Slay the Spire

Slay the Spire

Reliquary
Dahkarak 26 Mar, 2023 @ 10:29pm
Dave's Reliquary v0.5 Feedback
First up, just want to say that this mod is awesome, and I am thoroughly impressed with the amount of work that has clearly been done - the polish shows. Nonetheless, I have a few pieces of feedback that I feel compelled to share in the below GDoc (it's a bit too too much to try to conveniently write out here with Steam's clunky formatting).

If a relic is not addressed below, assume that I am really happy with it or haven’t used it enough times to feel equipped to make comment on it. Also, consider all feedback as referring to Ascension 20 gameplay.

Dave's Reliquary v0.5 Feedback[docs.google.com]
< >
Showing 1-5 of 5 comments
Cae  [developer] 27 Mar, 2023 @ 10:26pm 
Whoa, this is great! I’m AFK for the next week or so but will be having a close look when I get back. Thanks so much for taking the time!
Cae  [developer] 26 Apr, 2023 @ 4:41pm 
I just released 0.5.2, implementing a lot of your feedback. Thanks again!
Dahkarak 26 Apr, 2023 @ 5:30pm 
Originally posted by Cae:
I just released 0.5.2, implementing a lot of your feedback. Thanks again!
Fantastic! Loving all the changes I saw in the changelog - look forward to playing with them soon.
Cae  [developer] 27 Apr, 2023 @ 12:46am 
A few notes:

* You mention that Bellows enables "nigh-infinite recursion" with things like Apparition — could you explain? It seems like requiring 5 exhausts to get one exhausted card back would make that pretty tough.

* I kept Echo Form++ as is because... well, it amuses me, and it was a lot of work to implement! I assume you're aware that playing it last in a turn causes it to copy itself, giving you two stacks for the price of one?

* Documenting all of the ++ cards would be a lot of work, but you can test individual ones using the mod console:
relic add reliquary:BigHammer hand add Berserk 1 2
Last edited by Cae; 27 Apr, 2023 @ 12:48am
Dahkarak 27 Apr, 2023 @ 9:47pm 
Originally posted by Cae:
A few notes:

* You mention that Bellows enables "nigh-infinite recursion" with things like Apparition — could you explain? It seems like requiring 5 exhausts to get one exhausted card back would make that pretty tough.

* I kept Echo Form++ as is because... well, it amuses me, and it was a lot of work to implement! I assume you're aware that playing it last in a turn causes it to copy itself, giving you two stacks for the price of one?

* Documenting all of the ++ cards would be a lot of work, but you can test individual ones using the mod console:
relic add reliquary:BigHammer hand add Berserk 1 2
Good to know re: the simple console shortcut - not a modder myself.

That didn't occur to me re: Echo Form++ - that definitely does improve it quite a bit. I think I will always resent it a little for being unintuitive, but perhaps I just need to turn on "big brain" whenever I get the opportunity to use it.

"Nigh-infinite recursion" was definitely embellishment re: Bellows, but with the majority of Ironclad builds in mid-late game, you can expect to Exhaust at the very least 5 cards every combat (i.e. get at least one targeted recur per combat, which is extremely powerful, when you're thinking of things like Disarm, Reaper, Feed, etc). For decks that make use of statuses at all, those are rookie numbers. Add in a single Exhume and your recursion gets really, really nutty. Makes Fiend Fire even stronger. I have gotten Apparitions event twice with Bellows now, which resulted in utterly trivial wins.
< >
Showing 1-5 of 5 comments
Per page: 1530 50