Garry's Mod

Garry's Mod

13,228 ratings
Background NPCs - Fill the world
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
16.901 MB
29 Dec, 2020 @ 9:28pm
13 Feb @ 2:59am
103 Change Notes ( view )

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Background NPCs - Fill the world

In 3 collections by [FG] Shark_vil
Background NPCs - Official Collection
43 items
[FG] SandBox 2023
209 items
My mods created
68 items
Description
Topics

What is this?
  • This is a simple addon that spawns NPCs on the map and makes them move to pre-set points. In case of danger, they can try to run away, hide, scream in horror or fight back. Sometimes they interact with each other. The list of events will be expanded. Can work without a NAV grid.
  • Is it resource-intensive? - In most cases, it does not load the system, there are a number of parameters in the settings for optimization.



What NPCs are there out of the box?



Documentation?
While the documentation is under development, it will be updated over time.
https://shark-vil.github.io/background-citizens



I want more models!
Download sources and change configuration files. An example of how this can be done:
Background NPCs - Custom models example module



Maps on which you can check the addon:
Default & Unofficial maps[shark-vil.github.io]



Supports mod compatibility
  • ULX / ULIB - Adds auxiliary commands to the ULX menu
  • [DV] Decent Vehicle - Basic AI - Adds an option that allows NPCs to use vehicles. Vehicles will automatically spawn all over the map
  • Bio-Annihilation II - Adds an option to replace "Zombies" with the version from the mod
  • nMoney2 - Sandbox Currency - Adds option to drop money when killing NPCs in SandBox
  • [simfphys] LUA Vehicles - Base - Adds support for "simfphys" transport when using "Decent Vehicle" (For configuration, does nothing automatically)
  • Police System - Adds option to replace the "HL2" arrest animation with a version from the mod
  • Nodegraph Editor Expansion - Allows you to convert points from the mod to a mesh for "Background NPCs"
  • StormFox 2 - Adds option to reduce the number of NPCs during rain and night
  • ArcCW - Adds an option for replacing NPC weapons with the version from the mod
  • ARC9 - Adds an option for replacing NPC weapons with the version from the mod
  • TFA - Adds an option for replacing NPC weapons with the version from the mod
  • Followers Mod - Compatible with follower mod




Supported gamemodes:
  • SandBox
  • DarkRp



GitHub:
https://github.com/Shark-vil/background-citizens



Maps on screenshots:



[discord.gg]
[billing.spacecore.pro]




Originally posted by Shark_vil:
Copyright belongs to Shark_vil. The product can only be published on Steam by an account ID: 76561198127131103
Popular Discussions View All (92)
24
10 Jul @ 6:14am
PINNED: Suggestions
[FG] Shark_vil
24
7 Jul @ 11:14am
PINNED: Issue
[FG] Shark_vil
7
9 Jul @ 9:50am
PINNED: Questions and Answers
[FG] Shark_vil
3,032 Comments
aryash 9 Jul @ 1:19pm 
I love it, Thank you.
HaZy 7 Jul @ 5:44am 
is there a way to turn the npcs off without uninstalling or disabling the mod?
~WiFiGothCatGirl~ 7 Jul @ 4:55am 
how do i override what an npc spawns? i wish to use a vj npcs for citizen gang police etc, but it still spawns default npcs
jape1 6 Jul @ 8:24am 
i love this mod spent alot of time using it and stuff but i thought if maybe it would be possible to add some kind of setting to make the police act more like combine from hl2 i think that would be a really cool for hl2 rp or something like that, but it is still a awsome mod:demoticon:
| Kallux | 5 Jul @ 6:06pm 
background npcs is fire
𝐬𝐦𝐢𝐥𝐞𝐳 5 Jul @ 2:41am 
буквально лучший мод который оживляет мир без мозгоебства с нпс
t o i l e t 3 Jul @ 4:15am 
war crimes
sowwidsnek 28 Jun @ 2:15am 
how do the thieves work?
StupidStuff 23 Jun @ 1:46pm 
Yup, it's just the same car as before, idk why it's just not working properly for me