RimWorld

RimWorld

WorldEdit 2.0
 This topic has been pinned, so it's probably important
FunkyShit  [developer] 9 Dec, 2020 @ 9:36am
[WIKI] Factions
Can't remove mechanoids, insects or ancients
The game depends on these factions and their removal is guaranteed to break the save

Can't create a faction based on mechanoids /insects /ancients
Same. The game expects that such factions will be in a single copy

TODO
...
Last edited by FunkyShit; 30 Jan, 2021 @ 9:43am
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Showing 1-15 of 16 comments
Iamokay13 11 Dec, 2020 @ 3:28pm 
any earth templates?
FunkyShit  [developer] 12 Dec, 2020 @ 2:24pm 
Originally posted by Iamokay13:
any earth templates?
not at the moment
Last edited by FunkyShit; 12 Dec, 2020 @ 2:24pm
alex10019529 15 Dec, 2020 @ 3:42am 
is it able to delete a mod faction?
FunkyShit  [developer] 15 Dec, 2020 @ 8:36am 
Originally posted by alex10019529:
is it able to delete a mod faction?
Yes
Popo Bigles 27 Jul, 2021 @ 6:50pm 
Say you wanted to create a "Insect Only" world with the new faction options during the generate world screen, only to find three hours later that the game is soft-locked into crashing over and over again because an allied settlement tries to send the player on a quest where a hostile human faction is required. This little attempt crashes the game because it seems to make infinite loops in the possible quests it can send to the player, only for it to refresh the list again because there are no applicable enemies.
Is there a way to spawn a completely new hostile faction, or can I only make factions of the similar type? As of right now, when I "Create a New Faction" it just makes a new hive from the "Insectoids Expanded" mod.
Last edited by Popo Bigles; 27 Jul, 2021 @ 6:50pm
FunkyShit  [developer] 28 Jul, 2021 @ 1:46am 
Originally posted by =:Philos Tor'am:=:
Say you wanted to create a "Insect Only" world with the new faction options during the generate world screen, only to find three hours later that the game is soft-locked into crashing over and over again because an allied settlement tries to send the player on a quest where a hostile human faction is required. This little attempt crashes the game because it seems to make infinite loops in the possible quests it can send to the player, only for it to refresh the list again because there are no applicable enemies.
Is there a way to spawn a completely new hostile faction, or can I only make factions of the similar type? As of right now, when I "Create a New Faction" it just makes a new hive from the "Insectoids Expanded" mod.
1. World params: https://imgur.com/a/zOROV36
2. https://imgur.com/a/QoLyuuQ
Popo Bigles 28 Jul, 2021 @ 8:18am 
Thanks so much, I'll try this right now.
Popo Bigles 28 Jul, 2021 @ 8:27am 
It worked, thank you. Now I just have to see if it was the lack of faction causing the crash or a mod conflict with spawning.
Last edited by Popo Bigles; 28 Jul, 2021 @ 8:28am
kishkuma 5 Sep, 2021 @ 4:15pm 
Would it be possible to add the ability to edit relationship with mechanoid/insectiod factions? Would be fun to make them allies of you (or someone else) for a bit of a different playthrough.
FunkyShit  [developer] 5 Sep, 2021 @ 11:21pm 
Originally posted by kishkuma:
Would it be possible to add the ability to edit relationship with mechanoid/insectiod factions? Would be fun to make them allies of you (or someone else) for a bit of a different playthrough.
Unfortunately it will probably break the game with 99%)
Been messing around with this for the last ten or twenty minutes, so I might have missed it, but is there a way to change a faction's ideology?

Actually the main reason I downloaded this. Lots of alien mods and it keeps making maneating giants, Yautja predators, and psychopathic mantis people things like... peaceful pastorial nomads. Getting tired of having to constantly reload maps until they share ideologies with something more fitting like cannibals, pirates or savage tribes.
FunkyShit  [developer] 30 Dec, 2021 @ 1:34am 
Originally posted by Silverwolf da Grouch:
Been messing around with this for the last ten or twenty minutes, so I might have missed it, but is there a way to change a faction's ideology?

Actually the main reason I downloaded this. Lots of alien mods and it keeps making maneating giants, Yautja predators, and psychopathic mantis people things like... peaceful pastorial nomads. Getting tired of having to constantly reload maps until they share ideologies with something more fitting like cannibals, pirates or savage tribes.
At the moment, unfortunately, no
Originally posted by FunkyShit:
At the moment, unfortunately, no

Thanks for getting back to me on this. It is a really good mod regardless.
RandomEdits 15 Oct, 2023 @ 7:15am 
I'm not sure if anyone has asked this before, but can you make it so that when you add a faction, you can get to choose the specific one, instead of it being randomized. To clarify, when I say add, I mean to pick specific a faction, click on the map, add the faction to the location that's been clicked on.
Last edited by RandomEdits; 15 Oct, 2023 @ 7:19am
bk 5 Oct, 2024 @ 4:53am 
How can i choose what type of faction i want to add ? Because if i do"Add new faction" and it is "rough outlander union" if i put it to "civil outlander" the relation dont change...

I will like that when i add faction the relation with everybody is 0 so i can change it myself.
Last edited by bk; 5 Oct, 2024 @ 4:56am
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