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Thanks in advance mate! Cheers
1) Offroad vehicles seem to suffer wheel damage just slightly less than, for example, the vanilla hatchbacks. I think this difference could be a bit more pronounced, maybe something tweakable with a slider?
2) Going just over the limit makes wheel damage accumulate quite fast, which feels very artificial and gamey. What I'd like is something a lot less apparent to the player, with incremental damage being very much toned down and the possibility of critical damage (wheel sustaining significant damage or breaking completely) increasing exponentially as speed goes up.
3) Given the above (and possibly dedicated server performance, which I admittedly haven't tested) I'd like being able to turn off the script entirely for AI drivers, exception made for the offroad speed limiter.
I'm writing from the point of view of someone who would like to adopt the mod for my ArmA unit, meaning I'd like to minimize the chance of something breaking a mission or degrading server performance, while at the same time making this new aspect of the game into something that feels natural and intuitive for all players.
Cheers!
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Message received. I will check it . Need some time.
bugfix plz