Slay the Spire

Slay the Spire

Reliquary
Zu 24 Thg01, 2021 @ 11:49am
Impressions and recommendations
Sometimes I even hint at my reasoning.

Most relics are either fine, could/should have a different rarity, or could use some tweaking, so don't misinterpret this list as though I am furiously dissecting your work. I encourage and commend creativity. If your ideas didn't inspire me, I wouldn't give my 2 cents at all.

Only 9 stand out as worrisome, whether baseline or in their potential ceiling. If you feel like making any changes, I'd start thinking about the underlined troublemakers.


Aerogel: Despite facilitating infinites, draw the card after shuffling.

Ball Bearing: Generate every 2 turns.

Boiling Flask: Could be common. See white beast statue.

Boomerang: No real downside. Should allow you to put a card from your hand on top of your draw pile each turn, like half a well-laid plans, comparable to other commons.

Broken Clock: Neat for speed runners but I'd rather not dilute the shop relic pool.

Ember: Fuse this 4+ energy condition with mandamus' block loss.

Expired Coupon: Does this carry over progress between fights? Please say yes.

Feather Duster: Needs a limit. Remember all those damage commons you picked up to survive act 1 that are still unupgraded because it's not worth it?

Hot Poker: If this includes the auto-draw 5+, it needs to be rare.

Ivory Trinket: Polarizing. Neat that it scales but you'd often prefer something more commonly useful (<-pun) like "Upgrade the first Miracle you create each combat."

Kill Pill: I have an inkling this can't exist without more of a downside.

Kinked Spring: The wording makes me think Hot Poker excludes the auto-draw. If this kills you once your draw pile is empty, u wot? If it doesn't, where's the downside?

Knoch: Avoid reprinting terror with weak. "Enemies that drop below 50% HP gain 1 Weak. Repeat below 25%." Might need to be uncommon too.

Mudwin's Cradle: Gain 3, up to 6.

Ouija Board: "Once each combat, right click this to play a card that costs 2 or less from your discard pile. Exhaust it and add a Writhe to your draw pile."

Porcupine Quills: Frankly too much of a headache to balance.

Purple-Tinged Leaf: Avoid full heals unless extremely conditional.

Quartz Cube: Skips 1 turn, gains 1 intangible, rare.

Red Cape: Polarizing. The most reasonable middle ground I'd offer is "Turn start, all enemies but one gain 1 intangible. If any are intangible, gain 1 energy."

Red Paperclip: Reflavor to fit "Replace the next 2 relics you obtain with Spirit Poop."

Rosewood Lute: Could be more lenient but would be tough to code.

Sharkskin Sheath: Avoid win-more at 5 energy. Hand empty? Draw 1 more next turn.

Short Fuse: Try to add +1 lightning damage.

Stiletto: I reckon you'll scrap this eventually yourself or add something to it.

Tam-Tam: Start of turn check for leftover block. Silly otherwise.

Tattered Rug: Reflavor to fit "The first potion you drop each floor gains you [idk] gold."

Trident Head: Either make it rare or a bident that copies to a neighbor.

Tuning Fork: See Lute.

Writ of Mandamus: Fuse with Ember as described above.
Lần sửa cuối bởi Zu; 26 Thg01, 2021 @ 11:34am
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Cae  [nhà phát triển] 24 Thg01, 2021 @ 4:57pm 
This is awesome, thanks! I'll be going over each and every one.
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