Garry's Mod
Growing Map
Issues Thread
Post here if you have issues with the map that need reporting.

For example, I'm still missing the textures for the pentagram, and the floor in the new section where the Combine button is.
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Сообщения 115 из 24
Abi  [Разработчик] 14 дек. 2020 г. в 17:26 
I didnt realise this was still an issue, should hopefully be fixed now
Yeah I get a lot of errors, I expected the error room to have them, assuming they were a texture, but a lot of the rooms do not have textures
Okay, the pentagram is fixed, but I'm still missing the floor texture.
Hey I really enjoy reading ya'll's suggestions. Looking forward to the new year!

I propose the threads could use clarification:
What if the best way to delegate public representation is to throw together a team of developers who can vote among themselves what public suggestion/addition to the map is most popular, qualitatively in the Suggestions Thread? Categorize ideas by Entertainment/Genre (movies, video games, TV shows, iconic scene environments, books, comics, etc.) and Miscellaneous (devised environments, play rooms, "dev rooms," other receptacles), for which the number of mentions of a certain genre AND number of "similar" miscellaneous additions can be individually summed and voted among multiple participating developers. @Chopper, as the author, can have the final say on the new addition(s).
A potential participating developer can, at most, [1] provide .vmf prefabs (with extraneous content) to @Chopper based on the final votes after Dec. 31st (via email, gmail, GitHub, etc.) [2] decide highest mention count and vote on any tied 2nd, 3rd, and 4th placed mentions (that being ∑ suggestions within all "similar" Entertainment categories AND ∑ suggestions within all "similar" Miscellaneous categories) [3] qualify as a contributor, and [4] must perform at least one transaction in improving the project directly to be considered "participating."

I think this proposition would better reflect what commentators want from a growing world. Given its size limits, the map will surely be amazing nonetheless.
While the floor texture in the SCP hall is fixed, the floors of the three rooms that branch off it are still missing textures.

Also, I just figured out that the door at the far end of the space corridor isn't opening because it's moving on the wrong axis, it's moving on the Y/Z axis instead of the X axis like it's supposed to.
The floor texture is fixed, but I'm still having a few issues, namely doors. The door at the end of the space corridor leading to the shooting gallery and the trollface room is still opening the wrong way. Also, all the doors past the backrooms are locked, though this is much easier for me to fix on my end.
Abi  [Разработчик] 21 дек. 2020 г. в 3:41 
Автор сообщения: wiimeiser
The floor texture is fixed, but I'm still having a few issues, namely doors. The door at the end of the space corridor leading to the shooting gallery and the trollface room is still opening the wrong way. Also, all the doors past the backrooms are locked, though this is much easier for me to fix on my end.

I dont know how i missed these but they should be fixed now, thanks for pointing them out :)
A bug that's been around forever: The button for the second door in the FNAF office area doesn't close the door. Though this issue is lower priority since it doesn't cut off access to any areas...
The long bathroom can be seen through the sky in the gun field. I have a screenshot but I'm unable to upload it for some reason.

EDIT: It uploaded, I think:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2347573387
Отредактировано wiimeiser; 2 янв. 2021 г. в 22:20
I have some problems with the 50 combine suggestion,first of all they do not come to me when i press it im standing there and nothing happend, 2nd of all the long bathroom combines doesnt go to me as theyre stuck too, is this a nav-mesh glitch or is it normal ?
Abi  [Разработчик] 12 янв. 2021 г. в 7:27 
is ai disabled/ignore players enabled? it works normally for me and others
oh well all are disabled and i see no results of them moving, Might be one of the addons, i will disable them and check if it is because of them, dunno :/
Отредактировано The_Impartiality; 12 янв. 2021 г. в 7:55
Nvm it works, terribly sorry, keep on the good work !
as i keep playing the map, the fps gets worse and worse to the point of being unplayable. maybe its due to the amount of mods i have installed, maybe its due to the amount of stuff in the map, i don't know. the fps is quite good on other maps, about 30 or so, while after playing this map, specifically this one, it goes to a low of 10, consistently. i have fps boost, and that does nothing. i am not a source wizard by any means, so i have no idea what to do
The back wall of the fast zombie room extends into the ammo NPC room.

Автор сообщения: obloovoo
as i keep playing the map, the fps gets worse and worse to the point of being unplayable. maybe its due to the amount of mods i have installed, maybe its due to the amount of stuff in the map, i don't know. the fps is quite good on other maps, about 30 or so, while after playing this map, specifically this one, it goes to a low of 10, consistently. i have fps boost, and that does nothing. i am not a source wizard by any means, so i have no idea what to do
If you're only getting 30 FPS on an empty map like gm_flatgrass you might have a problem. What mods do you have installed?
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