RPG Maker VX Ace

RPG Maker VX Ace

Vlue's Script Compilation
 This topic has been pinned, so it's probably important
Starlight  [developer] 25 Feb, 2014 @ 3:17pm
Table Of Contents (Scripts included in the compilation)
BATTLE SCRIPTS:

Critical Effects v1.3
This lovely little script adds a flash and SE to your otherwise drab
critical hits. Also included is a sort qte (Quick Time Event) option
you can use to make critical hits only occur on well-timed presses!

Restore/Set v1.2
Another small script, this one gives you the option to have actors
restore to full hp\mp, or restore a portion of their hp\mp after
every battle or level gained.

Set Guard/Attack v1.0
This script lets you set different skills to be used for attacking
and guarding for each actor individually. How delightful!

Animation Frame Rate v1.1
The default animation play rate is one animation frame every four frames.
That's slow, and boring. This script let's you override that limit by
allowing you to specify different speeds for each animation.

Basic Enemy Hp Bars v2.8
No more will you suffer the pain of being unaware just how much hp that
enemy has left! Not with these babies anyways. Also included is hidden hp
longer boss bars, and option to include mp bars too.

Basic Damage Popup v1.2
It makes damage numbers popup when you hit someone. Pretty self explanatory.
Other features include changing size based on crits or elemental weakness,
and color change on elemental weakness or resistance.

Combo Attacks v1.2
Lets you set up certain abilities to combo together when two actors use
them. For example, casting Fire and Ice could cast Explosion instead!
Kaboom!

USER INTERFACE:

Basic Window Resizer v1.1
Includes several functions to change the size of the game window, via
stretching. Best resolutions are whole numbers, either 2x or 3x base
window size.

Actor Stat Window v1.0
This script lets you show a simple window detailing the current status
of an Actor. Perfect for showing them off before recruiting them, or
something to that effect.

Sleek Item Popup v1.10.4
This pretty little script will automatically create a popup every time
you recieve an item or gold. The popup details the name, icon, and amount
of items recieve and is customizable!

Detailed Equip Status v1.0
Just adds HP and MP to the equip status, as well as easier to read changes
in stats.

Split Currency v1.0
Changes the way gold is displayed to a split currency, like gold, silver,
and copper. Icons are customizable in script.

SYSTEM:

Basic Real Time v1.0
Adds functions and support for time based on the current time of your PC.
Can be combined with Advanced Game Time.

Basic Game Time v1.6.2
Adds basic game time functions to RPG Maker, include hours and minutes.
As well, a clock is displayed (toggable) and you can set tints to change
based on the time of day.

Advanced Game Time v1.5
Just like Basic Game Time, just a lot better. Include days, months, years,
and support for other lighting scripts, KHAS Lighting Effects, and Victor's
Lighting Effects.

Proximity Events v1.4
One of my favourite scripts, this one allows you to set conditions for events
that only work if the player (or another specified event) is withing a certain
range of itself. Also comes with basic Line of Sight options. Sneaky minigame
is a go!

Eventing Tuning v3.3
My favourite script, this one brings so much more to your events. Gives you the
option to offset their sprite to suit your needs, rotate, flash, change color,
set waypoints, change size, and even more!

Basic Climate v2.1.3
What's more boring then wandering around in the land of always sunny? Probably
the land of always rainy. Either way, this gives you a random weather system
to incorporate into your game, and the weather types and chances are easily
customizable!

Advanced Climate v1.1.1
Just like Basic Climate though with more options and a much harder
to understand customization process!

Special Keybinds v1.3
Why not press M to open the menu? I to open the Inventory? Oh, that's right.
You can't. Well, couldn't anyways, because with this script you can do things
just like that, and more!

Script Event Page Conditions v1.1
Those choices you get for script pages are very limiting. Look at that variable
option. It's only anything above a number. With this script you can set a
comment as the first thing on the page, following the rules of this script,
and that page won't be active unless that condition is matched. Now you
have complete conrol!

Basic Mouse System v2.5
Not much I can say about this one. It lets you use the mouse to play the
game!

Enhanced Encounter Conditions v1.0
The current conditions you can set for encounters is... well non-existant.
But with this you can set up (in a round about way anyways) different
conditions for encounters. Like, troops that only appear at night, or maybe
some that only appear when the party level is above 50!

Copy-Paste Map Data v1.1
There's not much you can do when you want to change the terrain of a map, is
there? What if that house is supposed to burn down? Do they expect you to
make two maps just to change one thing!? Well, this script can help you avoid
that by letting you copy map data from one map and paste it anywhere on your
current map.

Multiple Map Layers v1.0
Too many ideas, not enough tilesets. This can fix that problem by letting you
create multiple maps and laying them on top of each other. Like a delicious
map and bacon sandwich! Mmm. Better maps.

Basic Options Menu v1.2.1
Nothing beats an option menu! It can hurt your game not to have basic options
like changing the volume of the sound and music! This let's you avoid that
troublesome problem though. Also works alongside Basic Window Resizer, Basic
Message SE, and Basic Autosave.

Basic Message SE v1.0.1
Boring soundless Messages... let's fix that up by adding randomly pitched
customizable sound effects to the message box! That's what this script does.

Basic Autosave v1.0
Adds an autosave effect each time a map transfer is preformed. Saves to slot
#1 each time, which you have the option of renaming to Autosave.

Advanced Select Item v1.1.1
That Select Key Item option is cool and all... but what if you want to choose
something that's not a Key Item. Like a weapon or a tool. That won't work
very well without this script. This one let's you set categories for when
you next use Select Key Item, and stores the result. Yay!

Basic Recipe Crafting v0.4
What it says, let's you set up recipes to learn and craft. Yay! This one
is very simple and easy to use. Plans for an Advanced Version is in the
works!

Weapon Armor Randomization v1.6.6
Man, making 1000+ items is boring... If we had an affix system in place so
we only had to make a few and then randomly add affixes, or even just some
way to randomly add stats, that'd be awesome. Well, I do! That's what
this script does, so many items, so much less work!

Skill Features v0.1
Allows you to set features for skills via note tags, which gives you something
similar to support skills. Perfect when combined with an equip skills script.
Last edited by Starlight; 1 Mar, 2014 @ 3:31pm