RimWorld

RimWorld

TMC Armory - Community Pack
Tittymcswaggy  [developer] 25 Nov, 2020 @ 6:23am
Bug report and balancing suggestions
Please report any bugs and suggest balancing here , thank you.
< >
Showing 1-15 of 18 comments
Imaginarium 25 Nov, 2020 @ 6:56am 
Hecate II is mispelled Hacate
Tittymcswaggy  [developer] 25 Nov, 2020 @ 5:54pm 
Originally posted by Imaginarium:
Hecate II is mispelled Hacate

I will rename that ASAP, thank you.
when i click to "assemble weapon" it only shows some options, swords knifes and crossbows (they dont even work also)
Tittymcswaggy  [developer] 25 Nov, 2020 @ 6:32pm 
Originally posted by Never (Suss):
when i click to "assemble weapon" it only shows some options, swords knifes and crossbows (they dont even work also)

You need to click on the empty square actually ( the icon on the right , use one of the workshop picture as reference) .
Originally posted by Tittymcswaggy:
Originally posted by Never (Suss):
when i click to "assemble weapon" it only shows some options, swords knifes and crossbows (they dont even work also)

You need to click on the empty square actually ( the icon on the right , use one of the workshop picture as reference) .
it says "nothing over here" (when i click on the box)
Tittymcswaggy  [developer] 26 Nov, 2020 @ 7:03am 
Originally posted by Never (Suss):
Originally posted by Tittymcswaggy:

You need to click on the empty square actually ( the icon on the right , use one of the workshop picture as reference) .
it says "nothing over here" (when i click on the box)

I just updated the mod again but I recommend you unsub then resub the mod to see if it download fully as I been hearing that some people don`t even have files in their mod folder ( possibly steam workshop ? ) . I need to get some sleep now so I`m sorry if I wont be able to reply to you till tomorrow
Bufu69 13 Dec, 2020 @ 6:05am 
since today, with CE:

Could not resolve cross-reference: No Verse.ThingDef named TMC_Bullet_545Soviet found to give to Verse.VerbProperties VerbProperties(IAR AK74M "Kalash")
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Tittymcswaggy  [developer] 13 Dec, 2020 @ 6:34am 
Originally posted by Bufu69:
since today, with CE:

Could not resolve cross-reference: No Verse.ThingDef named TMC_Bullet_545Soviet found to give to Verse.VerbProperties VerbProperties(IAR AK74M "Kalash")
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()

Confirmed , will be fixed in a couple minutes.
Maxene 13 Dec, 2020 @ 10:02am 
Hey hey, not sure if it is this mod or the other TMC's, but the IAR MDR does this and deletes itself.

Spawning destroyed thing TMC_Gun_AR_MDR7241611 at (60, 0, 58). Correcting.
Verse.Log:Error(String, Boolean)
Verse.Thing:Verse.Thing.SpawnSetup_Patch1(Thing, Map, Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Rot4, Map, Thing&, Action`2)
Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1, Rot4)
Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1, Rot4)
Verse.AI.<>c__DisplayClass3_0:<FinishRecipeAndStartStoringProduct>b__0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.<>c__DisplayClass2_0:<DoRecipeWork>b__1()
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Verse.Pawn.Tick_Patch2(Pawn)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Maxene 13 Dec, 2020 @ 10:06am 
Weird- I spawned it via the console, and it spawns fine... Mmm... I wonder if it could be the table?
Bufu69 13 Dec, 2020 @ 11:10am 
Originally posted by Tittymcswaggy:
Confirmed , will be fixed in a couple minutes.

TY so much!
Tittymcswaggy  [developer] 13 Dec, 2020 @ 4:30pm 
Originally posted by Rizzy:
Hey hey, not sure if it is this mod or the other TMC's, but the IAR MDR does this and deletes itself.

Spawning destroyed thing TMC_Gun_AR_MDR7241611 at (60, 0, 58). Correcting.
Verse.Log:Error(String, Boolean)
Verse.Thing:Verse.Thing.SpawnSetup_Patch1(Thing, Map, Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Rot4, Map, Thing&, Action`2)
Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1, Rot4)
Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1, Rot4)
Verse.AI.<>c__DisplayClass3_0:<FinishRecipeAndStartStoringProduct>b__0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.<>c__DisplayClass2_0:<DoRecipeWork>b__1()
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Verse.Pawn.Tick_Patch2(Pawn)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

I think you are talking about the one in Modular Weapons ? I have fixed it..
Gravius 15 Dec, 2020 @ 12:58pm 
IAR AK103 "Leshiy" is appears being equipped on pawn much smaller than it should be (look at colonist in a center of screenshot - he holds the AK103, but it's too small). I don't know why, as i am not using any mods that should mess with size of sprites (or at least i am not aware of this). https://cdn.discordapp.com/attachments/476039974777782272/788509930814570576/unknown.png
Last edited by Gravius; 15 Dec, 2020 @ 12:59pm
Tittymcswaggy  [developer] 15 Dec, 2020 @ 4:34pm 
Originally posted by Gravius:
IAR AK103 "Leshiy" is appears being equipped on pawn much smaller than it should be (look at colonist in a center of screenshot - he holds the AK103, but it's too small). I don't know why, as i am not using any mods that should mess with size of sprites (or at least i am not aware of this). https://cdn.discordapp.com/attachments/476039974777782272/788509930814570576/unknown.png

The issue should be fixed now.
The Unbidden One 17 Dec, 2020 @ 8:16pm 
Found a minor issue the MDR cannot be placed in a stockpile i checked the drop down list for storage and it has no listing for the MDR which i assume is the problem.
< >
Showing 1-15 of 18 comments
Per page: 1530 50