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RimWorld

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Semi Random Research
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Mod, 1.2, 1.3
File Size
Posted
Updated
7.182 MB
27 Jan, 2021 @ 1:37pm
24 Jul, 2021 @ 6:24pm
6 Change Notes ( view )

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Semi Random Research

In 1 collection by Captain Muscles
Muscle Mods
18 items
Description

Semi Random Research gives the player three random research options to choose from. Settings allow the player to reroll the options if desired, to increase or decrease the number of research projects, and to automatically select the next research project after each completion. There is a setting to disable the feature so that it can be bypassed temporarily without having to remove and readd the mod to a save.

The options appear in the "Next Research" tab, near the original "Research" tab. This allows for compatibility with mods like ResearchPal that override the original mod tab.

Settings



Prohibit normal project selection - Keeps the player from manually selecting a project other than those offered. Disable to temporarily bypass the choices without having to remove/re-add this mod.
Reroll all choices every time - If this is enabled, all choices will be random after each project is completed. When disabled, unselected choices stay around until finished.
Allow manual rerolls
- Never - the player cannot force a reroll of the offered projects.
- Once - the player can force a reroll of the offered projects once for every time they complete a project.
- Always - the player can force a reroll of the offered projects any time they like.
Available project count - The number of random projects the player is offered at one time.
Complete lowest tech level first - If this is enabled, all available projects of a lower tech level must be completed before moving on to the next.
Restrict to faction tech level - If this is enabled, the player will not be offered any projects above their faction's tech level.

Known incompatibilities


100% incompatible with More Archotech Garbage

F.A.Q.


Q. Can you add feature X?
A. Join my Discord server (button somewhere below) and request new features there.

Q. Is this mod compatible with mod X?
A. If mod X only adds new research projects, then yes. If it changes the research selection and assignment process, maybe not.

Q. Why don't I get a notification when research is completed?
A. Because you are using ResearchPal. This issue happens to me when ResearchPal is enabled, whether or not this mod is enabled, so unless you can demonstrate otherwise, it is a ResearchPal issue.

Credits


Concept and design: PrissDimmieBana
Coding: Captain Muscles



Github download link:
https://github.com/CaptainMuscles/CM_Semi_Random_Research/releases


This mod was requested at the Rimworld Mod market.
[discord.com]
Mods by Captain Muscles







Popular Discussions View All (4)
2
14 Jun, 2021 @ 8:39am
Difficulty and research-weighting
ELLIOTTCABLE on Discord
1
24 Oct, 2022 @ 11:44pm
[Suggestion] Some sort of way to at least slightly sway the possible research options in a direction you want.
ComradeCorvus
1
20 Sep, 2022 @ 12:48am
"System.NullReferenceException: Object reference not set to an instance of an object" error?!
[The] Force
237 Comments
shiva chirr 18 Jan @ 11:05am 
just want to know why is this incompatable with more archotech garbage
Mycroft 9 Nov, 2024 @ 11:40am 
So, I am not getting any new research options at all- what settings could result in this bug?
imagine 20 Jul, 2024 @ 6:46am 
yeah what @Reithan said, x time to prepare a set of research and if rerolling you need to spend x time again.
Kepabar 10 May, 2024 @ 6:44pm 
Testing the mod in 1.5 and noticed that if I turn on 'select research automatically' the game will break when research finshes. You get stuck in a loop with the 'research finished' window not letting you close it. When you try to close it, a new research is picked but the message for the old completed research pops right back up. Each time you close it, the cycle just repeats. Had to alt+f4 out.
lydocia 12 Apr, 2024 @ 5:36am 
I'm not suscribed to this mod but I somehow have "semi random research enabled" which means I can't pick what I want to research. Is it included in another mod? How do I turn it off?
UpsetForever 10 Mar, 2024 @ 7:57pm 
Unusable with loads of mods that add their own research it just takes too long unless you start with microelectronics and ideoligion with high research speed.
bubbli 9 Feb, 2024 @ 4:48am 
Stellaris Reference
readymix160 20 Sep, 2023 @ 11:05pm 
I am not getting any sort of notification when completing research. is there some way to enable that?
Reithan 9 Sep, 2023 @ 2:22pm 
I'd love if the "force a reroll" option was a gameplay decision. Like you tell the pawns, "Nah this looks like shit, back to the drawing board", and they have to spend some amount of research to generate a new set of options.
MerlinCross 10 Apr, 2023 @ 11:58am 
Does this work with any of the "Reorganize the Research Tree" mods?