's content, plus that found on the old "patches" is now part of Vanilla Genetics Expanded, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2801160906 This will be left here for those who want to p...
GeneticRim Megafauna Patch [DEPRECATED]
Created by Sarg Bjornson
IMPORTANT: Genetic Rim is now deprecated. All the mod's content, plus that found on the old "patches" is now part of Vanilla Genetics Expanded, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2801160906 This will be left here for those who want to p...
Giddy-up! Battle Mounts
Created by roolo
Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the ser...
Giddy-up! Caravan
Created by roolo
Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not! Changelog, manual download and older releases Dependencies This mod depends on Giddy up! Core, and Hugslib. Load order should be: Hugslib -> Giddy-up! C...
Giddy-up! Core
Created by roolo
The core files for the Giddy-up! series. Does not add anything on its own but the other mods in the series depend on it. The purpose of this series is to add mounting in as many aspects of the game as possible. Each mod released in the series will focus on...
Giddy-up! Mechanoids
Created by roolo
If it's possible to hack mechanoids with the What the Hack!? mod, why limit yourself to riding animals if you can ride deadly machines to battle. And why limit yourself to letting humans ride if you can let mechanoids ride animals, or other mechanoids! Thi...
Giddy-up! Ride and Roll
Created by roolo
Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Wh...
GlitterNet
Created by K
Feed the beast, get efficiency gains. Confused? Check out the GlitterNet Quick Guide or try the K's Mods Discord GlitterNet is a mod for maximizing the efficiency of your base by integrating every part of it with a powerful machine god supercomputer. For t...
Go Explore!
Created by Albion
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot reso...
Graphics Settings+
Created by Maxim
Graphics Settings+ (Updated for 1.6) Improves any Mod's texture quality and loading! What it does DDS texture loading - If a mod has .dds files, it will use those instead VRAM usage tracking - See which mods are eating your graphics memory Fixes those anno...
Harmony
Created by Brrainz
This mod contains the C# library Harmony for all RimWorld mods. Harmony is a library that is used by many mods. In RimWorld 1.x or older the library was included inside C# mods and there was no need to load it as a separate mod. However, RimWorld versions ...
Harvest Organs Post Mortem Continued
Created by Smuffle
Harvest Organs Post Mortem (HOPM) is now available in 1.6. Supported Languages: - Simplified Chinese - French - Brazilian Portuguese - Russian - Spanish Note that the mod require a hugslib for version 1.5 and earlier, but not for 1.6. How the mod works: Af...
Heat Map
Created by falconne
Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base. The gradient uses the familiar colour scheme of green being the midpoint for human comfort (in the game that's 22C / 71.6F), becoming deeper blue or red f...
High quality textures
Created by AUTOMATIC
ABOUT Improves visual quality of textures for other mods. Rimworld enables compression for mods' textures, and there's no option to alter this in base game. On my machine, compression makes some textures look horrifying at some zoom levels. This mod disabl...
Hospitality
Created by Orion
Allows you to host, entertain and recruit visitors. Excellent video explanation on YouTube. Description Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer. - Convince visitors to join your faction! - Inc...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
InventoryTab
Created by CptKota
Ever asked yourself, "where did I put that orbital bombardment?" "How many chunks are left on the map?" "I wonder how many shirts the colony has left?" "Who took the masterwork Thrumbo pants?" With the Inventory tab mod, you will never misplace, miss or lo...
ItemListSelector
Created by InsertKey
https://i.imgur.com/AFI3Uep.gif Simple UI mod. Allows you to select things in storage by clicking item list in the upper left. Can be added to existing saves. Requires HugsLib for Harmony. New Update You can now select which resources will visible in item ...
While You're Up (with add-on for PUAH)
Created by codeoptimist
Opportunistic hauling. Haul-to-inventory improvements (if Pick Up And Haul is installed). Any load order. Add/Remove any time. GitHub Discord Ko-fi https://steamuserimages-a.akamaihd.net/ugc/2039614501967758556/E8A0F2430B67773F5A13F3ADD8077E9E1CB00AF9/?imw...
Lag Free Lamps
Created by NECEROS
Removes the fuel requirement for lamps. Colonists will not need to refuel torches, as they last indefinitely. When a save has a decent amount of fueled buildings (torches mainly, people don't tend to spam stoves, etc) the refueling job becomes very laggy. ...
Large Animal Beds
Created by cucumpear
Normal sleeping spots and pet beds look a bit silly for large animals. This mod adds larger versions. Due to alignement issues (animals were sleeping in the bottom left corner only) the size change is purely graphical so only the centre tile is actively in...
LBE's A Dog Said Easy Patcher
Created by lbeaston
Normal users need only load this mod after A Dog Said (Regular, Lite, Or No Crafting) - N.B. It will only affect mods that have added support for the easy patcher. This mod adds an easy non-invasive way to add A Dog Said compatibility to animal mods. It ne...
[Retired] LED Lights
Created by cucumpear
I do not recommend adding this to an existing save as there have been issues with lights replacing ore. If you do want to try, back up your save first! If you can't find all of the growing lights, they're grouped by automatic and manual, so click the rope ...
[LTO] Terrain Overhaul
Created by BICKLEY
Settings Menu Currently Broken, use at own risk Enjoy the mod? Check out LTO Arcade* https://i.imgur.com/tb9TMRE.png If you would like to only have the Terrain, we have stand-alone mods for all LTO Terrain features below https://i.imgur.com/tE28cZ7.gif htt...
[Depricated] Less Arbitrary Surgery (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Linqs mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1552455241 - Removed legacy HugsLib requirement 1.4 changed a lot of the surgery system and without a full rewrite of the mod it will override the va...
Letter Reorderer
Created by legodude17
https://legodude17.github.io/host/warning.png A simple mod that flips the order of letters in the sidebar, so that the oldest is at the bottom and new ones appear at the top of the stack. No more accidentally dismissing new notifications! Compatibility: Sh...
Level Up!
Created by krafs
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up. Configuration is available in the mod settings. Languages - English - Spanish - Simplified Chinese - French - German - Brazilian Portugese - Russi...
Life Support Continued [1.1+]
Created by troopersmith1
Cat2002 has released an updated version of this mod that is available at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2937012139 As well as an updated version of Death Rattle available at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=289...
List Everything [1.3] (Now Ctrl-F in 1.4)
Created by Uuugggg
List and Alert about things on the map with custom search filters. (for 1.4 See Ctrl-F) Obsolete This mod is obsolete with 1.4, replaced with these: Ctrl-F and Custom Alerts. The search functionality of this mod has been made into a framework for other mod...
Little Storage 2
Created by #6
---NEWS--- I'm not very interested in RimWorld anymore so from 2025/05/17 I'm no longer maintaining my mods. Feel free to take adopt and continue the work here, just be sure to include a list of maintainers and authors in your readme/about. This is a conti...
Loading In Progress
Created by Smash Phil
This mod is obsolete as of RW 1.5.4062 It has been incorporated as a vanilla feature. As such, this mod will no longer be maintained, though it will still work for versions 1.4 and lower. --------------------------------------------------------------------...
Locks 2: Lock Them Out!
Created by SubmarineMan
INTRODUCING MY NEW COMBAT AI MOD WITH KILLBOX KILLER CHECK IT OUT https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2887978560 Are you tired of pawns wandering into the reactor room without protective gear? Are you tired of pawns going off to the vacu...
LWM's Deep Storage
Created by lilwhitemouse
Important note Little White Mouse gave birth to a healthy baby! Further updates are likely to be sporadic, as feeding and caring for a baby is a lot harder than RimWorld makes you think... However, the code is available on GitHub, so if there are changes y...
Map Reroll
Created by Symbolic
This mod allows you to quickly randomize your starting map and steam vents locations. Your starting scenario, colonists, items, etc. will all stay the same. Now includes the map preview generator- rather than trying for random maps, you can pick exactly th...
Marine Armor Materials
Created by Joe the Tech
https://i.imgur.com/p7Fv1Z6.gif This is a simple mod that allows you to choose what metal a suit of marine (power) armor is made of, and scales the armor's attributes to that of the material. Vanilla marine armor is made with plasteel, so I tried to balanc...
Master of Cooking
Created by leafzxg
Leafzxg's series Mod about BULK cooking & crafting ! The most complete & The most extensive coverage ! Support 1.0 & 1.1 & 1.2 & 1.3 ! Improve the efficiency of your base on the premise of keeping the game balance ! Master of Crafting :Make goods in bulk! ...
Master of Crafting
Created by leafzxg
Leafzxg's series Mod about BULK cooking & crafting ! The most complete & The most extensive coverage ! Support 1.0 & 1.1 & 1.2 & 1.3 ! Improve the efficiency of your base on the premise of keeping the game balance ! Master of Cooking :Make foods in bulk! L...
Material Filter
Created by Kami Katze
Allows to filter everything in a stockpile/shelf/outfit by the material it is made of. Requires HugsLib. Load anywhere after it. Also works for modded materials. Load order of those mods should be irrelevant to this one (except if they add Defs via .dll). ...
Mechanite Forge
Created by horologium
Exploring mechanites beyond just Luciferum. Use the Mechanite Forge and start crafting your own! Even let your colonists ascend to greater heights with Seraphium like the angels. Please note that this mod is EOL. There are no future updates planned, but th...
Medical IVs
Created by Knight
Description Medical IV's aims to further improve your healthcare quality by adding IV drips (Intraveneous Therapy). So far the mod adds 6 different IVs; a blood transfusion that reduces a colonist's bleed rate, a nutritional drip which pauses an immobile c...
