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Zgłoś problem z tłumaczeniem
You might want to take a look at DayZero then, which is a very similar scenario I have created.
This is a planned feature. However, I do not know if there would be any suitable script framework that I could use. No promises at this point.
Epoch would bring too many scripts that would conflict with my scenario. I'll keep an eye out for other, script-based options.
Thank you for the suggestion. The DeadlandZ mission content is built upon many classes (3d objects), which were hand-picked and tested before being added to the mission (as in loot or vehicles, for example). Most classes also have a particular spawn chance. This means adding any other big modification's classes would mean a lot of work for me and would require me to rebalance the entire mission. Therefore I must disappoint you. DeadlandZ will not support any other big mods in the future.
You can change the game difficulty settings on your own. Thank you.
Thanks for your feedback. I figured it's very hard to find the perfect balance. The minimum spanw distance seems to be ignored by the script at times. The same goes for the bandit spawn. I will keep working on this.