RimWorld

RimWorld

Fallout New Vegas - Elite Riot Gear
2ScoopsPlz  [developer] 7 Jan, 2021 @ 11:05pm
Balancing
If you have an issue/recommendation with the balancing, lemme know. We can talk about it here and if you can convince me, I'll see about changing it.
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Showing 1-7 of 7 comments
JohnMcHobo 9 Jan, 2021 @ 11:59am 
My issue is not so much statswise, but on the research cost. 3000 is quite huge especially when looking up the cost of entire research families like the gun research or smithing.

Since the entire armor could essentially be described as Flak-Clothing I´d suggest that
a) Complex Clothing and Flak-Armor become a prerequisite
b) the research cost is based on the sum of these two technologies (1600).
2ScoopsPlz  [developer] 9 Jan, 2021 @ 12:10pm 
Originally posted by JohnMcHobo:
My issue is not so much statswise, but on the research cost. 3000 is quite huge especially when looking up the cost of entire research families like the gun research or smithing.

Since the entire armor could essentially be described as Flak-Clothing I´d suggest that
a) Complex Clothing and Flak-Armor become a prerequisite
b) the research cost is based on the sum of these two technologies (1600).
Very good point, I'll adjust the cost and prereqs to that. My original reason for having it be as expensive as it is was because I was comparing it to the research cost of recon armor (4000 I believe?) and bumping it down a bit, but your suggestion makes much more sense.

Edit: Now updated, thanks for the suggestion m8.
Last edited by 2ScoopsPlz; 9 Jan, 2021 @ 12:47pm
Wuldahfel 28 Jan, 2021 @ 1:24pm 
I feel like hyperweave is a bit too advanced a prerequisite for an armor that is supposed to be weaker than the power armor. Hyperweave is one of the most powerful and valuable fabrics in the game, and it's the most difficult to get a hold of, even with mods that add a method for creating it. The other two popular fabrics, thrumbofur and devilstrand, are way easier to get in comparison. The "wild thrumbo(s)" event seems to happen almost every year at least once and you get plenty of it once you kill'em, and devilstrand is something you can grow, whereas you can get hyperweave only through trading and quests in vanilla, and even then its not guaranteed to show up and you get like 30 plus some other rewards, but that's enough for only one jacket.

My point is, for a mid-to-late game armor, the required material in hyperweave seems a bit much. Maybe up the fabric cost as compensation, make it 100 fabric? Or make it require devilstrand instead? I feel like the latter is best. 50 devilstrand requirement for the jacket would be reasonable.

Also, please fix the helmet issue that I posted in the bugs section. It happens even when I load only this mod.
2ScoopsPlz  [developer] 28 Jan, 2021 @ 5:11pm 
Originally posted by ruined your game:
I feel like hyperweave is a bit too advanced a prerequisite for an armor that is supposed to be weaker than the power armor. Hyperweave is one of the most powerful and valuable fabrics in the game, and it's the most difficult to get a hold of, even with mods that add a method for creating it. The other two popular fabrics, thrumbofur and devilstrand, are way easier to get in comparison. The "wild thrumbo(s)" event seems to happen almost every year at least once and you get plenty of it once you kill'em, and devilstrand is something you can grow, whereas you can get hyperweave only through trading and quests in vanilla, and even then its not guaranteed to show up and you get like 30 plus some other rewards, but that's enough for only one jacket.

My point is, for a mid-to-late game armor, the required material in hyperweave seems a bit much. Maybe up the fabric cost as compensation, make it 100 fabric? Or make it require devilstrand instead? I feel like the latter is best. 50 devilstrand requirement for the jacket would be reasonable.

Also, please fix the helmet issue that I posted in the bugs section. It happens even when I load only this mod.
That's... fair actually. Damn it, gonna have to get the armor info pic changed now too... I'll make the cost change right now, and I think I know what's causing that bug, but fixing it is going to be annoying as all hell. I'll see if I can't get that done tonight too though. Next update should hopefully include both of those fixes.