Medical System Expansion 2
Created by noj
Features Improves how the game handles prosthetics by not discarding the sub-parts of added prostheses. This makes it so adding bionic parts doesn't reduce the total health of the pawn, and the sub-parts can be damaged. Items keep track of the other prosth...
Medical Tab
Created by Fluffy
Adds a comprehensive medical overview tab, showing your colonists' health at a glance. https://headers.karel-kroeze.nl/title/Important.pngDoes not require a new save game Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/titl...
Medical Training
Updated for 1.6 Should also work for 1.5, 1.4, 1.3, 1.2, 1.1 and 1.0 Adds a new workstation: Dissect human corpses (any state) to train medicine skill. Corpses will be destroyed in the process. The workbench is now movable/minifiable. Balancing Issue As mu...
Megafauna
Created by Spino
New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if ...
MendAndRecycle
Created by Charlotte
This mod adds the Mending Table and recycling recipes to the tailoring benches to the game so you can repair or recycle your items. Features Completely repair the durability on weapons and armor. Increase the speed of repairing with Tool Cabinets. All the ...
MiningCo. MMS
Created by Rikiki
This mod adds the MiningCo. mobile mineral sonar. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=14711.msg153939#msg153939...
MiningCo. Spaceship
Created by Rikiki
This mod adds MiningCo. spaceships. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=14711.msg153947#msg153947 PLEASE START A NEW WORLD AND COLONY! Otherwise, you may get errors about null faction (or use Orion's Factio...
Misc. Incidents
Created by Haplo_X1
*** You must load Miscellaneous CORE first for this to work without errors! *** - Artefact Your colonist stumbles over an ancient artefact. What might happen if you activate it? - Crashed escape capsule An escape capsule of unknown design crashed nearby. D...
Misc. MAI
Created by Haplo_X1
*** You must load Miscellaneous CORE first for this to work without errors! *** -Mobile AI (Mai) MAI is a researchable and buildable mobile artificial intelligence. You need to research the basics, how an AI is programmed and how to build a mobile body for...
Misc. Robots
Created by Haplo_X1
This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: https://github.com/...
[Abandoned] Misc. Robots++
Created by Honshitsu
Search for "robots++" and filter by game version to find up-to-date alternatives Thank you to the community and all those who have contributed; this mod has been kept on life support for many years, only being updated by community submissions. I think it's...
Misc. TurretBase, Objects
Created by Haplo_X1
- Turret: Weapon Base You want to build your own turrets? Build or buy an automatic base from a trader and add your weapon of choice to it. The manable weapon base needs the research 'Smithing', the automatic version needs 'Gun Turrets'. - Micro Turret Lau...
Miscellaneous 'CORE'
Created by Haplo_X1
*** This mod contains various core functions for other Miscellaneous parts. *** *** It must be loaded before the other parts! *** The following video shows all that Miscellaneous can add to your game: Miscellaneous Showcase by Soapie Plays It also comes wi...
MiscRobots WorkTab support
Created by EgotisticalElf
Misc Robots Worktab integration. Set priorities and work. This, of course, requires Misc Robots Steam. Includes patches for Misc Robots++ Steam. Includes patches for Misc. Craftable Robots here and its addon here. Includes support for Fluffy's WorkTab Stea...
Mod Manager
Created by Fluffy
Juggle your mods like a pro! https://headers.karel-kroeze.nl/title/Features.png A cleaner, better Mod management screen. separate lists for available and active modscreate and delete local copies of steam modscreate and load mod list backupsload mod list f...
More Crashed Ship Parts
Created by Ataman
For people who haven't had enough dangerous stuff on the rim yet. This mod implements additional mechanoid ship parts coming down on your head. They have the same drop chances as the vanilla ones. Fair warning about the red one: If Randy hates you enough t...
More Harvest Designators!
Created by NavySeal
Adds 3 new designators regarding plant-management: Chop mature trees only. Harvest fully grown plants only. Cut blighted plants only. Safe to add/remove to existing savegames. Now with Translation Support! Contact me via steam if you want to help translate...
More Vanilla Turrets 1.1+
Created by legodude17
Version: 1.95 A little mod that adds eight carefully balanced turret variations, each unique in its own way while matching the vanilla art style. Original by Marn, updated to 1.1 and 1.2 by legodude17. I only made a couple very small changes to make it fun...
My Little Planet
Created by ignis
Generate smaller worlds. That's all. A smaller world means a performance boost and more different biomes nearby. Each slider step changes world tile count by a factor of three. It is not possible to have smaller steps. Powered by Harmony You can add this m...
(Unmaintained) Netrve's DeepStorage GUI
Created by Drgn! Netrve
Notice Due to focus on other project and my lack of interest in RimWorld for now, I'm not maintaining my mods for the time being. They are all open source, so feel free to fork them! Thanks to Owlchemist's awesome work, there is an update for 1.4 out. Netr...
No Random Construction Quality
Created by Ben
This mod was originally written by BallC and all credit goes to him. I'm continuing to update and maintain the mod from 1.1 onward. This mod overrides the random quality rolls when you build furniture/items and instead uses a static function to determine w...
No Random Relations
Created by Bar0th
Description This mod disables the creation of random relations during the game. No more blood relatives, ex-wives, lovers, etc showing up that should have been left behind. Relationships formed by your colonists during the course of the game, "social" rela...
Non uno Pinata (don't drop items)
Created by avil
Pawns don't drop items when downed or killed. More tools to deal with corpse inventory. Safe to add midgame. May be issues unloading weapons and inventory from corpses if removed midgame. So be mindful. Features - when downed, pawns don't drop weapons and ...
Numbers Trait AddOn
Created by telardo
Add support for showing pawn's traits in the Numbers panel. Hence you can easily check who you want in hundreds of enemies or visitors without clicking on them one by one. You can also sort and customize whatever color you want to display for each trait to...
Optimized Alpha Leather
Created by trublucaribou
All rights to Alpha Animals belong to the creation team behind it. I have only patched Alpha Animals to have less leathers. All creative rights belong to the owners. This mod extends upon Optimized Leather by making it compatible with Alpha Animals. This r...
Optimized Dinosauria Leather
Created by trublucaribou
All dinosaurs belong to their original creator, spincrus. This mod only patches the source material. Optimized Leather This mod patches Dinosauria from having several leathers to only four. Other optimizations take all the leathers down to one, but I find ...
Optimized Leather
Created by trublucaribou
Patch Notes : 11/22/2020 - confirmed compatibility with Animal Hide Walls ----- This mod completely overhauls the current leather system in the game, along with patching a dozen plus other animal mods. It introduces the following "new" leather types: * stu...
Optional Icons for Architect Icons
Created by Proxyer
IMPORTANT DO NOT WRITE REQUESTS IN COMMENTS. Why icon request instead of a comment in the request thread. 1. To avoid having to search for and review the workshop from the name of the mod icon request. I eliminated the possibility that I didn't know the na...
Overhead Ceiling Lighting
Created by ChrisBradel
This adds some overhead ceiling lights, with more variations to come soon! Update 6! - Custom Colors - Darklight Update 5! - Adjusted existing lights specs to be closer to standard standing lamps - Added 4 new sun lights that are capable of plant growth (w...
Pack Mules Extended
Created by Kyu
Description NOTE: Updated for 1.4. Unless stated in the comments this mod should be compatible with current and future versions. The only way this mod will break is if something fundamentally changes with pack mules. If there are any issues please let me k...
Pack Mules Extended - Dinosauria
Created by Kyu
Description NOTE: Updated for 1.4. Unless stated in the comments this mod should be compatible with current and future versions. The only way this mod will break is if something fundamentally changes with pack mules. If there are any issues please let me k...
PawnTargetFix
Created by Jellypowered
Not officially compatible with Multiplayer or Combat Extended. UPDATE: The people have said they function well together, but it's not officially supported as I don't use either of these mods. Possible future additions: DisKorruptd Mar 29 @ 6:19pm I would l...
Persona Bond Forge
Created by Chefboyjc
Persona Bond Forge, adds a new workbench equipped with advanced tools for bonding and fusing weapons with persona cores in order to create your own Persona Weapons. https://i.imgur.com/CHiw5Az.png Quick how to create Persona weapons with this mod: 1) Resea...
Persona Cryptech
Created by Hamster (SLO)
Formerly known as Persona Bond Forge - Vanilla Vikings Expanded Patch Adds persona versions of crypto weapons from Vanilla faction expanded - Vikings. If you have Persona bond forge, also adds crafting recepies for them. Incompatible with Combat Extended S...
Pick Up And Haul (Continued)
Created by Mlie
https://i.imgur.com/WAEzk68.png Update of Mehnis mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1279012058 - Added Korean translation, thanks Defo! - Updated Korean translation, thanks Pu Rn Ha Nl! - Added chinese translation, thanks 烨灬! - Save...
Plasteel Surgery (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Neon1028s https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1569056149 - Added support for modifying BB-bodys, thanks HR-SP! - Chinese translation added, thank you 法师Mage! https://i.imgur.com/pufA0kM.png https...
Pocket Sand
Created by Reisen
Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equ...
Power Indicators
Created by erdelf
Enables a little indicator on build designators if power is needed or if it's refuelable. Should work with every mod. Thanks to Shinzy for the cover. https://github.com/erdelf/PowerIndicators/...
