RPG Maker VX Ace

RPG Maker VX Ace

Vlue's Script Compilation
Sen 26 Feb, 2014 @ 2:11pm
Would you help me with a script?
I'm sorry if i'm not supposed to ask about this, but it just that alot of your scripts are so useful, and I'm likely to end up using them, and so I wonderd if you'd know how to make a differant kind of script to work.

What i'm trying to get working is passive skills, equip-able passive skills. I already have a script that allows me to make equipable skills, but it seems very limited, to the point that I cannot make a passkive skill that, say, adds 10% Str when equipped. If you're willing to help me with this let me know, and i'll give you any details you might need.

Thank you either way.
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Showing 1-9 of 9 comments
Starlight  [developer] 26 Feb, 2014 @ 2:57pm 
I don't mind helping at all~
So, ask away.
Sen 26 Feb, 2014 @ 4:02pm 
Thank you so much, so what I'm going for is the make the player have an ammount of diversity for their characters by allowing equipable passive skills, skills who's effects are persistant only when the skill is both learned and equipped by the character, so far the only skills i've been able to make work with that is alterations of the attack command (Only one at a time) but something that seems like it should be so simple, like increases to a stat or something just doesn't seem to work at all. Is there a way for me to show you the scripts i'm using, or for you to try a demo of the game I'm making?
Starlight  [developer] 26 Feb, 2014 @ 4:23pm 
If you could link me the script(s) in question for equipping skills, that'd probably be easiest.
Sen 26 Feb, 2014 @ 4:33pm 
http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/learn-skill-engine/
This is the script for learning skills to begin with, in case it's nessisary

http://symphonyan.org/rgss3/skill-equip/
This is the skill equip script I use, so far I have it working to change the attack command if a skill is equipped using the following formula:

<skill change>
id: 4
chance: 1
condition: a.skill_equipped?(3)
</skill change>

Some other scripts that may or may not be involved include the class system script I have (Which by the way I think has an error in it somewhere, because if I change a character's class while they're equipped with something they won't be able to use, the item gets duplicated! O.o )
And a passive state script which I kinda think could be used to make it work, i'm just not sure how. Thank you again!
Starlight  [developer] 26 Feb, 2014 @ 5:07pm 
Neat pair of scripts, but they won't really get what you want. Need some kind of passive skill script. (I don't know if there is one as I don't quite work with others) ((Also a kind of script I'm working on, but it's not ready yet.))
Sen 26 Feb, 2014 @ 5:29pm 
oooh well i'll keep an eye on your releases, but it'd be too much to ask for you to keep in mind what i'm looking for XD;
HopelessDecoy 8 Mar, 2014 @ 9:02am 
is there a way to customize your resolution script? to change the values of the large and normal sizes along with the res in full screen? for example the large setting is too tall and the full screen is really small. (using this in conjunction with your options menu script)
Starlight  [developer] 8 Mar, 2014 @ 5:29pm 
No way to change how full screen works, but for normal and large, if you really wanted to change them (I don't recommend btw, any values beside what are set will make the graphics skewed) then you can edit lines 269 and 271 changing them to:
$game_options.set_resolution(width,height)
where width and height are the numbers you want it to be.
HopelessDecoy 9 Mar, 2014 @ 11:22am 
Well I have a test copy of my game specifically made for messing with scripts so I'll be toying with it today probably and see what happens. Great scripts btw I'm trying to learn ruby and I hope I can make awesome scripts like these some day lol.
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