RimWorld

RimWorld

Carousel
Captolamia 21 Feb, 2021 @ 9:49pm
BUG
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
at Carousel.Util.CarouselComp (Verse.Map map) [0x00000] in <b63bc8181b26478ab30fb88dba25ac4f>:0
at Carousel.OverlayDrawerPatch.Prefix (Verse.Thing t) [0x00006] in <b63bc8181b26478ab30fb88dba25ac4f>:0
at (wrapper dynamic-method) RimWorld.OverlayDrawer.RimWorld.OverlayDrawer.StackOffsetFor_Patch2(RimWorld.OverlayDrawer,Verse.Thing)
at (wrapper dynamic-method) RimWorld.OverlayDrawer.RimWorld.OverlayDrawer.DrawAllOverlays_Patch0(RimWorld.OverlayDrawer)
at (wrapper dynamic-method) Verse.Map.Verse.Map.MapUpdate_Patch2(Verse.Map)
at Verse.Game.UpdatePlay () [0x00031] in <c36f9493c9844ddaa7fb5c788416098f>:0
at Verse.Root_Play.Update () [0x00026] in <c36f9493c9844ddaa7fb5c788416098f>:0
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Showing 1-4 of 4 comments
Solarius Scorch 26 Feb, 2021 @ 2:51am 
Not sure if bug, but my tube TV doesn't rotate with the map. It has 4 facings and is a square, so I think it should?
Captolamia 26 Feb, 2021 @ 11:29pm 
Originally posted by Solarius Scorch:
Not sure if bug, but my tube TV doesn't rotate with the map. It has 4 facings and is a square, so I think it should?

It might be the object does not have facing directions so it cannot "rotate"
Solarius Scorch 27 Feb, 2021 @ 3:21am 
Originally posted by Ekudram:
It might be the object does not have facing directions so it cannot "rotate"

Do you mean that it has 4 sets of graphics to choose from, but they're not related to actual directions?

It's a bummer then; I installed Carousel specifically to watch movies from RimFlix even if the TV is not mounted on the northern wall.

If my interpretation is correct, then it's an oversight in the base game (it's a vanilla TV). I wonder if it can be fixed with modding.
Captolamia 27 Feb, 2021 @ 11:49am 
Might be fixed with modding. You will have to go and look at its graphics to see if the right textures are there.

If it is a vanilla Item then it might be an issue with Carousel.

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Showing 1-4 of 4 comments
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