Powerful Psycast AI
Created by NilchEi
Empire has attained interplanetary power through their access of advanced technology and psycast, but ironically only players are capable of casting psycasts in the vanilla game. This mod allows AI to use vanilla Psycast against their enemies as well. Give...
PowerSwitch
Created by Haplo_X1
This mod adds additional functions to the vanilla power switch. Here you have various research topics available, which will improve the functionality of the switch. You can research the upgrade for a motion detector, an enemy detector and for a timer. Note...
Predator Hunt Alert[1.0-1.4]
Created by tammybee
Alert when the colonists or pets are targeted by carnivorous beasts. This MOD is powered by Harmony Patch Library. 肉食獣に入植者か家畜が狙われた時点で警告を出すようにします。 このMODはHarmony Patch Libraryを使用しています。 B19 version : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1216...
Primitive Storage
Created by velcroboy333
An addition to LWM's Deep Storage. Primitive Storage adds several new structures for keeping your goods. Stone Pots Woven Baskets Stacked x2 and x3 Woven Baskets Wood Piles Storage Tents Weapon Rack Meat Rack Cold StorageKeeps perishable goods cold and ext...
Prostheses+ [1.2]
Created by Cybranian
Content - About 200 new prostheses, new research tree, organ and limb replacement, advanced cybernetic technologies. - Assembly machines for designing prostheses. For the convenience of players, the mod has its own bench so as not to overwhelm others. - Pr...
Prostheses+ (Faction Addon) [1.2]
Created by Cybranian
A new technological faction Q: What does the mod add? A: The mod will add a new faction to your world that is initially hostile to you. The faction often uses new prosthetics and uses them against their enemies. You can also find a prosthetic dealer sellin...
PsiTech
Created by K
https://i.imgur.com/fkFtl1L.png PsiTech adds new, late game content in the form of powerful psychic abilities. Train your colonists in the use of psychic abilities and turn them into psions. Customize your colonists in new ways using psionics. PsiTech incl...
Psysword
Created by Chefboyjc
An ultratech sword made out of psychic focusing materials, enhance the wielder's psychic sensitivity and neural heat dissipation while still begin light and deadly in melee combat. Has a chance of focusing it own psychic energy while stabing or slashing, c...
Quality Cooldown
Created by dninemfive
Mod originally by XeoNovaDan, "updated" (read: version number changed and shoddy/superior curve points removed) by dninemfive. Makes it so that quality affects melee and ranged cooldown, with the latter also being affected by the weapon's condition. Non-St...
QualityBuilder
Created by Hatti
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality. Every other constructor will be able to bring in the materials, but only the best one will build it. If you k...
Questionable Ethics Enhanced
Created by KongMD
Questionable Ethics Enhanced (QEE) is a content mod that adds cloning and pawn manipulation features to Rimworld. See the Change Notes tab in Steam Workshop or the Github repository for info on the latest updates. Features Grow organs in vats! Clone animal...
Quick Stockpile Creation
Created by slofa
Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features. This works fine with modded items and item categories, and is safe to add to - and be removed from - existing games...
Realistic Rooms
Created by Dragon Fist Ent
Lowers the required room sizes to better match realistic sizes of a house. This is also for those who like smaller packed bases. This mod was sugested by Gwazi Magnum. Note: For anyone curious it does work with the new Multiplayer Mod You can now pick up t...
Integrated Deep Storage
Created by Avericat
Rebalances the different available storage mods that use LWM's Deep Storage's storage system and adds its own buildings when furniture mods are found. I am taking a hiatus for now. Will come back to maintain and update the mod in some weeks. https://i.imgu...
Recipe icons
Created by AUTOMATIC
1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bi...
Rejuvenate Surgery
Created by Ethereal
Adds the Rejuvenate surgery, a way to reduce your colonists biological age. On success the procedure will make the patient 10% younger. For players who want to take their time and create the perfect colony. Also eases matchmaking since if age difference > ...
Relations Tab
Created by Fluffy
Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions. https://headers.karel-kroeze.nl/title/Notes.pngIn games with many faction mods or a lot of colonists,...
Remote Tech
Created by Symbolic
Remote Tech is a rich content mod focused on remotely detonated explosives. These allow to set up more effective and strategic base defenses, mine for resources, and many other things. Early colonies and tribal settlements will benefit from low-tech makesh...
Remove Death Amnesia
Created by randoo
Pawns remember their previous work priorities when they resurrect. Save game compatible. Found an issue? Submit an issue report Want the old version? You can subscribe to the old version here...
RenameColony
Created by Weil
Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub: http...
Replace Stuff
Created by Uuugggg
Place buildings anywhere, on top of existing things, and the game will handle it. NOT dead for 1.6! My notes on 1.6 but TL;DR: 1.6 only adds blueprints over walls - doesn't make it a single job, doesn't preserve settings of replaced beds, doesn't do many o...
RePower Patch Pack
Created by Mlie
https://i.imgur.com/buuPQel.png Patches for various mods to use the RePower-system for a more realistic power consumption. If you are using a mod that is missing here, just leave a comment with a link to it and I'll add it to the pack if compatible! This p...
Research Info
Created by Reiquard
Research bench is no longer just a cumbersome object - now it shows useful info about currently performing research. You don't need to open research window or to recall to find what kind of research is being performed - all you have to do is just click on ...
ResearchPal
Created by Charlotte
1.3 UPDATE PLEASE USE THE FORK https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2351393394 Smooth painless research This is a fork of ResearchTree by Fluffy. Main difference is when the tree is generated and the tree layout. The tree is generated whe...
Retextured Interaction Spots Project
Created by Poet
MY OTHER RETEXTURE PACKS Retextured Vanilla Security Nukes Mod Retexture Pack Gas Traps And Shells Mod Retexture Pack WARNING Due to the ID change in the latest update, the game will deactivate the mod for all previous subscribers. Reactivate it again and ...
Reworked Temperature Extreme Events [1.3]
Created by Stoic Saltine
Summary In the base game, heat waves and cold snaps apply the same temperature offset every time they occur. A heat wave will always increase the map's temperature by 17C, and a cold snap will always decrease the map's temperature by 20C. This mod makes he...
Dubs Rimatomics
Created by Dubwise
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left fo...
Alpha Bees
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Breed bees to generate all kinds of resources! Features - Beekeeping: find wild bees in all biomes, build beehouses to put them to work! A single beehouse won't do much, so prepare to build a few. Are you in an extreme biome...
RimBees - Genetic Rim Patch [DEPRECATED]
Created by Sarg Bjornson
IMPORTANT: Genetic Rim is now deprecated. All the mod's content, plus that found on the old "patches" is now part of Vanilla Genetics Expanded, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2801160906 This will be left here for those who want to p...
RimCore [1.2]
Created by Cybranian
This mod is deprecated and will be removed after my mods fully migrate to 1.3. It is not required to run on 1.3....
Rimefeller
Created by Dubwise
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves. Bug Reports / Issue tracker https://github.com/Dubwise56/Rimefeller/issues Rimefeller adds: Drilling for crude oil with shallow and deep reservoir layers. Cracking...
RimHUD
Created by Jaxe
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate floating...
RimNauts
Created by permarust
RimNauts 2 is out 🚀 This mod adds Near-Earth Objects like moons, asteroids and space debris. Everything is visible and animated as an orbit on the world map mode. The moon is a playable biome that you need to discover and travel to using a rocket. Check ou...
RimPlas (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2004190331 - CE patch added, thank you Rovalen! - For detailed description, download the PDF https://i.imgur.com/pufA0kM.png https://i.imgur.com/z...
RimQuest (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Jecrells mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1354114366 - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality...
RimSaves
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/90P4Xjh.png Save menu improvements and quicksaves system. Quickly access the desired save thanks to previews (image and meta data). No more mess with your multiple colonies saves, autosaves overwrites,......
Rimsenal - Core
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!) you damn illiterate monkies. And don't ask me about conflicts with CE. https://c.tenor.com/Is0ELiJnoU0AAAAi/buymeacoffee-button.gif https://i.imgur.com/sFTiWyR.png Don't you think the numbe...
Rimsenal - Augmented Vanilla Pack
https://c.tenor.com/Is0ELiJnoU0AAAAi/buymeacoffee-button.gif https://i.imgur.com/C2czHK9.png Look, I'm proud of being a person of good taste. What I mean is, I don’t want to touch those boorish alien Kill-O-Matic guns of megacorps. If you're a real rim pio...
Rimsenal Faction Pack - Feral
https://c.tenor.com/Is0ELiJnoU0AAAAi/buymeacoffee-button.gif Rimsenal: Feral Faction Pack https://i.imgur.com/KslQ3Vt.png You have to give up a lot when you're pushed to the limit. Then how much should people give up if their civilization collapses? Look a...
Rimsenal - Security Pack
https://c.tenor.com/Is0ELiJnoU0AAAAi/buymeacoffee-button.gif https://i.imgur.com/qILWnvT.png https://i.imgur.com/kkJ8Qoq.png You know, this remote world isn’t exactly a cozy place to live. We’ve got hordes of wild savages, damned space pirates, crazy kille...
Roads of the Rim (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Loconekos mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1613783924 - Can be added to save-games - Russian settings translation added, thanks Festival! - Full russian translation added, thanks kamikadza...
