Noita
Noita40K ACT III
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
Bruham  [ontwikkelaar] 22 jan 2021 om 3:02
Questions that require answers
feedback squared
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Bruham  [ontwikkelaar] 22 jan 2021 om 3:15 
Q: Will there be any other ordens, heretics or xenos as other player classes (skins + weapons)?

A: Probably, but not in the preview (there're two lies in this sentence). Originally, we were planning to add only different armor color schemes for players to choose from, as the final project will be kinda plotdriven, but if you'd like to slaughter taus as a tau or purging the heretics as a heretic, then we'll be happy to assist

btw, we have some ideas about another wh/noita heresy-related mod, so stay tuned
Laatst bewerkt door Bruham; 21 sep 2021 om 15:51
Bruham  [ontwikkelaar] 22 jan 2021 om 9:48 
Q: Will there ever be Psykers or "magic" or anything like it?

A: ACT III will be dedicated to full blown integration of Noita magic in the mod. Psykers, librarians and the rest are planned but won't be added in the preview.
Laatst bewerkt door Bruham; 21 sep 2021 om 15:51
Bruham  [ontwikkelaar] 28 feb 2021 om 1:53 
Q: Any VERY rough estimates of when this project will be finished (I.E final act release)? Estimating a year or so?

A: Well, we'd like not to play 2077 game, so obviously we can't name any dates/months/years. Though, the preview itself (aka the roadmap you can find on the main page) is like less than 5% of the planned content, so when it will be done you may scale up the perfect development time.
Laatst bewerkt door Bruham; 21 sep 2021 om 15:52
Bruham  [ontwikkelaar] 12 mrt 2021 om 7:14 
Q: There's a perk you can give yourself in the cheat GUI it turns you into the original notia character but its red whats that?

A: Thus do we invoke the Machine God.
Thus do we make whole that which was sundered.
Laatst bewerkt door Bruham; 21 sep 2021 om 15:52
Bruham  [ontwikkelaar] 27 mrt 2021 om 4:51 
Q: Other than from what i understand a mechanicus and a psyker what other classes are planned for the future? Imp guard would probably be a bit weak but what about sisters of battle?

A: One of the main purposes of this mod is the promotion of the WH40K as a whole, so we are planning on showcasing the entirety of it, especially not that well known corners.
On the other hand, since this is a gameplay mod, we won't add any intersecting classes, such as Sisters of Battle that may be viewed as a drastically debuffed marine, but there will be a Sister of a different kind.
And also, "weak" will be the last word you'll think of after experiencing the done guard class.
Laatst bewerkt door Bruham; 21 sep 2021 om 15:52
Bruham  [ontwikkelaar] 11 apr 2021 om 5:53 
Q: What does the "Prevent Heresy" mod do? I haven't turned it off so I'm not sure lol.

A: It allows you to use vanilla spells (only modifier type) in blessed weapons assuming you have enough slots.
Laatst bewerkt door Bruham; 21 sep 2021 om 15:56
Bruham  [ontwikkelaar] 19 apr 2021 om 12:56 
Q: Do any of the Acts include a custom map of sorts? A dreadnought, Cadia, etc?

A: One will. And full version will feature total map overhaul.
Laatst bewerkt door Bruham; 21 sep 2021 om 15:53
Bruham  [ontwikkelaar] 23 apr 2021 om 16:18 
Q: Will there be friendly ai so e.g fellow space marnine's

A: Give me a hundred Space Marines. Or failing that give me a thousand other troops.
(They are planned, yeah, though only in the full release, but we can promise anything and deliver on nothing, so let the time judge.)
Laatst bewerkt door Bruham; 21 sep 2021 om 15:53
Bruham  [ontwikkelaar] 23 mei 2021 om 9:01 
Q: Will there be tyranids that get buffs from eating dead enemies (possibly a playable hive tyrant or something like that)?

A: Maybe. We don't have any concrete gameplay designs for heretical units for now, all I can say is that there will be some tyranids both to play and to slay.
Laatst bewerkt door Bruham; 17 jul 2022 om 23:38
Bruham  [ontwikkelaar] 4 jun 2021 om 16:48 
Q: Why have you moderated this thread so much?

A: We'd like it to be an official place for quickly getting answers on your general questions, so we'll be regularly cleaning it up. Though, feel absolutely free to ask below - it's not only allowed but very much welcomed.
Laatst bewerkt door Bruham; 21 sep 2021 om 15:53
Bruham  [ontwikkelaar] 5 jun 2021 om 12:17 
2
Q: What will come after act 6?

A: ACT VII
Laatst bewerkt door Bruham; 21 sep 2021 om 15:54
Bruham  [ontwikkelaar] 5 jun 2021 om 14:37 
Q: While playing around with Adeptus Mechanicus (Praise the Omnissiah!), i've had occasions where i burst with a splash of void liquid from time to time, and i also had my max health rapidly decrease to single digits for no apparent reason. What could be the cause?
Also, how does the (presumably) wand crafting section of the mecha interface work? I've tried doing stuff with it after i collected some matter, but nothing came out as a result.

A: Bursting void liquid is the way of waste disposal - it happens when your matter storage is full.
Health drops is the side effect of using darkfire rifle carelessly, check your status effects next time you'll notice that.
There's a button on the bottom right of the window: if target wand differs from the current one, it will be lit up with red. Use it to confirm all the changes and check the console output.
Wand editing software is easily the most complicated part to get through but as a result you are able to absolutely kneel the vanilla balance, so fair enough I guess.
Laatst bewerkt door Bruham; 21 sep 2021 om 15:51
Bruham  [ontwikkelaar] 5 jun 2021 om 16:55 
Q: How do you get a triumph, like what do i gotta do?

A: Achieve vanilla victory.
Laatst bewerkt door Bruham; 21 sep 2021 om 15:55
Bruham  [ontwikkelaar] 8 jun 2021 om 10:19 
Q: Any documentation on how to use Magos systems, like capturing etc?

A: Yeah, check Codex and especially Eternal Vigilance perk description. The rest is basically an exploration game. (There's also a libro_manualis folder in the core mod directory)
Laatst bewerkt door Bruham; 21 sep 2021 om 15:58
Bruham  [ontwikkelaar] 10 jun 2021 om 16:08 
Q: I beat the game, but now the space marine no longer has the smg and has some laser. How do I get the smg back?
A: That's custom loadout system in action, you can change the starting guns in the custom main menu on the corresponding page.
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