Space Engineers

Space Engineers

Abandoned Settlements [v2]
 This topic has been pinned, so it's probably important
Dan  [developer] 20 Jun, 2022 @ 2:50am
FAQs
Frequently Asked Questions
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Showing 1-8 of 8 comments
Dan  [developer] 20 Jun, 2022 @ 2:53am 
How often do settlements appear?

Roughly every 6-10km of travel, with a preference for level terrain. If no level terrain is available you may find settlements only partially spawn or do not spawn at all.

If you want to check which spawns are available at your current location you can use the /MES.GESAP admin chat command.
Last edited by Dan; 27 Aug, 2022 @ 12:58am
Dan  [developer] 20 Jun, 2022 @ 3:00am 
Will this mod create drones that attack my base?

No, by design. There are other mods that provide this functionality. I may add the option later but it will be something you can turn off if you don't want it.

Settlements can be considered mostly passive. Some do have active defenses but only pose a threat if you get too close.
Last edited by Dan; 20 Jun, 2022 @ 3:01am
Dan  [developer] 20 Jun, 2022 @ 3:13am 
Can I force a settlement to spawn?

Yes you can. With Admin rights or in single player mode you can enter /MES.SPI in chat for a random spawn.

If you want a specific settlement:
  • Enter /MES.GESAP in chat
  • Pick one of the spawn SubtypeId's from the Planetary Installation Eligible Spawns section
  • Enter /MES.SPI.YourSubtypeId
Last edited by Dan; 20 Jun, 2022 @ 3:17am
Dan  [developer] 20 Jun, 2022 @ 3:22am 
Will you release this on mod.io?

There are no plans at present. With time and testing, maybe - subject to the Modular Encounters mod working fully on mod.io
Dan  [developer] 20 Jun, 2022 @ 3:45am 
Can I re-upload this mod?

The rights to publish this mod are reserved by me as the copyright holder. The only legitimate publication of this mod is under Steam Workshop id 2310821218.

I'm generally OK with private unlisted copies for server use. Just make it clear that it's a copy and add a link back to the original work. Be aware that you won't get any updates and if it breaks, you get to keep the pieces.

Public copies will be subject to a DMCA take down.
Last edited by Dan; 20 Jun, 2022 @ 3:56am
Dan  [developer] 20 Jun, 2022 @ 3:55am 
Can I feature this mod in my Youtube videos?

Yes. I just ask for a link back to the mod and if you modify the behavior of the mod that you state this clearly in the video description.

If you generate money from the video then a little Patreon[www.patreon.com] support is always welcome.
Last edited by Dan; 20 Jun, 2022 @ 3:55am
Dan  [developer] 24 Jun, 2022 @ 4:37am 
Can I disabled turrets

Yes, mostly.

/MES.Debug.ChangeBool.AS2-No-Turrets.true
disables external turrets on new spawns. Some encounters will still have active internal turrets. Since they have limited firing arcs you should be able to find creative ways to handle these.

/MES.Debug.ChangeBool.AS2-No-Bots.true
disables bots on new spawns if you are using the AiEnabled mod
Last edited by Dan; 24 Jun, 2022 @ 4:39am
Dan  [developer] 24 Jun, 2022 @ 7:23am 
Does this mod use DLC's

Yes but thanks to Keen's DLC policy, DLC blocks will still spawn in. You will be able to recover resources from the blocks, you just won't be able to weld them back up. Not having the DLC shouldn't affect your use of the mod.
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