Space Engineers

Space Engineers

FancyFez's ISM Pikeman AA Defense System - Restored
Annastasya  [developer] 22 Dec, 2020 @ 5:36pm
New CIWS style weapon requests/ideas
The new mod to replace the Pikeman with another CIWS style weapon that will be Survival ready with LoD's and Skin support. If you have any ideas/requests for the new mod please let me know here.
Last edited by Annastasya; 10 Jan, 2021 @ 12:04pm
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Showing 1-13 of 13 comments
Korvatus Klok 27 Dec, 2020 @ 7:27am 
How about a high rate of fire but low damage and uses rifle ammo?
Annastasya  [developer] 10 Jan, 2021 @ 12:16pm 
Typically a CIWS uses a "minigun" / gatling stile round fired at a ridiculously high rate of fire. I'm not sure on the RoF limitations of SE at this point but the Pikeman fired at 1200 Rpm.

The Phalanx CIWS (1A) fires at a rate of 4,500 Rpm (3.5 times the Pikeman) with a 1,550-round magazine. The 15mm round is an armor-piercing tungsten or a depleted uranium penetrator with a discardable plastic sabot.

That being said, If I go the CIWS route rifle ammo would be drastically inept as an ammo choice. There is however another mod I have found that is a variation on the CIWS so perhaps instead of going that way I will make a toned down and weaker version that might/could use man-portable weapon ammo.
Last edited by Annastasya; 10 Jan, 2021 @ 12:17pm
Korvatus Klok 10 Jan, 2021 @ 1:14pm 
Ok how about bringing back the ISM Bulldog Gatling gun?
DrKartoffelsalat 10 Jan, 2021 @ 1:41pm 
The two that come to mind immediatly are the real life Goalkeeper CIWS (GAU-8 based) and Phalanx CIWS (M61 Vulcan based), there is already a Phalanx mod (that has some issues for some it seems).

DARDO (dual Bofors mounted in a dome) are also pretty dang cool.
Annastasya  [developer] 11 Jan, 2021 @ 2:51am 
@Korvatus:

FancyFez made those. I don't have any of the ISM models to work with and the only ISM weapon I have ever gotten to work or seen working is the Pikeman. I won't be resurrecting any of the ISM's. Only FancyFez has access to the files for that and if I recall, he no longer has those files either so even he can't do it. This is going to be a completely new weapon mod.

@DrKartoffelsalat:

I was intending to base it off of the CIWS (1A) [Vulcan style]. I haven't used the other CIWS mod out there but I did notice there were some operational issues with it. Would you say that it works well enough that another CIWS would be useless and redundant or still a worthwhile effort?

My original intention was CIWS, keeping in the spirit of the deprecated Pikeman. Something CIWS in design but perhaps less robust and complex.
DrKartoffelsalat 11 Jan, 2021 @ 3:07am 
In my opinion, more low- to mid-tier weapon mods are always great. Especially either non-WC or both, since most of the focus seems to be on WeaponCore for new mods, which many, including me don't use for various reasons.

Having a functional Phalanx and maybe bring back a more modern version of something with Bofors (akin to the old "Battlecannon and Turrets" mod by Rider) is probably not redundant, but rather very appreciated for people that are not jumping on the Weaponcore bandwagon.
Annastasya  [developer] 11 Jan, 2021 @ 3:20am 
@DrKartoffelsalat:

Thank you for the feedback! I completely agree. As nice as WC sounds it seems to change too often to be what I would consider stable and there are so many good weapon mods out there that would get tossed away switching to WC. I think too many modders are jumping onto the WC bandwaggon while not bothering to make vanilla code versions.

I was a fan of B&T. I am still in an infantile stage with my 3D modelling but once I get a handle on it I'll look into a Bofors style weapon. There are a lot of them out there still though many seem to be seriously outdated.
Annastasya  [developer] 11 Jan, 2021 @ 3:24am 
As a note, though I intend to only do one at a time for now (just getting my feet wet still) I would eventually like to also do something more retro and akin to a howitzer style cannon. Something that shows the kick back of the barrel and if I can figure out how, even ejection of a large empty casing when it fires.
Korvatus Klok 18 Jan, 2021 @ 10:39pm 
Ok here's a new and unique idea that I have no clue if it's possible. Have you ever played mass effect 2 and 3? I'm thinking of a molten metal stream canon. Think spinal laser but uses ingots and power as ammo. You could have three teirs, iron, gold, and uranium. It would be a "beam" so it would be damage over time.

Iron = low damage, low kinetic affect ( early/mid game super weapon)

Gold = medium damage, medium affect (mid game super weapon)

Uranium = high damage, high kinetic affect (end game super weapon)
DrKartoffelsalat 19 Jan, 2021 @ 6:36am 
Gold ammo is incredibly ineffective, no matter how fast you shoot it :D
Korvatus Klok 19 Jan, 2021 @ 11:51am 
I'm not just talking about velocity and momentum, I'm also talking about it being in a molten state. Molten gold is almost 3 times as dense as molten iron (17.3g/cm vs 6.9 g/cm)
Annastasya  [developer] 24 Jan, 2021 @ 12:35am 
@Korvatus Klok:

I'm not sure if that is at all possible in the SE engine and it is well outside of my intentions for the CIWS style weapon. At least for now I am not intending any sort of beam weapon or redesigning the ammo functionality. Sticking with a CIWS style gatling.
A good Mod with a rotary machine gun like CIWS is already there:
Proper Gatling
It's just a modification of the vanalia gatling parameters.


What would be interesting to do with a gatling mod from a T250 Vigilante tank chassis.[images.guns.com]
  • Specifications
  • Length 130 in (3.3 m)
  • Barrel length 100 in (2.5 m)
  • Cartridge 37×219mmSR T68
  • Barrels 6
  • Action rotary
  • Rate of fire Maximum 3,000 rpm in anti-aircraft use, decreased to 120 rpm for ground targets
  • Muzzle velocity 915 m/s (3,000 ft/s)
  • Feed system 192 round rotating magazine
There is a lot of information about that weapon on the internet.
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