Arma 3
Realistic Driving Terrains
Misc.yn  [developer] 1 Apr, 2021 @ 3:34am
Bug report ,compat request, suggestions
Hi. You can report bug , raise a compat request, or give me some suggestions here.
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Showing 1-15 of 15 comments
Misc.yn  [developer] 1 Apr, 2021 @ 3:34am 
/test @A.Ares.: update done.
Last edited by Misc.yn; 6 Jul, 2021 @ 6:50am
A. Ares 29 Jun, 2021 @ 7:00am 
Hey there mate! Thanks a lot for this mod! I would like to ask if you can add support for Sangin v4 map (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2258347913)
Thanks in advance mate! Cheers
'mante 7 Jul, 2021 @ 10:51am 
Hey man, love the mod. A few suggestions if you don't mind:

1) Offroad vehicles seem to suffer wheel damage just slightly less than, for example, the vanilla hatchbacks. I think this difference could be a bit more pronounced, maybe something tweakable with a slider?

2) Going just over the limit makes wheel damage accumulate quite fast, which feels very artificial and gamey. What I'd like is something a lot less apparent to the player, with incremental damage being very much toned down and the possibility of critical damage (wheel sustaining significant damage or breaking completely) increasing exponentially as speed goes up.

3) Given the above (and possibly dedicated server performance, which I admittedly haven't tested) I'd like being able to turn off the script entirely for AI drivers, exception made for the offroad speed limiter.

I'm writing from the point of view of someone who would like to adopt the mod for my ArmA unit, meaning I'd like to minimize the chance of something breaking a mission or degrading server performance, while at the same time making this new aspect of the game into something that feels natural and intuitive for all players.

Cheers!
Fuhrizen 12 Sep, 2021 @ 9:44am 
Would love to see a 3CB compat for this.
Ice 13 Nov, 2021 @ 11:02am 
Mull of Kintyre and Colombia are both awesome maps that would really benefit from functionality!
ZERO_Thunder 13 Dec, 2021 @ 5:45am 
红锤兼容只挂AFRF和USAF会报错缺少GREF文件
Misc.yn  [developer] 2 Jan, 2022 @ 8:00pm 
Originally posted by ZERO_Thunder:
红锤兼容只挂AFRF和USAF会报错缺少GREF文件
收到。 我会找时间修复。

Originally posted by Führizen:
Would love to see a 3CB compat for this.
done


Originally posted by Ice:
Mull of Kintyre and Colombia are both awesome maps that would really benefit from functionality!
done

Originally posted by 'mante:
Hey man, love the mod. A few suggestions if you don't mind:

1) Offroad vehicles seem to suffer wheel damage just slightly less than, for example, the vanilla hatchbacks. I think this difference could be a bit more pronounced, maybe something tweakable with a slider?

2) Going just over the limit makes wheel damage accumulate quite fast, which feels very artificial and gamey. What I'd like is something a lot less apparent to the player, with incremental damage being very much toned down and the possibility of critical damage (wheel sustaining significant damage or breaking completely) increasing exponentially as speed goes up.

3) Given the above (and possibly dedicated server performance, which I admittedly haven't tested) I'd like being able to turn off the script entirely for AI drivers, exception made for the offroad speed limiter.

I'm writing from the point of view of someone who would like to adopt the mod for my ArmA unit, meaning I'd like to minimize the chance of something breaking a mission or degrading server performance, while at the same time making this new aspect of the game into something that feels natural and intuitive for all players.

Cheers!
done

Originally posted by A. Ares:
Hey there mate! Thanks a lot for this mod! I would like to ask if you can add support for Sangin v4 map (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2258347913)
Thanks in advance mate! Cheers
done
Ragnarok™ 28 Feb, 2022 @ 5:23am 
Hello there ! Thank you for your mod, i was wandering if you could uptade it so that it can run on "Australia" ? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=485417177
Last edited by Ragnarok™; 28 Feb, 2022 @ 5:24am
Misc.yn  [developer] 28 Feb, 2022 @ 6:09am 
Originally posted by Ragnarok™:
Hello there ! Thank you for your mod, i was wandering if you could uptade it so that it can run on "Australia" ? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=485417177

Message received. I will check it . Need some time.
Ragnarok™ 4 Apr, 2022 @ 11:20am 
Originally posted by Misc.yn:
Originally posted by Ragnarok™:
Hello there ! Thank you for your mod, i was wandering if you could uptade it so that it can run on "Australia" ? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=485417177

Message received. I will check it . Need some time.
Hi, i saw that you did an update, does that include 'Australia' integration ?
Prince Lynn 28 Jul, 2023 @ 2:49am 
在部分官方战役任务,例如“潜水行动”,AI驾驶的车辆受这个模组影响而车速变得异常缓慢。
Yato1911 8 Jun @ 11:27am 
fn_Vgforcedamage.sqf..., line 39
bugfix plz
Misc.yn  [developer] 16 Jun @ 7:04am 
Originally posted by Prince Lynn:
在部分官方战役任务,例如“潜水行动”,AI驾驶的车辆受这个模组影响而车速变得异常缓慢。
没办法,AI驾驶底层代码无法改变。冲突的时候只能先不挂载了。
Misc.yn  [developer] 16 Jun @ 7:08am 
Originally posted by Yato1911:
fn_Vgforcedamage.sqf..., line 39
bugfix plz
Haven't touch sqf for long. Have forgot too much. Could you suggest what bug? Thanks.
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