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no deaths yet but with how long it takes to get a research an expensive tiered way of obtaining the lower tier schematics could be nice, maybe a vendor of sorts?
in terms of bugs the DLC industrial blocks ignore your mod and can be made without research
I can see this mod becoming a always-on-modlist mod
Solars should be accessible from the start. I am having a really tough time now kickstarting power starting on the moon.
Wind turbines are useeless. Hydrogen engine needs power cell which requires, duh, power for assembler.
That's it.
I might be able to hook up my starting rover into the grid (no connectors researched, so it means rotor shenainagans if they still work) to use its half-depleled (already) battery to produce power cell to make hydrogen engine, but this hassle is really unnessessary in my opinion, unless I missed some easier way.
I'll give extra feedback once I solve this puzzle.
I understand that this mod is probably balanced around terran start and as a whole is essentially self-imposed challenge but come on.
We're engineers, not cooks.
Aside from that, I love the idea and I'm still playing through it. Keep up the great work.
One very minor gripe so far is with the UI and how it prefixes everything in the left panel with the word 'research' (see pic) https://imgur.com/a/SYtva2M
Pretty sure this could be removed which would make this area a little less cluttered. Having it there also gives the impression it is some sort of requirement to the production. Vanilla components that are in the same panel are not prefixed with 'manufacture'.
p.s. this also applies to your 'research material' which is prefixed with the word 'produce'.
edit: This mod is tough in conjunction with the "Better Stone" mod. Trying to branch into the tier 2 research is gruelling as magnesium is not an easy find Couple this with most (useful) ores being VERY deep underground, and require semi-decent equipment for extraction.
My main gripes so far with this mod is the way that atmospheric thrusters are gated behind 2 earlier research modules, also the initial mineral sink into the research module is hefty. This is probably largely an issue because of other mods I'm playing with, and in vanilla, this is probably no stress whatsoever.
I'd suggest perhaps allowing the survival module (or something as easily attainable) allow for research, but do this at an increased cost of some sort (time and/or materials). It'd also be nice to have speed/mat cost upgrade modules for the research station (once it's been built).
My game is started on Pertam with perpetual sandstorms, so early game is tough. Exploration is slow and getting power up and running (safely) can also be a slow and expensive process.
AwwScrap and Better Stone v7.0.10 are probably 2 out of my list of loaded mods which interact with this mod. and without these, as stated above, This mod would probably balance relatively fine.
Edit 1: I believe I've answered my own question, with Vanilla Ore Distribution it'd be very hard with just Atmo Thrusters
3x3 wheels should probably be either the first wheel research or starting tech, I think ejectors and collectors should be available with the basic conveyor tubes.
It feels weird having to research hydrogen thrusters to get atmospheric thrusters, atmo thrusters should probably be a parallel research line starting with small ones in my opinion.
And my final point for now is that being limited to 1 research lab can cause problems in some cases(in mine specifically I died after my base lost power and I ended up re-spawning on another planet with no way to get to my old lab)
I also have the question of why schematics require special storage and cant just be thrown in a cargo container?