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Докладване на проблем с превода
- Godmodes players and spams everyone on the server with messages and beeps when theyre at low health, if it doesn't work on players then just disable it for them
- Forces players into firstperson when they're in third, incorrect logic for checking if they're not in firstperson
- Inconsistencies with player color, bodygroups, skin
- Uncached ents fetching in prerender hook that bogs performance
- No ground checks resulting in floating entities
- Script error when entity becomes invalid during the glory kill (undo/Remove)
- Camera does a weird nausea inducing and very noticeable 180 vertical flip near the end of every animations
- Starting a glorykill right before stun ends causes victim entity to be visible
- Player will become stuck if the victim is against a wall/the anim ends with the player inside of a wall
- Uneven surfaces aren't taken into account, the animation will clip into the ground (example: victim is standing on a higher surface than the attacker)
- Air glory kill requires the player to be above the victim's model bounds, this isn't lenient enough and more often than not just causes the front, on ground glory kill animation to be played instead
- Freezing npcs is done incorrectly and zombies/combines will continue to melee the player
- SetSchedule SCHED_NONE is called when a glory kill ends, but this causes a warning in the console because there aren't any pointers to SCHED_NONE, instead SCHED_IDLE_STAND should be used which is what it defaults to
- Stunned npcs that are killed don't leave a ragdoll
- Grigori drops a health pack when shot in the head for some reason
- Killed enemies don't have their ragdoll posed to the animation
can i have some help
[ERROR] lua/autorun/zombiecvars.lua:3: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. __event - lua/autorun/zombiecvars.lua:3
3. TakeDamageInfo - [C]:-1
4. unknown - lua/autorun/sv_gkills.lua:562
Give a link to addon
Its mod about zombies, look in your addons for zombie themed addons