Robots++ Patch for Rimfeller
Created by H4ns_H3inrich
Robots don´t like to work with the Console of Rimfeller? This small Patch change it. Crafting Bots and the Omnibot now work on the Rimfeller Console with less Priority. So that it is not overpowered, only the Crafting Bots 3, 4, 5 and the Omnibot can work ...
Rock Crates Revived
Created by deadlypandaghost
This mod makes storing, transporting, trading and using stone chunks easier with a crating system. A total of 3 new rock traders are added, that specifically buy and sell chunks. Compatibility: - Placeable anywhere in your mod list below core. - Plays nice...
Roof Support
Created by Match
Updated to 1.5 This mod will allow you to build patios, covered walkways, or massive rooms without collapsing the ceiling. These supports do not impede movement, nor provide cover. Don't forget to use the build roof command. Also, a safe radius will be sho...
Royalty Textures Expanded - Items
Created by Deon ☣
This is a my Royalty retexture project, designed to work well with the Vanilla Textures Expanded and other texture mods. Please give your support to the original authors of Vanilla Expanded mods, I love their submissions and you should love them too. Right...
Royalty Tweaks
Created by Mobius
Limits throne room requirement to highest ranking royal. Also re-enables passionate skills. Royalty Tweaks 1.34 What noble in their right mind would let their knights each have their own throne room? Not mine, that's for sure! This mod removes the demand b...
RT Fuse
Created by Ratysz
Researchable (RT Mods research tab) electric fuses to mitigate short circuits. When placed anywhere on a power network, each fuse will safely discharge up to three of network's batteries, mitigating or preventing the explosion. Does not require a new colon...
RT Power Switch
Created by Ratysz
A new researchable (RT Mods research tab) function for the power switch: when enabled, a new settings tab will become available on the power switch, allowing precise configuration of how should the switch react to changes in stored energy levels in an adja...
RT Solar Flare Shield
Created by Ratysz
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. The device heats up considerably while engaged, so plan accordingly! Does not require a new colony to add or remove (might throw a one-time error)....
Run and Hide (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Linqs mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1552457762 - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux! - German translation added, thanks Dimos! - A...
RunAndGun
Created by roolo
Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty . These pen...
Safe Pause
Created by likeafox
"Stop accidentally unpausing the game" Have you ever coincidentally tried to pause the game at the exact same time a raid starts, and a moment later realize that, because the raid already paused the game, you actually unpaused the game. Then as the drop sh...
Save our ship 2 - Heat statistics
Created by LaTrissTitude
This mod is currently unmaintained (I don't have time for modding anymore). https://i.imgur.com/NVmGUtF.png Need to know if your heatsinks will explode at the first battle on your new shiny space vessel? Wanna reduce the space footprint of your 200 tiles w...
Save Our Ship 2 Enemy Ship Extension: StarSector
Created by Antisodium
- 增添了太空战斗游戏“远行星号”中的几艘舰船,作为“拯救飞船2”中的敌舰出现。你甚至可以在RimWorld里玩远行星号! - Addition of several enemy ships from space battle game StarSector, for Save Our Ship 2 ship battle. Now you can play StarSector in RimWorld! ---------------------------- 【通知】:由于个人能力和时间有限,即日起暂停...
Search and Destroy
Created by roolo
Tired of pawns lounging about during the heat of the battle after their first kill? Or got an easy raid and don't want to micromanage everything? Toggle Search and Destroy to let the AI take control over your pawns while you sit back and enjoy the slaughte...
Settlement Inventory
Created by GimmeYoCookiez
Features Adds an extra window that will show you what a settlement will sell to you. Without having to go all the way there to check. It has options to require a first visit to the settlement or to have a comms console before it can be viewed. These can be...
Shoo!
Created by Jamaican Castle
Update 3/16/24: Now supports version 1.5. Rebalanced shooing chance so that it's more consistent across a broader spectrum of common animals, while still penalizing very large and untameable animals as intended. Adds a new designator that allows you to har...
Show Draftees Weapon
Created by Targhetti
This mod is obsolete as of the 1.4 update, which includes this functionality in the base game. :) Final Update As of the 1.4 update the base game has added a similar feature making this mod redundant. This mod will not be updated for version 1.4, but it wi...
[DISCONTINUED] Simple Search Bar
Created by gguake
This mod will not update after v1.3 because official updates contains similar utilities. Thank you for using it so far. ----- This mod adds simple search bar to below list. - stockpile, bill filter - caravan, transporter dialog - trade dialog Maybe compati...
Skilled Stonecutting
Created by PinoChemicali
Makes stonecutting give crafting skill increases (again). Also makes more skilled crafters create blocks more quickly. In earlier versions of RImworld, stonecutting chunks into blocks gave pawns increases in their crafting skill. As of B18, it gives no ski...
Smart Medicine
Created by Uuugggg
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on ...
Smart Speed
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Updated 12/06/25: Updated to 1.6 Features: - Enables ultra fast speed without developer mode - Adds ultra speed icon - Allows you to set Event speed multiplier by right clicking the speed arrows. Event speed multiplier defin...
Smarter Construction
Created by Hultis
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls. Currently only affects construction (not installing minified structures). Right click =...
Smokeleaf Industry Reborn [Adopted]
Created by Ogliss
Version: This mod is compatible with RimWorld versions listed to the right of the title image Please note i am Not the original Author of this mod, the description below is a direct copy of the original mods by Bishop Description: Smokeleaf Industry Reborn...
Snap Out!
Created by Weil
https://i.imgur.com/TUwekIZ.png https://i.imgur.com/cMzeQ7d.png 19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp ...
SoS2 - Buildable Mechanoid Ship Parts Patch
Created by MrKociak
This mod uses a few simple patches to allow the player to build mechanoid ship parts which are normally only found on enemy mechanoid ships. Requires: Save our Ship 2 Load order: As long as it's after SOS2 then it should work. Incompatibilities: None, I th...
SOS2 - Pick your metals!
Created by MrKociak
Adds a few ship parts which work exacly the same as their normal counterparts, except they can be built out of any metallic material. The material choosen effects the ship parts the same way it would effect a normal wall/door, it just gives them a differen...
Sparkling Worlds Addon - Mech Serum Crafting - Standalone Addon
Created by Albion
This is intended as an optional add-on for the Sparkling Worlds Core Mod but also works on it's own as a stand-alone. This is incompatible with the Sparkling Worlds Full Mod! The Sparkling Worlds Full Mod contains all features including this one. The main ...
Sparkling Worlds Addon - More Events - Standalone Addon
Created by Albion
This is intended as an optional add-on for the Sparkling Worlds Core Mod but also works on it's own as a stand-alone. This is incompatible with the Sparkling Worlds Full Mod! The Sparkling Worlds Full Mod contains all features including this one. The main ...
Squad UI Tweaks
Created by drumad
A few minor tweaks to the UI when selecting groups: shows weapon range when the mouse is over the "Attack" button shows the weapon types that are equipped -- clicking the weapon allows for assigning targets to all pawns with that weapon All of the code is ...
Stabilize - v1.5 max
Created by Linkolas
This mod has been put on hold! No further developments will be made until further notice :) This is mostly thanks to the beautiful update/variation offered by Captain Shltface, available there: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3521178...
Stuffed Floors
Created by Fluffy
Allows building floors out of stuff*. https://headers.karel-kroeze.nl/title/Important.png You can safely add this mod to you save games, but you can not remove it from save games. (If you really must do this, you'll have to remove all built stuffed floors ...
Terrain Zone Selections
Created by pyrce
Terrain Zone Selections An interface-only mod which adds zone buttons for stockpiles and growing zones. These new buttons create a zone, or add to one, based on the terrain clicked. Want to just sow that Fertile Soil? Click on the new grow zone icon and cl...
Therapy
Created by Orion
This mod allows you to let skilled colonists perform therapy on others to remove negative memories. Description Distressed colonists will lie on the couch in their free time and available therapists will come to councel them. This will make bad memories go...
TMC Armory - Assault Rifles #1
Created by Tittymcswaggy
https://i.imgur.com/LHsFPYV.png https://i.imgur.com/tE28cZ7.gif The first weapon pack from TMC Armory , contain 12 Assault Rifles to protect you and your colony from raiders in the most “tacticool “ way as possible . Update 27/9/2020 : The AR Table will no...
TMC Armory - Shotguns #1
Created by Tittymcswaggy
https://i.imgur.com/LHsFPYV.png https://i.imgur.com/tE28cZ7.gif A shotgun pack with 7 boomsticks suitable for your wild game hunting or insects clearing . Update 10/9/2020: Added ability to fire AP slug for Continental Semi-Auto shotgun. (Vanilla Only , CE...
TMC Armory - Sidearms #1
Created by Tittymcswaggy
https://i.imgur.com/LHsFPYV.png https://i.imgur.com/tE28cZ7.gif A sidearms pack #1 from TMC Armory . This pack contains some sidearms incase you need a backup or a concealable package Certain weapons in this pack provide the user alternative firemode : - 2...
TMC Armory - SMGs #1
Created by Tittymcswaggy
https://i.imgur.com/LHsFPYV.png https://i.imgur.com/tE28cZ7.gif An SMGs pack #1 from TMC Armory . This pack contains SMGs with some of them providing extra firemode such as : Some weapons can fire things such as AP rounds that has better penetration agains...
TMC Armory - Sniper Rifles #1
Created by Tittymcswaggy
https://i.imgur.com/LHsFPYV.png https://i.imgur.com/tE28cZ7.gif An sniper rifles pack #1 from TMC Armory . This pack provide you with more long range options, come in bolt-action rifles and semi-auto. The bolt-action ones in the mod offer two fire mode : -...
