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example: metrocop hits someone with a stunstick/weapon, player or npc spawns in a jail cell if the spawn point is placed in a jail cell
Also maybe add an option for City Scanners to spawn in randomly too.
Maybe also add rp_unioncity support.
It could also be great to be able to change whether or not NPCs react to you with hostility or remain friendly if you retaliate against certain NPC groups like gangsters (or other potential hostile groups).
Now there is something similar. You can kill gangsters if they attack you. You may even be helped in eliminating them. But you can't kill them just like that, then the reaction will be different.
Смотрите ответ на вопрос пользователя "⚜ LεVιкιиg ⚜" - https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2341497926/2997674644675110552/
Так же классы НПС можно заменить в файле "sh_config.lua" - https://github.com/Shark-vil/background-citizens/blob/master/lua/bg_citizens_core/sh_config.lua
А чисто зоны НПС пока не предусмотрены, но я думаю о том как это можно реализовать.
Это можно сделать через код или крючок - https://i.imgur.com/iTWPmPv.png
В будущем я вынесу стандартные параметры в конфиг.
Embedding maps is the last thing I'll think about, right now I'm only interested in functionality. You can create movement points for the map yourself, the description tells you how to do this. Without fanaticism, a map like "gm_bigcity" can be filled in an hour or less.