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It used to be weaker and you could use two at once - I guess I never got around to tweaking the price up. It's been bumped up to be a bit more expensive than a baseline Bolter for the next release. Balance wise the Storm Bolter's been back and forth a bit since it had alternate ammo types for a bit, then they were disabled, but I readded them again when I figured out how to make the AP bolts less absurdly overpowered.
I'll make sure to bump up the IDTs a bit as well. It looks like most of them are as vulnerable impact damage as Coalition Lights - whilst this is probably okay for, say, Guardsmen, it's not so good for Scouts and Marines, the latter of which really ought to be more impact-resistant than some of the 'core' factions.
Thankfully all the actors pull stats off template actors so I can easily finetune every chapter at once, without having to change five sets of half-a-dozen-or-so actors.
Bases autospawn skeletons
First drops use brainbot + rocket
Escort sometimes arrive with the rocket, sometimes not
Loadouts are vanilla presets, not mod presets
Reinstalled the game and mod
First drops use officer + power sword and las pistol out of a drop ship
Loadouts are mod presets
Game frequently crashes on loading battles (clicking the button).
EDIT: on any button action. Seems to be tied to how much breathing space I'm giving the game between actions. Will test further.
I've since wiped the install and mods multiple times both using the client and /steam/steamapps and /steam/userdata, but the problem persists. As far as I can tell there is no Steam Cloud persistent data that could affect this.
Welp.