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There's not much you can do to make skills only usable based on script conditions, without a bit of editting to scripts. Though you can use the GameTime script calls in the damage formula. (But that could get messy)
Hrm, it just adds a month, the day of the week would get a little messed up then. In the meantime you could do GameTime.set("addday"MONTHS[GameTime.month?]) and that should work out nicely.
GameTime.day_year? >= 123 and GameTime.day_year? < 124
And that code will give me the 123rd day of the year?? Just want to make sure I understand.
GameTime.day_year? == 123