RimWorld

RimWorld

[LTO] Colony Groups
 This topic has been pinned, so it's probably important
BICKLEY  [developer] 22 Jul, 2021 @ 10:45am
-Error Reports-
While some previous reports are still on our fix list - this is a new thread for any new issues.
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Showing 16-30 of 181 comments
Killian 16 Aug, 2021 @ 9:54am 
Loading up a game that had an older version of the mod seems to be making it upset. The top bar for groups and colonists isn't appearing, and it seems to be unpredictably breaking architect tabs which renders the game more or less unplayable;

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at TacticalGroups.ColonistGroup.GetPawnRowsInt (System.Int32 columnCount) [0x00039] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.ColonistGroup.UpdateData () [0x00000] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.PawnGroup.UpdateData () [0x00000] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.TacticUtils.ForceUpdateGroups () [0x00019] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.TacticalColonistBar.CheckRecacheEntries () [0x00531] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.TacticalColonistBar.get_Entries () [0x00000] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.TacticalColonistBar.ColonistBarOnGUI () [0x00019] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.HarmonyPatches.ColonistBarOnGUI () [0x00000] in <e03ddf7a7ef14afa9850847416cece13>:0
at (wrapper dynamic-method) RimWorld.ColonistBar.RimWorld.ColonistBar.ColonistBarOnGUI_Patch1(RimWorld.ColonistBar)
at (wrapper dynamic-method) RimWorld.MapInterface.RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch1(RimWorld.MapInterface)
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x0001f] in <00638943358e4807bd44cd7bc8f572da>:0
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
ReWolf 16 Aug, 2021 @ 10:08am 
Originally posted by BICKLEY:
Originally posted by ReWolf:
I can't translate "ungrouped" on the global map.
Sorry I don't understand?
Screenshot[i.ibb.co]
this word is missing in "Misc_Gameplay.xml"
Last edited by ReWolf; 16 Aug, 2021 @ 10:08am
BICKLEY  [developer] 16 Aug, 2021 @ 10:15am 
Originally posted by Arcalane:
Loading up a game that had an older version of the mod seems to be making it upset. The top bar for groups and colonists isn't appearing, and it seems to be unpredictably breaking architect tabs which renders the game more or less unplayable;

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at TacticalGroups.ColonistGroup.GetPawnRowsInt (System.Int32 columnCount) [0x00039] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.ColonistGroup.UpdateData () [0x00000] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.PawnGroup.UpdateData () [0x00000] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.TacticUtils.ForceUpdateGroups () [0x00019] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.TacticalColonistBar.CheckRecacheEntries () [0x00531] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.TacticalColonistBar.get_Entries () [0x00000] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.TacticalColonistBar.ColonistBarOnGUI () [0x00019] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.HarmonyPatches.ColonistBarOnGUI () [0x00000] in <e03ddf7a7ef14afa9850847416cece13>:0
at (wrapper dynamic-method) RimWorld.ColonistBar.RimWorld.ColonistBar.ColonistBarOnGUI_Patch1(RimWorld.ColonistBar)
at (wrapper dynamic-method) RimWorld.MapInterface.RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch1(RimWorld.MapInterface)
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x0001f] in <00638943358e4807bd44cd7bc8f572da>:0
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)

Will fix, thanks
BICKLEY  [developer] 16 Aug, 2021 @ 10:18am 
Originally posted by ReWolf:
Originally posted by BICKLEY:
Sorry I don't understand?
Screenshot[i.ibb.co]
this word is missing in "Misc_Gameplay.xml"

Ahh yes, sorted group integration. Will look, thanks
ReWolf 16 Aug, 2021 @ 10:49am 
Exception filling window for TacticalGroups.OrderMenu: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.Dictionary`2+Enumerator[TKey,TValue].MoveNext () [0x00016] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () [0x0004e] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at TacticalGroups.ColonistGroup.ChangeWorkState (TacticalGroups.WorkTypeEnum workTypeEnum) [0x00076] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.OrderMenu.DrawExtraGui (UnityEngine.Rect rect) [0x00366] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.OrderMenu.DoWindowContents (UnityEngine.Rect rect) [0x000a7] in <e03ddf7a7ef14afa9850847416cece13>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <00638943358e4807bd44cd7bc8f572da>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Screenshot[i.ibb.co]
This error appears when you click on the right button(see the screenshot).
Also, the picture does not appear on the right button, it appears on the left.
BICKLEY  [developer] 16 Aug, 2021 @ 10:57am 
Originally posted by ReWolf:
Exception filling window for TacticalGroups.OrderMenu: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.Dictionary`2+Enumerator[TKey,TValue].MoveNext () [0x00016] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () [0x0004e] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at TacticalGroups.ColonistGroup.ChangeWorkState (TacticalGroups.WorkTypeEnum workTypeEnum) [0x00076] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.OrderMenu.DrawExtraGui (UnityEngine.Rect rect) [0x00366] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.OrderMenu.DoWindowContents (UnityEngine.Rect rect) [0x000a7] in <e03ddf7a7ef14afa9850847416cece13>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <00638943358e4807bd44cd7bc8f572da>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Screenshot[i.ibb.co]
This error appears when you click on the right button(see the screenshot).
Also, the picture does not appear on the right button, it appears on the left.

