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I just checked it it scales properly but the tooltips dont. I will hotfix that soon. The skill as its intended effect in game though
@Baghool
We don't plant to make any alternative art versions for specific phobias. That would partially redrawing any sprite since his holes are such a big part of the artwok, then we would probably need to do an arachnophobia patch and so on .... Not possible to cover for any particular phobias wich can occur in dark phantasy horror game. You can warn your audience before going into a mission with him or going ointo the courtyard where the patterns appear anywhere.
If oyu stream regularily we can also hihlight your stream on the modpage, we usually do that when people play some of or thing
Due to the nature of him being aimed towards longer combats and sustain in early levels of the gamemost of his skills dont have time to shine. You can still default to some of his more direct skill for the scenarios. Rushing is just more efficint in the early stages though his skillset becomes more rewarding in the later levels where dots and extended combats play a bigger role. Its more in the nature of how early game and short fights work.
Other dot character and mark characters suffer from the same early game issues.
If you struggle to find use try to pair him up with other bleed characters to directly benefit form the syergies. Hes mor aimed towards palying around team setup rather then doing is synergy rotation all by himself
If you have any concrete feedback we love to hear it, while such a general statement is not really helpfull. That does not realy give us any point to start of making changes if you wish to see some.
And so the mod is just super, very interesting concept. Animations, skills, trinkets, it's just super!:)
Release patch
Localization
- Broken Strings fixed
- Russian Localization Added thanks to DCR
- Korean localization added thanks to Slaverer
Bugfixes
- Diluting Venom tooltip properly scales now
- Crimson Cloud Accuracy properly scales now
- Temporarily removed ally infest on act outs until its resolved
Balance
- Infestation now ticks more agressivly and returns faster to be more responsive in early to mid dungeons/deals faster dps
- Diluting venom base DMG and Blight amount increased
- Propaget Buff Increased, added Speed buf to proc the summon faster
- Eggs are generally more rewarding now
- Crimson cloud Debuff amount increased
- Propage Debuff amount increased
The first of many trinket - I've entered wasting status a couple times after not giving him blood
Release Hotfix 2
Localization
- Some broken Strings fixed
Bugfixes
- Very Rare Trinket now properly prevents wasting
- Propaganda Trinket now properly scales with bloodsucker amount (gave 1 to much SPD before)
- Act out now has an animation
Balance
- Infestation Bleed and Healing amount increased
- Rebellion now ignores Guard
- Ant Eggs now grant 10% --> 20% PROT per summoned Nest
- Propaganda trinket permamark removed (bugged)
- Propaganda trinket debuff chance 30% --> 20% to compensate for downside removal
- Overall Bloodlust act out ratio slightly decreased (positive and negative)
- Additional food consumption from wasting/craving removed
- Act out now infect allies with curse instead infesting them, chance decreased