Caves of Qud

Caves of Qud

Playable Putus Templars
MrMyst  [developer] 3 Jan, 2021 @ 3:29pm
Suggestions/Bugs
Please let me know of any issues you are having or any suggestions you have for me! :shcscribe:
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Showing 1-15 of 18 comments
In order to use Enslave on things, you should need to have in your possession a Gentling Cone, which can be either purchased from high level Templars (who can always spawn with at least one), tinkered up if you have the right materials, and recovered from fallen slaves.

Might be necessary to rework units spawned Enslaved by other Templars, since I'm unsure if Gentling Cones actually exist already or are merely flavor text in slave descriptions.
MrMyst  [developer] 4 Jan, 2021 @ 4:15pm 
@Water Merchant I love your idea, also think I will go with tinkering as I’m not sure how to add it to shops, but I will try. Working on a playable cannibals mod with new skills so I think I can take what I learned from that and apply it to this mod.
Judas Iscariot 6 Jan, 2021 @ 5:00am 
Originally posted by Water Vapor Merchant:
In order to use Enslave on things, you should need to have in your possession a Gentling Cone, which can be either purchased from high level Templars (who can always spawn with at least one), tinkered up if you have the right materials, and recovered from fallen slaves.

Might be necessary to rework units spawned Enslaved by other Templars, since I'm unsure if Gentling Cones actually exist already or are merely flavor text in slave descriptions.

Gentling cones do exist https://cavesofqud.gamepedia.com/Gentling_cone but they cannot be removed once attached.
gamer2012 8 Jan, 2021 @ 4:46pm 
rep should be based off templar relations, ie i shouldn't have neutral rep with baruthum
MrMyst  [developer] 8 Jan, 2021 @ 4:53pm 
@=(f)= Bolognese, yep that’s coming soon just trying to add in some new stuff before updating.
gamer2012 8 Jan, 2021 @ 6:15pm 
Originally posted by MrMyst:
@=(f)= Bolognese, yep that’s coming soon just trying to add in some new stuff before updating.
i'm excited to see what you have in store for this mod, if it doesnt get banned or something :P
gamer2012 9 Jan, 2021 @ 1:44pm 
enslave is just proselytize? the two actions always have the same keybind and function the same
Pentazer 21 Jan, 2021 @ 5:39am 
Do the Templars get any bonuses regarding the implementation of cybernetic enhancements from stations?
Retrica 16 Mar, 2021 @ 11:16am 
Cant use any cybernetic station it states i am no aristocrat
Pentazer 30 Mar, 2021 @ 5:17am 
Originally posted by Retorica:
Cant use any cybernetic station it states i am no aristocrat
That's unfortunate. Hopefully MrMyst fixes this soon.
Last edited by Pentazer; 30 Mar, 2021 @ 5:18am
alienhunter98 1 Dec, 2021 @ 10:31pm 
Hey, im getting this error. Any idea on how to fix

=== Playable Templars 1.0 Errors ===
<...>\steamapps\workshop\content\333640\2347095444\Enslaved.cs(35,71): error CS1503: Argument 4: cannot convert from 'char' to 'string'
== Warnings ==
None
Originally posted by alienhunter98:
Hey, im getting this error. Any idea on how to fix

=== Playable Templars 1.0 Errors ===
<...>\steamapps\workshop\content\333640\2347095444\Enslaved.cs(35,71): error CS1503: Argument 4: cannot convert from 'char' to 'string'
== Warnings ==
None
dunno if you saw already, but someone posted a fix to this in the primary comments section of the mod
Warrior 15 Apr, 2022 @ 10:16pm 
Crashes at loading before setting player into world any conclusion on that? (even without other conflicting mods.)
Lionade 1 Sep, 2022 @ 10:21am 
Game was crashing for me too...I fixed the bug @Water Vapor Merchant mentioned myself, but was still crashing. I seem to have fixed it by changing all instances of LongBlades2 to LongBlades.
Lionade 1 Sep, 2022 @ 10:50am 
Originally posted by Water Vapor Merchant:
Originally posted by alienhunter98:
Hey, im getting this error. Any idea on how to fix

=== Playable Templars 1.0 Errors ===
<...>\steamapps\workshop\content\333640\2347095444\Enslaved.cs(35,71): error CS1503: Argument 4: cannot convert from 'char' to 'string'
== Warnings ==
None
dunno if you saw already, but someone posted a fix to this in the primary comments section of the mod

You an fix this yourself by finding that line of code in the mod and changing the 'd' to "d"
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