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No problem was found in the vanilla state from RecycleCore in my computer.
I'm using anty, moyo, ratkin, rabbie, rakkle, giant.
and no problem was found...
Harmony
Jecstools
Core (in the list so i'm listing it. :P)
Royalty (same as above. :P)
Humanoid Alien Races 2.0
Anty the War Ant Race
Hugslib
Perfect Pathfinding
Fallout Races: Playable Ghoul (continued)
Multi Verb Combat Framework
Fallout races: The Robots Pack (continued)
Twi'Lek Race (continued)
Zoltan Race
Slug Race
Rockmen Race
Mantis Race
Engi Race
Crystal Race
Underground food
Thermolily
EdB Prepare Carefully
[SYR] Scar Removal Plus
Configurable Biocoding
Glitterworld Medicine + Luciferum + Neutroamine
Map Wide Orbital Trade Beacon
Xen's Taming Fixer
Sun Lamp+
Short Circuit Blues
Advanced Geothermal Generator
Balanced Eclipse and Solar Flares
If i had to guess it's *probably* a conflict with one of the alien races but IDK what one.
Rimworld vanilla romance min age = 18
so...it is not bug.
Anties cannot have a romance chance even if they are reach the limit of their lifespan.
I want to make a patch, but it is an area of C# and I don't know C#.
sorry.
- - -
https://gist.github.com/0d7f22b800c6c98248c42519abb936f1
- - -
Config error in AT_Reinforcedexoskeleton_Thing: is haulable, but does not have an authored mass value
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
but, it is difficult to check if it has been properly fixed because it is an error that did not appear in my computer.
Tried to load duplicate UnityEngine.AudioClip with path: FilesystemFile [C:\Steam\steamapps\workshop\content\294100\2297729625\1.2\Sounds\not\Char_B.wav], Length 529936 and internal path: not/Char_B
(There is no additional trace, so not sure exactly what is causing it to try to load more than once)