Team Fortress 2

Team Fortress 2

Heavy Artillery
 This topic has been pinned, so it's probably important
Gadget  [developer] 19 Feb, 2014 @ 12:04pm
Stats Discussion
Feel free to talk about stats ideas here.

Ideas that I like so far:

- Accuracy
- Mobility
- Overheating

Stats could revolve around those.
Last edited by Gadget; 20 Feb, 2014 @ 10:12am
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Showing 1-15 of 929 comments
BRAINfreeze 19 Feb, 2014 @ 1:07pm 
I feel like it's about time we got a minigun that has a faster firing speed by default. As far as drawbacks go, I don't want to have to say less damage, so maybe a slightly smaller clip size
pARIah 19 Feb, 2014 @ 1:29pm 
Random idea
When crouched:
100% less bullet spread
70% less firing speed
Just lookin' at that stand, looks real stable to me ;p
4morian5 19 Feb, 2014 @ 3:03pm 
Trash Can's idea is pretty good. One of the Heavy's main drawbacks is the past close range, most of his bullets miss. Having the option to stop and attack with accuracy would be awesome.
Goth Mommy 19 Feb, 2014 @ 3:07pm 
Idea:Spray and Pray
Pros:
+ 15% Damage
+ 20% Firing speed
When crouched:
+ 35% Accuracy
Cons:
- 50% Ammo capicity
When Standing:
- 30% accuracy
Royffle 19 Feb, 2014 @ 4:28pm 
I agree that the bi-pod should make it more accurate, and the small clip on the gun should reduce the ammo cap. How about this:

PROS:
No spin sound
+15% fire speed
10% more accurate when not moving
CONS:
-50% Ammo capacity
-20% Damage
-10% Move speed while firing
@above
Great idea!
Comrade Green 20 Feb, 2014 @ 12:16am 
Pros
+15% fire speed
+10% more acurate
Cons
-No movement
-50% ammo capacity
Gimmlitzer 20 Feb, 2014 @ 12:44am 
I don't think it should fire any quicker than the Minigun, simply because this sort of gun actually can't. But everything else is spot on.
+ - 40% more damage
+ - 50% ammo capacity
- - Cannot move while spinning
- - 20% slower firing speed
Intig 20 Feb, 2014 @ 12:46am 
this minigun cant spin in real life so why should it in tf2?
Drunk Punk 20 Feb, 2014 @ 12:48am 
i think that the fact that this machine gun is actually able to be carried around irl should make its stats look something like this

Pros
-50-75% speed penalty while deployed
+20% firing speed
fast deploy like the tomislav
makes no sound while deployed, also like the tomislav
Cons
-50% ammo cap
+30% bullet spread

These stats makes it good for indoor/close range fighting as long as there is enough cover to hide behind. Also btw irl miniguns arent that inaccurate they're pretty precise. thats why i added the 30% spread
Last edited by Drunk Punk; 20 Feb, 2014 @ 12:50am
Simon 20 Feb, 2014 @ 12:56am 
+ 10 % Accuracy
+ 40 % Accuracy when crouched
+ 10 % faster movement speed for user when out
- 50 % clip size
- 10 % firing speed when crouched
- Can't move when crouched
- Make a small noise when you walk with this deployed
+ When crouched this gun is totally silent when deployed and firing sound is less louder
+ When crouched is deployed automatically
Last edited by Simon; 20 Feb, 2014 @ 1:01am
grubbie 20 Feb, 2014 @ 12:56am 
Seeing as the picture of the gun has a bipod on it,
idea: can attach the gun to any wall and allows team mates to opperate it (even a spy) so that they can defend an area better, intead of/ aswell as sentries.
Simon 20 Feb, 2014 @ 1:03am 
Originally posted by i touched u now u have AIDs:
Seeing as the picture of the gun has a bipod on it,
idea: can attach the gun to any wall and allows team mates to opperate it (even a spy) so that they can defend an area better, intead of/ aswell as sentries.

Really nice but maybe a bit op i'd say ad a debuff like - 10 % firing speed otherwise it's better than stock
grubbie 20 Feb, 2014 @ 1:22am 
yeah maybe less damage aswell whie `attached`
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