Sid Meier's Civilization VI

Sid Meier's Civilization VI

Resource Cultivation
mistakes 25 Apr, 2024 @ 12:49pm
Disable Farmer and Gardener for AI
Hi,
there are two issues with this mod:
1. AI seem to spamming these units, which is unideal / waste of focus depending your mods.
2. That also makes them potentially replace strategic resources around them - players can however look if certain undiscovered strategics are on the plot through mods (a harvest icon is present).

So could you help me on how to actually disable the unit for AI?