TMC Armory - Support Weapons #1
Created by Tittymcswaggy
https://i.imgur.com/LHsFPYV.png https://i.imgur.com/tE28cZ7.gif Another weapon pack from TMC Armory , this mod contain : - 2 Light machine guns - 2 Grenade Launchers - 2 Type of grenades , fragmentation and stun. - 2 Reusable rocket launchers and 1 single-...
TMC Equipment - Combat Assist Goggles
Created by Tittymcswaggy
https://i.imgur.com/LHsFPYV.png https://i.imgur.com/tE28cZ7.gif - This mod add 3 different type of googles that provide accuracy buffs. - They come in different generation , the more advance type provide higher buffs but also more expensive to produce . - ...
Toggle Harvest
Created by Jaxe
Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button. Useful for farms where you're not ready to harvest yet but don't want to forbid it as you still would like to sow. Anything else? Check out my other mods http...
ToolBox
Created by Nif
https://i.imgur.com/pLIIppn.png ToolBox is an XML based framework, designed for making mod settings that allow changes to ThingDef properties. Examples: cost, hitpoints, beauty, etc. It can also be used to provide a guide or information regarding your mod....
Toxic Fallout Protection Suit
Created by Critical Mess
Adds a protection suit against toxic fallout, check the forum thread: https://ludeon.com/forums/index.php?topic=21408.0 Check out the Chemical Weather mod for even more fun! It is also compatible with the Toxic Fallout Protection Suit which helps blocking ...
Trade Ships Drop Spot
Created by Smash Phil
I only accept bug reports and feedback on discord. Discord link Control where Trade Ships drop your items with a placeable marker in Misc. (similar to party and caravan packing spots). Drop Pods and Animal Pens Vanilla picks spots outside of pens by design...
TradeHelper
Created by Timmy
Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld. This includes: - A Wish list: a configurable list of desired items, when a trader holds any matched items, these items will be clearly highlighted so you won't m...
Transport Cargo Pod [Abandoned]
Created by Jellypowered
So this mod builds upon the idea of the stock transport pods, but makes it universally more useful. It is fueled by Chemfuel in case you were wondering. Tips * If you can not find your cargo pod,check your pawn inventory * Remember: Purchased cargo goes to...
Turn It On and Off - RePowered
Created by Mlie
https://i.imgur.com/iCj5o7O.png Why not both? This mod is based on two other mods: Turn It On and Off and RePower Ive always used RePower since it made it possible to have more realistic power-consumption. The electric stove for example uses 350W but a rea...
Ugh You Got Me
Created by RemingtonRyder
Pawns will stop social fighting if they're badly hurt or in a lot of pain. Masochists ignore pain when social fighting. Bloodlusties will not stop social fighting until either their opponent gives in, dies, or is downed. Pawns who are romantically involved...
Un-Limited (Discontinued)
Created by NanitesInRed
I don't really have the time or interest to continue developing this for now, as of right now I would suggest this continuation to replace this. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3295368629 Thank you so much to everyone that enjoyed th...
Use Bedrolls
Created by Uuugggg
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up afte...
Use Your Gun!
Created by Knight
An experimental option for automatic targeting has been added. Please be aware that it may cause some issues and might not work as well as manually making a pawn shoot. This can be enabled in the settings. Report any problems here. Rimworld Currently suppo...
Vanilla Armor Patch for SoS
Created by Borsek
Makes Vanilla, Vanilla Expanded and Spartan Foundry power armor and prestige power armor EVA capable. Intended for use with Save Our Ship. Modifies all vanilla power armor - recon, marine and cataphract, as well as their prestige variants and their special...
Vanilla Brewing Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/N7PmE7J.png https://i.imgur.com/4KFLDIU.png 14/07/2021: v1.301 https://i.imgur.com/OwsGAOE.png Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expande...
Vanilla Cooking Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/N7PmE7J.png https://i.imgur.com/EB1PzTi.png Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains. Colonists will be able to cook up a vari...
Vanilla Events Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/yebnDL6.png See changenotes. https://i.imgur.com/X5NSzEI.png After playing the game for a long amount of time, you’re not really looking forward to events anymore - they be...
Vanilla Expanded - Royalty Patches
Created by Kikohi
https://i.imgur.com/W5xv3rH.png See Change Notes. https://i.imgur.com/4aPA23O.png Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This p...
Vanilla Expanded Framework
Created by Oskar Potocki
https://i.imgur.com/7S9O9bk.png The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods. It contains all the shared code that powers features across the entire Vanilla Expanded series. Without this frame...
[1.4] Vanilla Factions Expanded - Insectoids
Created by Oskar Potocki
https://i.imgur.com/TP3b6El.png https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/QO75ONx.png This mod won't be updated to 1.5. We are re-releasing this mod. It will release when ready. After a long delay, our brand new Va...
Vanilla Factions Expanded - Settlers
Created by Oskar Potocki
https://i.imgur.com/N7PmE7J.png https://i.imgur.com/m7knAau.png https://i.imgur.com/BgrV9M6.png https://i.imgur.com/y5G2hS0.png 1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be ...
[1.4] Vanilla Factions Expanded - Vikings
Created by Oskar Potocki
https://i.imgur.com/TP3b6El.png https://i.imgur.com/m7knAau.png https://i.imgur.com/RNmnJ4H.png https://i.imgur.com/y5G2hS0.png 1.3.2 (25/11/2020): fixed mead not applying correct buffs 1.3.1 (28/10/2020): Lothurr now drop lothurr antler when butchered, re...
Vanilla Fishing Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/7RT09LK.png Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. With such an important mechanic missing from the base game, Oska...
Vanilla Furniture Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/uRc24uT.png Check change notes. https://i.imgur.com/1e5o6jv.png Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It...
Vanilla Furniture Expanded - Farming
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boos...
Vanilla Furniture Expanded - Medical Module
Created by Oskar Potocki
https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): ...
Vanilla Furniture Expanded - Spacer Module
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/uRc24uT.png Check change notes. https://i.imgur.com/1e5o6jv.png Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the ...
Vanilla Plants Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/mYaJYC8.png Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. After hours of designing, testing and designing again...
Vanilla Textures Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/8VZoAgi.png 1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/202...
Vanilla Textures Expanded - Genetic Rim [DEPRECATED]
Created by Sarg Bjornson
IMPORTANT: Genetic Rim is now deprecated. All the mod's content, plus that found on the old "patches" is now part of Vanilla Genetics Expanded, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2801160906 This will be left here for those who want to p...
Vanilla Textures Expanded - List Everything Patch
Created by Gunseeker
Simple mod patch, it adds a UI Icon to the List Everything mod to make it fit in with the Vanilla textures Expanded theme....
Various Space Ship Chunk (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of totobrother mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158568885 - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well https://i.imgur.com/pufA0kM.png https://i.im...
VFME - Caravan Packs!
Created by PlayIgel
https://i.imgur.com/kW5yDPX.png Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. https://i.imgur.com/gjlczTl.png E...
VGP Garden Tools
Created by dismarzero
Garden Tools (Does not require Vegetable Garden) 1.4 Changes Removed Universal Fermenter coding. -If you load Processor Framework coding you get an automated compost bin. Please refer to it's page for instructions: Processor Framework In 1.3 the compost bi...
Wall Corners
Created by permarust
Vanilla matching wall corners. Made by BirdMan! and continued by sindre0830. Check out my other mod: Natural Paths The walls will automatically rotate. This mod contains 3 wall types: Beveled walls wrap seamlessly with vanilla walls and allow for less shar...
Wall Light
Created by Murmur
https://i.imgur.com/glxD5rt.png As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the add...
We Had a Trader? (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Electric_Knards mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=865395290 - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes g...
WeaponStats
Created by bodlosh
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map. You can see weapons/apparel on the ground, equipped by your colonists, your enemies, your friendlies etc. You can sort by any attribut...
What the hack?!
Created by roolo
What better way is there to take revenge on mechanoids than to hack them, and use them as your own combat slaves? What the Hack!? adds a large amount of balanced mid-to end-game content involving hacking and upgrading mechanoids, world quests, crafting an ...
What's Missing? [1.1 - 1.4]
Created by Revolus
Please use Neanderthal's updated version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3231090162 ------------------------ Highlighted requirements and tooltips for recipe descriptions. When a recipe has many ingredients, it's quite annoing to lo...
Work Tab
Created by Fluffy
Provides a vastly more customizable work tab. https://headers.karel-kroeze.nl/title/Important.png Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set p...
Xenobionic Patcher
Created by SineSwiper
About This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals. In other words, if you have a bionic expansion mod like FSF's Vanilla Bionics Expansion, EPOE, or ...
Yayo's Combat 3 (1.1-1.2)
Created by YAYO
* 1.3 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2854006492 * Completely changes the combat animation and system https://i.imgur.com/JtJtPrr.gif https://i.imgur.com/p7Fv1Z6.gif * Gorgeous melee combat Animation Slash, sting, head attack, down a...
Quarry [Adopted]
Created by Ogliss
Quarry for collecting rocks and resources in flat terrain. Please note that the original source and mod was cuproPanda's Quarry for B18 Forked from Symons' Quarry for R1.0 Mineable Items Chunks (only the types available under where the quarry was built) Mo...
