Garry's Mod

Garry's Mod

GLORY KILLS 2 - Public Beta
addons that dont work with this currently
after 2 days i have found two addon that didnt allow me to glory kill

thees two addons for some reason conflict with the gk key.
Laatst bewerkt door EbowTaj; 1 dec 2020 om 14:19
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Both of these addons conflict with Glory Kills 2, nothing game breaking, just a console error output.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1870612406

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1161497192
The console error output I get is:

(This error is the NPC Drop System, I made a drop for a a metro cop using another addon's ammo box)

1:
data = {"1":{"label":"false","shipment":false,"labelrem":"nil","rate":0.15000000596046449,"code":"false","ent":"universal_ammo"},"1":{"code":"false","shipment":false,"labelrem":"false","label":"false","rate":0.20000000298023225,"ent":"universal_ammo"}}
npc_id = npc_metropolice
1:
data = {"1":{"label":"false","shipment":false,"labelrem":"nil","rate":0.15000000596046449,"code":"false","ent":"universal_ammo"},"1":{"code":"false","shipment":false,"labelrem":"false","label":"false","rate":0.20000000298023225,"ent":"universal_ammo"}}
npc_id = npc_metropolice

(This error is the AC-130)

[[WC] AC-130 Gunship] lua/entities/cas_ac130/sv_com.lua:117: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. v - lua/entities/cas_ac130/sv_com.lua:117
3. unknown - lua/includes/modules/hook.lua:84
4. TakeDamageInfo - [C]:-1
5. unknown - lua/autorun/sv_gkills.lua:562

I think first person death addons make you go into first person when you finish somebody off, but to be honest its pretty ♥♥♥♥♥♥♥ cool and doesnt look half bad.
Origineel geplaatst door froggers:
I think first person death addons make you go into first person when you finish somebody off, but to be honest its pretty ♥♥♥♥♥♥♥ cool and doesnt look half bad.
Is it suppossed to be third person? Cause I use that mod and it looks ♥♥♥♥♥♥' sweet I'm not going to lie.
i pretty sure gk2 is supposed to be in first person, delta is trying to say there's animations for other players in multiplayer. and you can see them if your using third person / camera tool.

like compare his first glory kill mod animations with this one where the first one i think used effects instead of your actual models
Живчик  [ontwikkelaar] 2 dec 2020 om 17:29 
Origineel geplaatst door EbowTaj:
i pretty sure gk2 is supposed to be in first person, delta is trying to say there's animations for other players in multiplayer. and you can see them if your using third person / camera tool.

like compare his first glory kill mod animations with this one where the first one i think used effects instead of your actual models

You're absolutely right)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=632126111 This one breaks the mod too.

doesn´t throw an error.
Laatst bewerkt door An; 3 dec 2020 om 23:30
Origineel geplaatst door CuteDogeBork:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=632126111 This one breaks the mod too.

doesn´t throw an error it seems that doesn´t allow to do glory kills.
I use INPC and I do not get the issue you are talking about. Are you 100% sure?
Origineel geplaatst door CuteDogeBork:
im not sure.
I can definitely tell you it isn't iNPC, however the good ol' disable all addons and re-enable each one to find out. I would say if you have a lot like me (550) try to look for console outputs, but definitely be certain until posting is honestly what I can tell you to help.
sharpeye and gm+ player interaction overhaul are imcopatible, I tested both one by one
sharpeye and other first person overhaul mod make third person executions instead of first person
Do the Lego studs work?
Origineel geplaatst door Techintuky:
seems to conflict with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=742906087&searchtext=vox+redefined
When you say it "conflicts" I would argue otherwise, yes you spot the NPC but it doesn't break the addon. Just disable NPC/Player spotting in the TFA Vox addon
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