Arma 3
Operation Cold Rising I
OksmanTV  [developer] 17 Mar, 2014 @ 5:16am
Episode 2 - Player request topic
I cannot, I say again I cannot promise you implementation, but if it fits my design I will take a look into it and possibly add it.

For those who haven't played this. Do not watch any more, it will probably contain spoilers related to Episode 1.

I've warned you!

Okay so feedback and requests for Episode 2 can include different taskings and different approaches, I do have a plan in mind, but if it allows for some extras I'll be happy to accept your requests for implementation into the mission.

We'll see though if you think you have any ideas, if not then I'll make it myself and that'll be the end of it :)

Hope you enjoyed, cheers
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Showing 1-13 of 13 comments
Shadow0510 17 Mar, 2014 @ 10:17am 
I understand that jets may not be the most precise form of CAS, but seeing as how the AAF is the only faction to currently have any fixed-wing craft, I think it may be worth cosidering taking advantage of this asset.
OksmanTV  [developer] 17 Mar, 2014 @ 12:14pm 
Didn't you notice the jets in EP1? :P
Diana 18 Mar, 2014 @ 4:19pm 
Kind of a selfish request but perhaps puts more challanges for player such as limited maginficated optics and only gives access to collimator optics, limiting NVGs and Binocular..etc..
OksmanTV  [developer] 18 Mar, 2014 @ 4:32pm 
Well, we'll see. "Survive" takes place in Episode 2, if you check the teaser you'll know. As the AAF is technologically and far superior in numbers it felt wrong to limit the player especially for those who can't manage. I never play with NVG's in this mission as it's my own choice to make it tougher :)
Sulaco 19 Mar, 2014 @ 12:18am 
You killed it the first time around, I have total faith that you'll kill it again on the second iteration. Can't wait to play it, keep up the good work!
TinkleWinkle 19 Mar, 2014 @ 6:03am 
the first part was perfect, I'm waiting for the second one!
Last edited by TinkleWinkle; 19 Mar, 2014 @ 6:03am
Drizzit 20 Mar, 2014 @ 4:20pm 
Just one question, how where you able to get all the paths used for the helo1 and helo2 in the path.sqf and insert.sqf?
OksmanTV  [developer] 20 Mar, 2014 @ 6:15pm 
Do you mean how I recorded?

If so I covered that in Arma 2, which works the same
https://www.youtube.com/watch?v=ovfKS1l5EQc&index=18&list=PL28AA98D412139F8F
KenniT 25 Mar, 2014 @ 2:00pm 
Hey Oksman could you tell me when the next episode will be ready?
OksmanTV  [developer] 25 Mar, 2014 @ 5:05pm 
It will take time if people want it to be unique and well done. I'm working on it but with new features comes new challenges, it will be worth the wait! Keep subbing for updates and sooner or later that Episode 2 gets released
KenniT 27 Mar, 2014 @ 6:02am 
Ok that's really cool, keep working and godspeed :D
Chosen Undead 2 May, 2014 @ 6:32pm 
More awesome music and you are awesome at making levels!
OksmanTV  [developer] 3 Oct, 2014 @ 6:10am 
Release inbound, this weekend
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