Draggable Corners [1.3]
Created by Bob
Designate conduits, sandbags, etc in L shapes. Designate walls and other impassable buildings in hollow rectangles. _____________________________________________________________ I am not the original mod author. This mod was created by Sparr. Link to Origi...
DE Surgeries - Mod Animals patch
Created by Proxyer
DE Surgeries - Mod Animals patch This mod add "DE Surgeries" patch for Alpha Animals, Vanilla Animals Expanded, Vanilla Animals Expanded — Royal Animals, Vanilla Animals Expanded — Caves, Vanilla Animals Expanded — Endangered, Vanilla Animals Expanded — Wa...
DE Surgeries - Dubs Bad Hygiene
Created by Proxyer
DE Surgeries - Dubs Bad Hygiene Description : This mod require "DE Surgeries". The amount of medicine needed does not change with "DE Surgeries Hard". Applicable Mod : Dubs Bad Hygiene (Mod Authors : Dubwise) Feature Adds new surgeries to Rimworld. You can...
DE Surgeries Color
Created by Proxyer
Description : This is a colored version of the surgery menu in DE Surgeries for RimWorld 1.2. This Mod alone works as DE Surgeries. for RBSE : DE Surgeries for RBSE only Color https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1983507181 Fixed a proble...
[1.6] Grenade Fix - Rearmed
Created by Dingo
Injects a minimum range to any weapon with an explosive projectile. https://i.imgur.com/OG6xUzd.png This mod dynamically injects a minimum range to any weapon with an explosive projectile. Affects grenades, launchers, etc. including weapons added by mods.*...
[1.2, 1.3] Tank Beds (Fast Sleep)
Created by svdfold
Adds a Tank Bed. Three hours inside of it are refreshing as a full 8 hours of sleep. B18 and 1.0 version created by Tremeloe Updated to 1.3 by svdfold Chinese localization made by Juijote STANDARD TANK BED COST: • 220 Steel • 5 Basic Components • 1 Advance...
[CP] Detailed Body Textures II
Created by Chicken Plucker
WARNING: Mod contains nudity, not suitable for children! https://i.imgur.com/uqFWQHE.gif Hand-drawn body texture detailing for pawns. A revamped version of the original A17 and B18 Detailed Body Textures mod. This newer version is better proportioned to va...
VGP Vegetable Garden
Created by dismarzero
Vegetable Garden Hello! And welcome to the vegetable garden! One of the oldest mods for the Rim. Version 1 released in May 2015! Vegetable Garden: The main piece of my new project! Will have smaller bits of other mods built in. But tried keep the size down...
Veinminer R1.1
Created by Ogliss
Toasteh's Veinminer mod, updated by Ogliss Github B19 Version HERE original mod HERE This mod lets you designate all connected minerals to be mined, even if you can't see them. Works on any mineable tile including stone. V1.2 increased compatabilitty, remo...
[CP] Rimmu-Nation - Clothing
Created by Chicken Plucker
It's time to dress for the occassion. https://i.imgur.com/ylsBJS0.gif Want to run around in camo and tacticool outfits? You need some military grade surplus equipment to protect your troops? Rimmu-Nation is having a BLOWOUT SALE! DPM, DCU, M81, Multicam, t...
[CP] Rimmu-Nation - Gloves N' Boots
Created by Chicken Plucker
How do you run 10 miles everyday without our selection of footwear? https://i.imgur.com/YuXiSP5.gif Hold your firearm with a set of tacticool gloves, Rimmu-Nation has NEW STOCKS of handwear and footwear! RIMMU-NATION, DEFENDING YOUR RIGHTS. Features: https...
[CP] Vegan Survival Meals
Created by Chicken Plucker
Time to earn those medals by going vegan. https://i.imgur.com/j3iyqvJ.gif https://i.imgur.com/DnH2U2m.png Mod features: - Adds a vegetarian variant of the survival packaged meal - Ingredients are only raw vegetables - Gold medal achievement like Kurt Angle...
[FSF] More Quests
Created by FrozenSnowFox
Description This is a simple mod that increases the amount of quests the storytellers give you. By default you should get 2 quests within 12 days or 1-3 quests in 12 days for Randy. This mod doubles it so you should receive 4 quests within 12 days for all ...
Altered Carbon 2: ReSleeved
Created by Helixien
https://i.imgur.com/bVhysiO.png https://i.imgur.com/lMvcJSM.png https://i.imgur.com/waQFi9X.png A detailed record of all changes can be found in the “Changelog” tab. Please check there Current mod version: 6.0.2-Sov-rev8 Supports Rimworld version: 1.5 Olde...
[JDS] Simple Storage
Created by JangoD'soul
https://i.imgur.com/o9bFeWs.gif Hate how your stockpile is overflowing of useless thing or just the fact it just a sore eye. I have a simply solutions by using my "Simply Storage" a compact way to storage all of your useless Junk that you don't need into m...
[JDS] Simple Storage - Refrigeration
Created by JangoD'soul
https://i.imgur.com/p7Fv1Z6.gif This Add-On is for LWM's Deep Storage and RimFridge https://i.imgur.com/MIcQmuA.png ~RimFridge Updated ~LWM's Deep Storage ~ Simply Storage - Refrigeration https://i.imgur.com/9SCZNh4.png -Refrigerator -Ice Box -Refrigerated...
[KIR]Drop Pod Raids are Spacer Tech
Created by Kirby
Since when did the outlanders learn to use Drop pods as a method of raiding? Now they forget about using them! This Mod simply Changes the Drop Pod Arrival Mode from Industrial Tech to Spacer Tech Level by using a single patch. What that means is that it r...
[KV] RimFridge
Created by KiameV
1.5: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2898411376 Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks. Floor based R...
[NL] Custom Portraits
Created by Nals
Overview This MOD allows you to customize face sizes within colonist bars. Note:Requires Hugslib. Compatibility : Color Coded Mood Bar Release Note : December 23, 2018 -- Adding a Button for "Allow to change the portrait size". December 13, 2018 -- Adding ...
[PS] Reconditioning Pod (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Neon1028s mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1588408365 - Added option to set if conditioned should count as bad - Should no longer overwrite vanilla, thanks pinguin! - Added support for Tra...
[RF] Advanced Bridges Continued [1.0+]
Created by troopersmith1
Kongkim has made an update and expansion of the content available in this mod available at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3006527110 Please go check it out and thanks to everyone who downloaded and enjoyed this mod Updates to 1.4 wi...
[RWY]Advanced Mechanoid Warfare
Created by Ravvy
//Starting pre-recorded message... Please stand by.... This is commander $(^%$$#@@? of o5%#2!?., task force. Total control have been lost of :2@%)(^&x central core.It's trying ^*&#U*^(*)b3! control...!%@^*B7u@!? and is $@^m54!((.,! spreading... %&8$!?.x,7t...
[SYR] Doormats
Created by Syrchalis
Doormats - with a twist https://i.imgur.com/s8csNp7.png Doormats adds leather and cloth doormats to prevent colonists to carry filth into buildings. They are powerful at keeping filth in check but need to be cleaned regularly and pawns need a moment to cle...
[SYR] Harvest Yield
Created by Syrchalis
Reworks plant harvest yield and animal gather yield https://i.imgur.com/s8csNp7.png Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield. Quickly edit caps for all yield-related stats in the mod settings. https://...
[SYR] Neuter
Created by Syrchalis
Adds the ability to neuter animals, preventing reproduction. https://i.imgur.com/s8csNp7.png - Surgery to permanently neuter animals, free - Surgery to make animals reversibly infertile, 1 medicine - Bill to abort pregnancy (works even on females in early ...
[SYR] Scar Removal Plus
Created by Syrchalis
Allows removing of scars, healing of ailments and regrowing of tiny body parts for glitterworld medicine https://i.imgur.com/s8csNp7.png This mod allows the fixing of scars and regrowing of small body parts with glitterworld medicine and gives alternatives...
[SYR] Set Up Camp
Created by Syrchalis
Set up camp, once again! https://i.imgur.com/s8csNp7.png For all your caravan managing needs, you can now set up camp anywhere. This let's you travel to hunt, forage and mine without having to 'settle' every time. https://i.imgur.com/eiAAg6q.png Settings: ...
[SYR] Universal Fermenter
Created by Syrchalis
Now replaced by Processor Framework Processor Framework charlottes fork A framework for time-based processing inside objects Universal Fermenter abbreviation: "UF" So what's different about this version? Performance Issue: Vanilla workgivers scan every thi...
[WD] Fast Moisture Pumps
Created by Sand Dog
Description: A small patch that makes Moisture Pumps faster for 4 times. (The entire circle takes 15 days instead 60) Features: -Moisture Pumps works for 4 times faster. (15 days instead 60 for the full circle). -Moisture Pumps have 100hp instead 50. -Now ...
[WD] Reinforced Doors
Created by Sand Dog
Description: A small content mod which adds stronger versions of Vanilla doors and autodoors. Just some doors. And nothing more. Balance Note: the mod is pretty OP, so I don't recommend to play it. I support it only because some people like it. State: Comp...
Soil Contrast
Created by Sand Dog
Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatib...
[XND] Tiny Tweaks (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of XeoNovaDans mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2017485672 - Fixed the AutoOwl setting - Should no longer clash with LWM Deep Storage - Russian translation added, via Reiquard https://i.imgur...
[NEW LINK IN DESC] [XND] Turret Extensions - Continuum
Created by Drgn! Netrve
Please use Mlie's updated version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2810485459 About Turret Extensions - Continuum is the official continuation of Turret Extensions by XeoNovaDan. (Proof: https://i.imgur.com/CyqSjAG.png) With Xeo...
