Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
I propose the threads could use clarification:
What if the best way to delegate public representation is to throw together a team of developers who can vote among themselves what public suggestion/addition to the map is most popular, qualitatively in the Suggestions Thread? Categorize ideas by Entertainment/Genre (movies, video games, TV shows, iconic scene environments, books, comics, etc.) and Miscellaneous (devised environments, play rooms, "dev rooms," other receptacles), for which the number of mentions of a certain genre AND number of "similar" miscellaneous additions can be individually summed and voted among multiple participating developers. @Chopper, as the author, can have the final say on the new addition(s).
A potential participating developer can, at most, [1] provide .vmf prefabs (with extraneous content) to @Chopper based on the final votes after Dec. 31st (via email, gmail, GitHub, etc.) [2] decide highest mention count and vote on any tied 2nd, 3rd, and 4th placed mentions (that being ∑ suggestions within all "similar" Entertainment categories AND ∑ suggestions within all "similar" Miscellaneous categories) [3] qualify as a contributor, and [4] must perform at least one transaction in improving the project directly to be considered "participating."
I think this proposition would better reflect what commentators want from a growing world. Given its size limits, the map will surely be amazing nonetheless.
Also, I just figured out that the door at the far end of the space corridor isn't opening because it's moving on the wrong axis, it's moving on the Y/Z axis instead of the X axis like it's supposed to.
I dont know how i missed these but they should be fixed now, thanks for pointing them out :)
EDIT: It uploaded, I think:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2347573387
If you're only getting 30 FPS on an empty map like gm_flatgrass you might have a problem. What mods do you have installed?