Wildermyth

Wildermyth

Expanded Overland: Jobs
Smoker  [developer] 23 Jun, 2021 @ 12:22pm
SUGGESTIONS AND FEEDBACK
Please leave your suggestions and feedback here, I'm very interested to hear them.
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Showing 1-2 of 2 comments
Erectorz 19 Jul, 2021 @ 3:02am 
Love the idea of the mod but the jobs should take longer. To put it into perspective a tile will give you its resources once per chapter and each chapter can take 1-3 years in game time. The fact that you can work a tile and get its resources in 30 days is way to generous. In should be more in line with things like bridge building and tunnel digging where it takes a lot of time for a single person to do it but with 3 or so people its more manageable. And I don't know if this is at all possible but the jobs should require uninterrupted progress so that when you do a job you are fully committing those heroes for that time frame.

This isn't feed back but a lot of the jobs are grayed out for me and I'm not sure how to unlock them. You mentioned contacts but the only time I get informed of a job is between chapters.

Either way cool mod!
Smoker  [developer] 19 Jul, 2021 @ 3:10am 
Thx for the suggestions, this mod is on my list thing to improve. Yeah i want to change the time cost, it was designed for one hero mission but need to be increased.

Comic behavior is very weird because to the way jobs are triggered devs told me, it has to be redone in another way to make it work perfect. As now, sometimes the comic dont appear, or only one char is in it, and sometimes work fine. My problem is that i dont know how to do it X). I will spend time on it if i can.
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Showing 1-2 of 2 comments
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