Bad Can Be Good
Created by NECEROS
Those bad traits that everyone skips are now not as bad. These traits are now flavorful. This also means these traits aren't as bad when the game calculates the difficulty of the traits and the market value of the pawns with these traits. https://i.imgur.c...
Don't Steal My Walls!
Created by Ron Popeil
NOTICE I don't have the time/interest to maintain RW mods these days, *but* 竹子 has updated this to 1.5, go grab the new version there: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3280860603 (huzzah!) Everyone knows MinifyEverything. Everyone lov...
Exotic's Fine Weaponry
Created by ExoticButts
Version 3.6 --- 17th of July, 2025: Updated to RimWorld v1.6. -Crossbows and Plasmathrowers still remain for the moment. I haven't had a chance to do a playthrough with Anomaly to make a decision on their future just yet. They may be reworked to fit better...
Pawn Badge Fan Fork
Created by Saucy_Pigeon
The fan fork of the mod "Pawn Badge" by Rangel Real which allows adding up to 2 informative badges to the colonist bar. Now compatible with versions 1.1 and 1.2 (compatibility with 1.0 remains). Any badge mods made for the original mod will be compatible w...
Smart Colonist Bar
Created by NotooShabby
If you want to support my work, don't forget to hit https://i.imgur.com/p7Fv1Z6.gif Thumbs up rating is what keeps a mod alive. Why do you need another color coded colonist bar? It automatically expand/collapses based on various pawn's conditions, e.g., in...
Sort colonist bar
Created by Joris
Easily sort your colonists. It has been a long time wish of mine to implement this since KF's colonist bar ate up too much performance and I really wanted a way to find colonists in the bar, easily. Maybe I'll support this and update, maybe not. Also there...
Spartan Foundry Color Patch
Created by Botaxalim
Rimworld: Spartan Foundry Color Patch is changing power armor color as their type, more easy to recognize https://i.imgur.com/SsjY8DY.png 1.4.0 (18/3/2025) : Just adding code for 1.4 and 1.5 version, and changing description 1.3.0 (9/9/2021) : Update for 1...
Vanilla Furniture Expanded - Security
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png Before we begin, a massive thank you to my team. You all have been super inspiring, and your ideas and feedback are bringing these mods extra depth. Trunken, XeoNovaDan, thank you. https://i.i...
Vanilla Textures Expanded - Mod Expansion
Created by HICON
Replaces mod textures that use recolored vanilla textures with recolored VTE textures, and adds more Main UI Button Icons! Adding support for other mods to use the same textures as VTE whenever it is within my ability to do so. Plan to add more as time goe...
[KV] Adjustable Trade Ships
Created by KiameV
1.4: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2876541977 This mod allows you to adjust the frequency of trade ships on the fly! Safe for game already in progress. The 'ships per day' setting is currently not working quite right. Set this valu...
Archotech Expanded
Created by Teok
This is a mod I worked on when Archotech items were first added into the game. I made this mod for myself mainly, which is why it's so unbalanced. I consider this mod to be mostly finished, and because of that I've decided to stop working on it. After 1.5,...
Archotech Expanded + Cyber Fauna Patch
Created by MrKociak
Allows the player to craft archotech animal implants from Cyber Fauna with Archotech Expanded's resources at the basic archotech bench. Requires: Cyber Fauna and Archotech Expanded, obviously. Load order: It's best to place this after/below both CF and AE....
Call For Intel
Created by 8Z
Desperate for a quest item? Itching for a bandit camp to fight? With this mod, you can call other factions to get quests at will! Functionality After installing the mod, the comms console will have a new option - Request Intelligence. When calling an ally,...
Chemshine Mortar Shells
Created by Archie
https://i.imgur.com/VRfEaIR.gif Liking a mod helps keep it alive. Theoretically updated for 1.5! Let me know if there are any issues! https://i.imgur.com/9oSYNeK.png https://i.imgur.com/Pf2N8JN.png This mod in essence is quite simple, it is an addon to Gas...
Craftable Psylink Neuroformers
Created by Dragon
Brief Overview Have you ever wanted some sweet Psionic powers while simultaneously telling the Empire to shove it and not wait around for quests to pop up? Well now you can! This is a super simple mod that adds the ability to craft Psylink Neuroformers (fo...
CustomDeathRandomness
Created by Torann
1.0-1.5 In vanilla RimWorld, human-like pawns that are not part of your colony have a chance to instantly die when downed. Animals have a 50% chance to die when downed. This chance changes depending on the storyteller, current colony population, and diffic...
Cyber Fauna 1.6
Created by DaLLaN
Cyber ​​Fauna - adds a lot of prostheses, improvements and operations for animals. The mod was created on the basis of B19 vanilla prosthetics, with small bonuses. Mod solves the health problems of animals, making those much more useful. The mod correspond...
Dampening Belts
Created by Nales
Add three tiers of Dampening Belts, energy-based belts that reduce incoming damage and can be used with ranged weapons. Dampening Belts are meant for ranged users. While somewhat similar to Shield Belts, they are weaker and function differently: - They onl...
Defensive Positions
Created by Symbolic
Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single click. Also provides keys to quickly create and select groups of colonists for easier control in battle. Contains Basic a...
Dubs Apparel Tweaks
Created by Dubwise
Change equip speed, hide hats indoors/in bed, show hair under hats. This is a simple mod i made to do a couple of small tweaks to the way apparel works. Bug Reports / Issue Tracker https://github.com/Dubwise56/DubsApparelTweaks/issues All options are off b...
Exotic's Eternal Belts
Created by ExoticButts
Version: 1.9 15th of July, 2025: Updated to RimWorld 1.6. --- Fixes the annoyance that is constant belt degradation for belts you're wearing (but not using!) by removing it entirely. Works out of the box with Advanced Shield Belts. Grab it here > https://s...
Tech Advancing
Created by GHXX
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized. Also allows you to: • Scale the cost of all techs • Scale the cost of techs that are above your techlevel • Apply a discount for te...
Trait Rarity Colors
Created by Carny Senpai
Changes the color of traits based on their rarity. This does NOT indicate how good these traits are, only how rare. NEW Optional: customizable trait tiers!!! NEW The default color coding is from games like Borderlands or Destiny: Mystic: Red (intended for ...
Weapon Condition Matters, and so does Quality
Created by Rusturion
Makes a weapon's condition affect accuracy. Audioviper was rather disappointed in the decision to remove this simple yet rather important stat modifier, and so they have patched it back into the game, with a couple minor tweaks. From 100%-80% you will expe...
What's That Mod
Created by Epicguru
Do you have too many mods installed? Keep wondering which mod a particular item, animal or weapon comes from? This mod solves this by adding the name of the mod to every item, building, animal, recipe etc. that the mod adds. Highly customizable, change the...
WorkBench Support - More Linkable Facilities -
Created by daylight
■Summary‐概要‐■ Add facilities that can be linked to each workbench and increase the speed of work and research on the workbench. These facilities need to be located adjacent to the workbench. However, the universal cabinet does not need to be adjacent to th...
[LTO] Texture Overhaul
Created by BICKLEY
I'm aware of a bed glitch happening lately. This mod needs some love and I plan on working on this mod in the near future bringing some much needed updates. https://i.imgur.com/tE28cZ7.gif https://i.imgur.com/aUNDcaN.png Update -12/10/20 HD Overhaul brough...
[sd] medicaddons (unofficial)
Created by zyMex
THIS IS ONLY UPDATED FOR 1.1 i take no credits I just really missed this in game and sulusdacor seems gone, so i updated to use in my game again. all credits go to sulusdacor and i'll delete this mod if he update original or if i got asked to. I have teste...
1.4 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds) - NO LONGER UPDATED
Created by AgentBlac
As I have moved on to game development, I will no longer be supporting this mod for version 1.5 onward. As mentioned below, this mod is under the CC license. Allows the player to make pawns prisoners without beds, allowing for mass incarceration far from h...
Better Workbench Management
Created by falconne
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod. This m...
More Planning
Created by Rhaks
This mod creates a new option in the "Architect" menu, called "Planning", with more options for planning. "Designator Shapes" mod is a great addition Features: - 10 customizable planning designations; - Show/hide planning designations; - Control planning o...
No Burn Metal
Created by Unon
NO LONGER FLAMMABLE - Steel, Plasteel, Gold, Silver, Power Conduits (Waterproof too!), Power Switches - Metals added by Expanded Materials - Metals (1.4 OR 1.5) - Different versions have different metals, but have no fear! -- No Burn Metal . . . is here. -...
Real Ruins
Created by MR. TETEREW
"Everyone is dead or gone. This story is over. Perhaps someone else will find a use for the ruins of this place." Have you ever wondered who might be that person which will find a use for those ruins? With this mod it might be you, or any other RimWorld pl...
Wall Heater
Created by SLABBY
Adds wall mountable heater to the game. Identical to the vanilla heater, but wall mountable. Github link: https://github.com/johnabsher/RimworldWallHeater PRs Accepted! ...
[FSF] Always Rearm Turrets
Created by FrozenSnowFox
Description By default turrets are generally only reloaded when they hit 75% ammo. This is a huge problem when you have raids that go into the hundreds. At that point you might even need to reload during combat. With this mod turrets will always be reloade...