Reason I had it as hyperweave was because that's what I based the stats on, a hyperweave duster. Didn't even consider how hard it can actually be to obtain it.

And thanks for the info, not had much time to play rimworld recently so I'm kinda completely blind to any of the issues that crop up if it isn't mentioned.
Last edited by 2ScoopsPlz; 28 Jan, 2021 @ 5:14pm
Wuldahfel 29 Jan, 2021 @ 12:39am 
Don't feel pressured please, I love the work you put in this mod. I absolutely adore this armor set, when I saw the T45b power armor mod, I was thinking "but where is the Elite Riot Gear" lol. There is no need to rush, I can just stuff the unfinished helmet in a shelf until the fix comes out :)

From what I know, dusters have a lowered armor value, if it had a normal armor value a hyperweave duster would have way more armor than it has. An armor made out of hyperweave would have more armor than the power armor I think, an armor would have more armor value than the sum of its parts after all (a normal quality power armor has 106 sharp armor, whereas a plasteel plate armor has 83, even though the plate armor requires way more plasteel) so armor made out of hyperweave would be best for mods that are for late game. My basis for the devilstrand requirement was that a more heat resistant material would make sense, because... Patrolling the Mojave almost makes you wish for a nuclear winter. (You don't have to change the stats though, hyperweave and devilstrand have almost the same heat armor value anyway, but devilstrand is simpler to get.)
2ScoopsPlz  [developer] 29 Jan, 2021 @ 9:53pm 
Originally posted by ruined your game:
Don't feel pressured please, I love the work you put in this mod. I absolutely adore this armor set, when I saw the T45b power armor mod, I was thinking "but where is the Elite Riot Gear" lol. There is no need to rush, I can just stuff the unfinished helmet in a shelf until the fix comes out :)

From what I know, dusters have a lowered armor value, if it had a normal armor value a hyperweave duster would have way more armor than it has. An armor made out of hyperweave would have more armor than the power armor I think, an armor would have more armor value than the sum of its parts after all (a normal quality power armor has 106 sharp armor, whereas a plasteel plate armor has 83, even though the plate armor requires way more plasteel) so armor made out of hyperweave would be best for mods that are for late game. My basis for the devilstrand requirement was that a more heat resistant material would make sense, because... Patrolling the Mojave almost makes you wish for a nuclear winter. (You don't have to change the stats though, hyperweave and devilstrand have almost the same heat armor value anyway, but devilstrand is simpler to get.)
First, FIXED! Everything should be working now, if not, I'm gonna scream, but I'm confident it's all good now. Tested myself to make sure of course.

Second, I think you're comparing dusters to the body armor, which isn't the proper comparison. The duster corresponds to the jacket. I specifically used a normal quality hyperweave duster for a measurement of what the normal quality Elite riot jacket's stats should be. A normal quality hyperweave duster has 60 sharp, 16.2 blunt, and 86.4 heat. The Elite riot jacket has 60 sharp, 18 blunt, and 80 heat.

And there are multiple things of power armor m8, I used the recon set as a base, which isn't even in the 100s. The helm was based on the recon helmets stats too I believe. Of course, these were for the original non-stuffable version, but I also did my best with the stats of those since I can't exactly input set-values, only a multiplier. I got it to be very, very close though last time I checked. (Btw the stats of the stuffable version got really screwed up, but they're fixed now).
Wuldahfel 30 Jan, 2021 @ 4:03am 
Yes thank you, can craft the helmet now :)

All craftable armors give more armor value as the tech gets better, while requiring less of the "base" material and the difference is usually substituted in components. The clothing gives always less armor value than the materials because, well, it's clothing. An industrial tech armor crafted with hyperweave would have more armor value than a hyperweave duster, that's what I meant. So comparing an armor piece to a hyperweave duster would be weird since the armor given by clothing would be less than the armor crafted of hyperweave.

I meant no disrespect for the decision, it's just that I could only find like 42 hyperweave from a quest and that was enough for only one jacket and I've been waiting for some time, yet no other quests with hyperweave came along :D
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