Arma 3
Christmas Pack
GreekEditor  [developer] 26 Nov, 2021 @ 10:18am
Mission Makers' Section
Just a few helpful tips for mission makers:

Snow Compositions

  • The Static snow walls should be preferred to save performance.
  • The Walls with physics are cooler though because you can crash a tower with a vehicle ;-)

Christmas Lights

  • They have no mass so you can just place them and they will stay at their position. Disabling their simulation at the beggining of a mission will mean they will have no light source.
  • You can place as many as you like but due to engine limitations you can only see six of them at once having a light source on them.

Snowmans

  • To attach the bucket Snowman on the M-ATV you need this code in the Snowmans init:
    this attachTo [NameOfCar, [0,-2.1,1.4]]; this setDir -90;

  • To attach the other Snowman on the M-ATV you need this code in the Snowmans init:
    this attachTo [NameOfCar, [0,-2.0,1.4]]; this setDir -180;

Lamp

  • To make the switches work you can use two simple scripts using the addAction and the hideObject commands in SP. In MP you will need to place an action to each player with a variable requirement. That variable will let each player seperately to have the action. Otherwise for each player there will be an action on the Switch object. If you need more info on the MP method just contact us and we wil share more details

Pickable Christmas Gifts

  • You can pick them up but sadly you can also walk through them too.
  • Their classnames:
    Christmas_Gift_Medium_Box_Pickable
    Christmas_Gift_Medium_Round_Pickable

Christmas Soccer

  • You should disable damage for the snowball. Otherwise the match will end really soon.

Happy Mission making! Wishes for the best outcome possible!
Last edited by GreekEditor; 2 Dec, 2023 @ 6:33am