Fertile Fields [1.1]
Created by Jamaican Castle
Updated 3/19/20 by Jamaican Castle ===== Fertile Fields allows you to transform and improve your colony's terrain, harvest raw materials from the land, and use them to enhance your environment. - New in 1.1 - Multi-terraforming tools, distinguished by the ...
SF Grim Reality
Created by StarlightSovereign
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. T...
Tooltipped Long Names
Created by Reiquard
Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window. Especially useful for those who play with mods like Infused / Infusion 2 or other mods...
VFE Farming - Fertile Fields
Created by Oreno
A simple 3rd-party integration patch for the Vanilla Furniture Expanded - Farming mod by Oskar Potocki, Dninemfive, and Kikohi with Fertile Fields mod by Jamaican Castle. Please support them! Changes - Planter Box and Tilable Planter Box now requires Pile ...
VFE Farming - VGP Garden Tools
Created by Oreno
A simple 3rd-party integration patch for the Vanilla Furniture Expanded - Farming mod by Oskar Potocki, Dninemfive, and Kikohi with VGP Garden Tools mod by Dismarzero. Please support them! Changes - Removed all Planter Box (VGP Garden Tools). - Removed Mod...
[Kit] Graze up
Created by Kittah Khan
What does this mod do? (configurable) Animals no longer destroy the plants that they eat outright. The list of animals that does destroy plants can be adjusted, there are none by default. Grazing removes a portion of growth equal to the nutrition eaten. (c...
Give up your building
Created by LingLuo
Give up your buildings so that enemies won't attack them. The function of this mod is the same as "Not Mine- Unclaim Structures", but he makes these buildings belong to insect, and I make these buildings not belong to anyone, which will be different in the...
Give up your building [No Menu Patch]
Created by NECEROS
Remove the extra "Z.T.Tool" architect menu and puts the Give Up tool into your orders menu. Now what? Get help, Ask questions, Give suggestions: https://i.imgur.com/lkEpF5w.png Check out some mods: https://i.imgur.com/khxemQj.png Help keep our projects goi...
Better Map Sizes
Created by Madara Uchiha
Enables custom map sizes through the Advanced menu on the world map during map generation. Also allows for setting the default map size to use when generating tiles (in case you forget to use the Advanced menu) NOTE: There are no checks on the sizes you in...
Hotseat - Dynamic Storyteller Switcher
Created by Arquebus
A mod which dynamically changes your storyteller from time to time. Just to keep things interesting. Supports all storytellers. Features Adds a mechanism which occasionally changes your current storyteller. Customizable percentage chance of switch happenin...
More Hull Corners
Created by LondoMollari
https://i.imgur.com/EHIT00v.png A simple mod that adds four more hull corner styles; Royal, Merchant, Military and Pirate. Cost and work to build are the same as the original hull corners. Original hull corners are not removed. Dependant on Save Our Ship 2...
Net Gun
Created by panyiu
A net gun is a non-lethal weapon designed to fire a net which entangles the target. It is good for catching escaping prisoners. This mod add a new Hediff called "Entangle", which has the following effects: 1. body size < 0.7 (e.g. chicken) - reduce 85% Mov...
Optimization: Meats (1.2)
Created by brucethemoose
This mod reduces the meat variety in the game. Aside from insect meat and humanlike meats, every other meat is treated the same as far as gameplay mechanics go. So why have them? This mod simply runs a catch-all patch operation across all animals (except i...
Perishable
Created by Peen Stanton
For lazy folks who don't want to manage stockpiles that much. This mod will create two new stockpile filters based on whether a Thing requires refrigeration or not. Great for early game and just getting started, when you only care about what will rot and w...
Realistic Planets - Fan Update
Created by Saucy_Pigeon
This is a fan update for the original mod, Realistic Planets by Rainbeau Flambe, that supports RimWorld version 1.1/1.2. Compatibility with 1.0 remains. This mod is dependent on Harmony (version 1.1/1.2 only). Please install and load Harmony to use this mo...
TMC Armory - Community Pack
Created by Tittymcswaggy
https://i.imgur.com/LHsFPYV.png https://i.imgur.com/tE28cZ7.gif https://i.imgur.com/Q6STwql.png This mod contain mostly requested weapons by the community , Thank you for the all supports . This will be the place where I put all the suggested and commissio...
Seamless Embrasures
Created by Neronix17
https://i.imgur.com/fVVaDCS.gif When they match it's good, when they do it automatically with any mod retexture too? It's better. Unlike other embrasures, which usually use the vanilla texture and modify it, these use the wall texture and apply an overlay ...
Argón's Tribal Medicine
Created by Argón
https://i.imgur.com/bZxbIiT.png https://i.imgur.com/dzEU5lj.png This mod adds a variety of different herbal medical teas and other stuff that can help on tribal runs. https://i.imgur.com/FoSJ9g7.png : First Uploaded. : Actually added the spoiling time to t...
Command Palette
Created by Fluffy
all your commands in one place https://headers.karel-kroeze.nl/title/Features.png Ever been annoyed about the ever increasing number of architect categories? Can't find anything in the 'Furniture', 'More Furniture', 'Furniture Plus' and 'RimKEA Furniture' ...
Fermenter (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2001398514 - Added support for Vanilla Brewing Expanded - For detailed description, download the PDF https://i.imgur.com/pufA0kM.png https://i.img...
LWM's Minor Changes
Created by lilwhitemouse
A set of minor fixes, tweaks, and changes to the game. Some of these you may or may not want (they oh-so-slightly slow the game and probably don't add a whole lot more than a little realism (e.g., smelters giving off heat)), while some of them make life mu...
Metals+
Created by Kyrrisayo
This has been updated for RimWorld 1.5 This mod adds more metals with unique stats and textures. I tried to base everything off of real-world values, but while still keeping the metals balanced to Rimworld. Four of the metals can be found in the world, and...
Mod Medicine Patch
Created by Aeon
A patch to enable modded medicine options in the pawn health tab. German translation by Dimos Chinese translation by Shavius...
More Hull Corners - Stuffed
Created by LondoMollari
This is the stuffed version of my More Hull Corners mod. Adds more hull corner styles that can be constructed from metals - so you can finally have that golden royal hull you always wanted! (Ship hull pictured above is not included, you will need "SOS2 - P...
Quest Reward Rebalance
Created by Flankmaster
About Ever wonder why your heavily-modded 16-year colony never sees any of those rare archotech rewards? This mod rejiggers quest reward generation so archotech-level items/buildings like the Vanometric Powercell and Chemfuel Reactor (along with other arch...
Show Fertility
Created by Saucy_Pigeon
Adds a new toggle button allowing you to see fertility in-game clearly. Can be safely added and removed in the middle of a saved game. Frequently Asked Questions (FAQ) Q: I have an issue/bug/error with this mod. A: Post the bug in the comment section below...
Ultima Storage
Created by Bowen
A small collection of Ultima inspired storage items for your medieval pawns. Includes support for Deep Storage. Recommended / Intregration ========================== Adaptive Storage Framework - Supported. LWM's Deep Storage - Supported. Adaptive Primitive...
Vanilla Iron and Steel
Created by NECEROS
Introduces iron ore while staying true to the vanilla Rimworld core values. Instead of steel around your map, you will spawn with mineable iron ore! Forge the iron down in a bloomery or smithy along with some coal or charcoal, and turn it into the much bet...
[WD] Simple Concrete
Created by Sand Dog
Description: Adds reinforced concrete as a new strong and durable "Stony" material. A concrete wall has 610hp. Between Granite - 510 and Uranium - 750 Balance Note: the mod matches the base balance pretty well, so can be used for almost no-mod playing with...
Prisoners Need Recruiting
Created by Madara Uchiha
"Hey Dave" "Yes Bob?" "How long are we going to keep poor Cindy? She's going crazy there all alone." "Who?" "Cindy, you know, that miner chick we captured 3 seasons ago?" Is this you? Do you wonder why you aren't getting new recruits only to suddenly remem...
Too Many Areas
Created by Mr_Chimick
This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better. It transitions to the alternate view at 10 areas by default, you can change the number in the mod settings. This is ...
Mo'Events (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of ilawz mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=835151481 - Almost all of the update-work done by Taranchuk - Strings opened for translation - Added settings where you can change the trigger-chance...
[KV] Weapon Storage
Created by KiameV
Stores weapons and allows weapons to be assigned to pawns for use in the field. Weapon Storage -Build Menu: Misc -Size: 1x1 -Cost: 40 steel + 40 wood/stone/steel -Stores: Weapons (ranges and melee) Repair Attachment -Build Menu: Misc -Size: 1x1 -Cost: 250 ...
AI Upscaled Textures - Mods
Created by Cosmo Corban
Upscaled textures through AI for some mods. Please note that AI has its limitations, mainly on the textures that are not very detailed. This will NOT replace the quality of textures designed by the talented Artist in this community, but at least it could b...
BetterNutrientPasteDispenserControls
Created by Maarx
The mod adds buttons to manually dispense from a Nutrient Paste Dispenser. When you select a Nutrient Paste Dispenser, you'll see widget buttons to "Dispense 1", "Dispense 5", and "Dispense 25". This offers a more convenient alternative to the weird vanill...
MeditateAsWorkType
Created by Maarx
The mod allows you to configure Meditation in the Work tab instead of the Schedule tab. You'll find two new columns in the "Work" tab: Meditate (P) - meditate for psyfocus, per the configured target threshold on the pawn's widget. Meditate (A) - meditate t...
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