Will Fix, thanks
Killian 16 Aug, 2021 @ 11:23am 
Originally posted by BICKLEY:
Will fix, thanks

Just as heads up for you (and, I guess, anyone else running into the same issue for the moment), restarting the game and/or reloading the save seems to have fixed it, at least in this case.
mkv+ 17 Aug, 2021 @ 5:16pm 
Originally posted by Arcalane:
Loading up a game that had an older version of the mod seems to be making it upset. The top bar for groups and colonists isn't appearing, and it seems to be unpredictably breaking architect tabs which renders the game more or less unplayable;

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at TacticalGroups.ColonistGroup.GetPawnRowsInt (System.Int32 columnCount) [0x00039] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.ColonistGroup.UpdateData () [0x00000] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.PawnGroup.UpdateData () [0x00000] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.TacticUtils.ForceUpdateGroups () [0x00019] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.TacticalColonistBar.CheckRecacheEntries () [0x00531] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.TacticalColonistBar.get_Entries () [0x00000] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.TacticalColonistBar.ColonistBarOnGUI () [0x00019] in <e03ddf7a7ef14afa9850847416cece13>:0
at TacticalGroups.HarmonyPatches.ColonistBarOnGUI () [0x00000] in <e03ddf7a7ef14afa9850847416cece13>:0
at (wrapper dynamic-method) RimWorld.ColonistBar.RimWorld.ColonistBar.ColonistBarOnGUI_Patch1(RimWorld.ColonistBar)
at (wrapper dynamic-method) RimWorld.MapInterface.RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch1(RimWorld.MapInterface)
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x0001f] in <00638943358e4807bd44cd7bc8f572da>:0
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)

I am getting similar issue.

Loaded this mod mid-game. Colonist top bar and all bottom menus are gone.
My logs are below.

https://gist.github.com/0e7a45b7ade416a10ba91af8c2d8a66c

Thanks!
BICKLEY  [developer] 17 Aug, 2021 @ 5:41pm 
Originally posted by mkv+:
Originally posted by Arcalane:
Loading up a game that had an older version of the mod seems to be making it upset. The top bar for groups and colonists isn't appearing, and it seems to be unpredictably breaking architect tabs which renders the game more or less unplayable;

I am getting similar issue.

Loaded this mod mid-game. Colonist top bar and all bottom menus are gone.
My logs are below.

https://gist.github.com/0e7a45b7ade416a10ba91af8c2d8a66c

Thanks!


We pushed an update today, try subscribing again - if issue persists please let us know here again
SebSeb 18 Aug, 2021 @ 1:55am 
Originally posted by BICKLEY:
Originally posted by mkv+:

I am getting similar issue.

Loaded this mod mid-game. Colonist top bar and all bottom menus are gone.
My logs are below.

https://gist.github.com/0e7a45b7ade416a10ba91af8c2d8a66c

Thanks!


We pushed an update today, try subscribing again - if issue persists please let us know here again

I'm still getting the issue that mkv+ has, I tried unsubscribing aand resubscribing to make sure it's the latest version.
But the error we get seems to be slightly different from Arcalane's error, we are getting an NRE at TacticalGroups.ColonistBarColonistDrawer.DrawColonist rather than an NRE at TacticalGroups.ColonistGroup.GetPawnRowsInt

Hope that helps.



Last edited by SebSeb; 18 Aug, 2021 @ 7:53am
Nazgul1704 18 Aug, 2021 @ 8:39am 
So sorry to bug you, but I actually seem to have just started experiencing the same issue as SebSeb's after the lastest update - getting an NRE at TacticalGroupsColonistBarColonistDrawer.DrawColonist... Particularly concerned because this is brand new - everything was totally fine until I opened the game up this morning, and now the colonist bars & bottom menus have vanished... Just wanted to let you know. Sorry about that... Thanks!
BICKLEY  [developer] 18 Aug, 2021 @ 8:53am 
Originally posted by Nazgul1704:
So sorry to bug you, but I actually seem to have just started experiencing the same issue as SebSeb's after the lastest update - getting an NRE at TacticalGroupsColonistBarColonistDrawer.DrawColonist... Particularly concerned because this is brand new - everything was totally fine until I opened the game up this morning, and now the colonist bars & bottom menus have vanished... Just wanted to let you know. Sorry about that... Thanks!


Okay - I pushed another update - we believe this was due to the mod "Job in Bar" being updated.

I'm not home at this moment but could you resub and try again? If problem persists we'll keep looking into it

Thanks
Nazgul1704 18 Aug, 2021 @ 10:10am 
Just took a look - so the colonist bar is back, but the whole bottom part of the UI is still missing, and whenever I click on any of the debug buttons they disappear. Error is unfortunately still the same... So so so sorry about this... Thanks so much for your help - 100% no rush.
BICKLEY  [developer] 18 Aug, 2021 @ 10:17am 
Originally posted by Nazgul1704:
Just took a look - so the colonist bar is back, but the whole bottom part of the UI is still missing, and whenever I click on any of the debug buttons they disappear. Error is unfortunately still the same... So so so sorry about this... Thanks so much for your help - 100% no rush.

Okay no worries - just pushed another update (another pointfeev compatibility patch) - If you can, jump on the discord and post your error in the error-bug channel.
Nazgul1704 18 Aug, 2021 @ 11:04am 
So I signed up for your discord & went in to grab the error log only to discover that everything's working again!!! YAY!!!!! Last update must have worked! I'll get back to you if the error comes back, but for right now, everything seems to be working perfectly. Thanks so much for all your help - you're seriously the best. Have a great rest of your day!
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