XCOM 2
All Armour Avenger
MrCloista  [udvikler] 13. feb. 2021 kl. 16:59
mod compatibility issues
known issue with star wars mods, no idea what causes it.
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Ghost 13. feb. 2021 kl. 17:33 
the Cosmetics work as intended it must be somewhere in my script heavy mods
since i started loading the game with cosmetic and weapon mods first(With your mod), then starting with quality of life mods and fun mods.
again, thanks for the help.didn't had any startingpoint how to fix it.
My Current Modlist:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2394700204

PS: didn't noticed how many mods racked up over time
Sidst redigeret af Ghost; 13. feb. 2021 kl. 17:35
MrCloista  [udvikler] 13. feb. 2021 kl. 17:57 
so when you loaded 'just' the cosmetics, did it work?
Ghost 13. feb. 2021 kl. 18:08 
jep just the cosmetics, weapon mods, Advent to Empire and yours.
MrCloista  [udvikler] 13. feb. 2021 kl. 19:44 
@RustyDios any ideas?
RustyDios 13. feb. 2021 kl. 19:56 
From a quick scan of the modlist ... other than a possible conflict with this and SWR:FullCrewAvenger ... my next guess would be https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1455811827
MrCloista  [udvikler] 13. feb. 2021 kl. 20:13 
full crew avenger is just a config edit so...
Ghost 13. feb. 2021 kl. 20:25 
I think, at this point, maybe i should try to make a new modlist to declutter and learn what mods do work together. Sadly Disable armor upgrades normalized didn't work after an ini purge.
Or i could slowly look through the 'script' mods with the cosmetics and it's requirements loaded again and be more careful while trial and error.
I appreciate the help.
If you guys want i can keep you up to date if i find the culprit.
MrCloista  [udvikler] 13. feb. 2021 kl. 20:38 
sounds like a good plan, and that'd be appreciated, if we know the culprit we may be able to work out a fix.
Ghost 14. feb. 2021 kl. 12:27 
current progress from the day's Trial and Error. it works, for now.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2395773021

i'm still not done with my list and cluttered some unnessesary stuff out (32 addons left to try out).
the Gatecrasher skip mod is a blessing getting to the avenger quick after starting the game
Sidst redigeret af Ghost; 14. feb. 2021 kl. 12:28
MrCloista  [udvikler] 14. feb. 2021 kl. 13:27 
binary conflict searches like this are a pain in the arse with alot of mods (i run exactly 400, so i know), but hopefully you find the culprit n we can take a look n see what may be causing it.
Ghost 14. feb. 2021 kl. 13:34 
i actually have an suspicius mod.
then i loaded Missing Packages Fix-Parcels and Map Fix and Killzone Unleashed.
my worst worries are, after a certain amount of mods, my game refuses to load all mods properly
Quick update: if i load over 168 mods, your mod stops working for some reason
Sidst redigeret af Ghost; 14. feb. 2021 kl. 13:37
MrCloista  [udvikler] 14. feb. 2021 kl. 13:42 
must be a conflict with your latest mods, as i'm running it fine with 400. what was the 167th and 168th mods?
Ghost 14. feb. 2021 kl. 13:43 
they was the 169th an 170th

my current strat is now to slowly load other mods and sort breakers out
AML is a blessing too
Sidst redigeret af Ghost; 14. feb. 2021 kl. 13:44
MrCloista  [udvikler] 14. feb. 2021 kl. 13:49 
no issue using with - Missing Packages Fix - Parcels and Maps Edition - on my machine.
Ghost 14. feb. 2021 kl. 13:52 
weird.
after i'm done with the mods who don't cause it to break, i will sort the mods who ended up in the Breaking category.
i wish i could set an loading order if this would help.
Response to the Question what was the 169th and 168th mod: like the idiot i am i forgot it and didn't wrote every mod down after a succsessful start ;_;
Sidst redigeret af Ghost; 14. feb. 2021 kl. 13:54
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