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the charm of random research is that it forces you to stop going for that one thing you always do and find other solutions. And yes that harder then normal but you can always lower the games difficulty it self.
I would sugest starting a custom senario with that one mush have tech enebeled.
Or tech advancing mod with "finish the lowest tech first" option with in the mod.
I started a heavy moded (over 200 mods) trible start and it was fine. I did grab stonecutting from the get go and have big clunky mod installed like rimworld of magic and cullts. Those clutter op the neolithic research with long researches. (not to mention the timed race of the cults mod to get the altar befor people rebel or go insane ) it was fun thou.
But like normal tribal starts its advice to lay low (in wealth), and have more than one researcher. And if things realy get dire to just run of the map and start over.
im in year 5 now and got to electronics. but im still working normal benches to finishe them easie techs of. Most of the time 4 pawns are researching and it going by quicker then i can keep up. so i just enabled the auto research option.
i do wish there was a little letter when a research was done.
I, too, am enjoying my "totally random" playthrough; but it would have been nigh-impossible without setting the raid-difficulty down to 50%. I'd like to keep playing with this mod, but I'd like to play a more ... balanced ... playthrough, next time.